Comments (2)
I suggest you checkout a basic tutorial of Unity, it would make your life a little easier :)
Here's a list of steps you would need to take:
- Setup Livescan3d and open the live view window
- Open Unity and direct it at the Unity project that came with this repo
- Open the scene by selecting the scene file in Unity assets window (it will be on the bottom of the screen and show some files)
- Start the Unity app by pressing the play button over the main preview window.
from livescan3d-hololens.
Thank you very much for your instruction. I'll have a try!
from livescan3d-hololens.
Related Issues (20)
- Building for iOS: "Shader Is Not Supported On This GPU (none of subshaders/fallbacks are suitable)" HOT 6
- SocketException:Unable to connect because the target computer is actively rejected HOT 2
- Port to Magic Leap
- Using RealSense D400 series cameras HOT 1
- Build error HOT 1
- Will you support Hololens2? HOT 9
- Building and Deploying the LiveScan3D-Hololens (Windows 10 and Unity) HOT 5
- Issues building with Unity 5.6.0f3 & Visual Studio 2017 HOT 3
- Telelens of hololens must try in vaccum so it can provide better visuals
- Having difficulty connecting HoloLens to Azure Kinect HOT 2
- there's nothing in the hololens after inputing ip HOT 5
- Release for Hololens 2? HOT 12
- Access Skeleton Data along with Point Cloud HOT 2
- hi I wondering this system can control two azure kinect on 1 PC at the same time? HOT 1
- Does this code support Azure Kinect DK and Hololens2? HOT 1
- Point cloud can't show in hololens2 HOT 10
- Hololens2 ARM?
- Unity problem DirectoryNotFoundException: Could not find a part of the path HOT 5
- Hololens2 issue with MRTK Version HOT 9
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