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libwsi's Introduction

libwsi

A windowing and input abstraction library for Vulkan and OpenGL.

It is currently in development and not yet ready for use.

Platforms

Supported

  • Wayland
  • X11
  • macOS

Planned

  • Windows (help wanted)

License

libwsi is licensed under the Apache 2.0 license.

libwsi's People

Contributors

markbolhuis avatar samoz256 avatar

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Forkers

samoz256

libwsi's Issues

Incorrect stride in VkVertexInputBindingDescription

When running the vkcube example under MacOS, I get this validation error:
VUID-VkVertexInputBindingDescription-stride-04456(ERROR / SPEC): msgNum: 369536535 - Validation Error: [ VUID-VkVertexInputBindingDescription-stride-04456 ] Object 0: handle = 0x1460a5218, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0x1606ae17 | vkCreateGraphicsPipelines(): pCreateInfos[0] (portability error): Vertex input stride must be at least as large as and a multiple of VkPhysicalDevicePortabilitySubsetPropertiesKHR::minVertexInputBindingStrideAlignment. The Vulkan spec states: If the VK_KHR_portability_subset extension is enabled, stride must be a multiple of, and at least as large as, VkPhysicalDevicePortabilitySubsetPropertiesKHR::minVertexInputBindingStrideAlignment (https://vulkan.lunarg.com/doc/view/1.3.236.0/mac/1.3-extensions/vkspec.html#VUID-VkVertexInputBindingDescription-stride-04456)

OpenGL support for other platforms

At its current state, libwsi only support EGL for OpenGL context creation. The functions and files all feature EGL in its name, which makes it pretty much impossible to add another context creation API right now. Are there any future plans to change this?

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