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MarekKowalski avatar MarekKowalski commented on July 20, 2024

Hi,

When you open the app on HoloLens a keyboard should appear and allow you to input the IP address of the server. In the recent versions of Unity the keyboard is unfortunately broken. For now you will have to remove the keyboard and specify the IP address in code and leave it there "hardcoded".

We will try to figure out a new solution soon.

Marek

from livescan3d-hololens.

iamsile avatar iamsile commented on July 20, 2024

@MarekKowalski Yes, I had write the ip address into the code. but it doesn't work. I don't know how to do

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MarekKowalski avatar MarekKowalski commented on July 20, 2024

Hi,

I see, can you try placing a breakpoint in the TransferServer class of the LiveScanServer to see if it receives the connection from the HoloLens? Also make sure your firewall settings allow the connection.

Marek

from livescan3d-hololens.

iamsile avatar iamsile commented on July 20, 2024

@MarekKowalski When I read the readme in the project. I found this sentence like "Next start the Unity application on the same machine as the server, if everything is fine it should be working."
Shoud I open a unity app to server like livescan3d server ? I don't understand this step.
Does open a unity app to compile project ?

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MarekKowalski avatar MarekKowalski commented on July 20, 2024

What this sentence means, is that you should start the Unity project in the editor (by pressing play over the scene).

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iamsile avatar iamsile commented on July 20, 2024

"Next start the Unity application on the same machine as the server, if everything is fine it should be working."

Does use the Unity application as a server ?

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iamsile avatar iamsile commented on July 20, 2024

@MarekKowalski as I know, open the unity application only can compile the project.

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iamsile avatar iamsile commented on July 20, 2024

Hi, @MarekKowalski
My unity version is 5.5.2f and visual studio version is 2015
When I wrote the ip address into the code, I haven't get any crash and the hololens app always could run. But I can't see any cloud piont.

What should I do?

Thanks

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MarekKowalski avatar MarekKowalski commented on July 20, 2024

Hi,

I have answered this question above. Please try to write only a single message with a question, instead of multiple ones. Each message you write gets sent to all of the people who watch this thread, it is annoying to get many.

Marek

from livescan3d-hololens.

iamsile avatar iamsile commented on July 20, 2024

Hi, @MarekKowalski

  1. I don't understand "Next start the Unity application on the same machine as the server, if everything is fine it should be working."
    Open the Unity application on the same machine as the server, does open it like LiveScan3d server ?

  2. I had write the ip address into the code. built it and installed it. But when I open app on the hololens, I din't see any cloud point and the app runs well. I don't know how to find where it is wrong.

That's all my question.

Look forward to your reply.

Thanks

from livescan3d-hololens.

MarekKowalski avatar MarekKowalski commented on July 20, 2024

Hi,

I answered both of those questions above, please read the replies more carefully. I am posting the answers here again:

  1. What this sentence means, is that you should start the Unity project in the editor (by pressing play over the scene).
  2. I see, can you try placing a breakpoint in the TransferServer class of the LiveScanServer to see if it receives the connection from the HoloLens? Also make sure your firewall settings allow the connection.

Marek

from livescan3d-hololens.

iamsile avatar iamsile commented on July 20, 2024

Hi, @MarekKowalski Thanks for your reply.

I had find why is wrong in my project. I can get the cloud point at now.

  1. First wrong is that I don't close the firewall.
  2. I don't comment the "TouchScreenKeyboard.Open" in the KeyboardInput.cs

Thank you very much, Thank you

from livescan3d-hololens.

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