Comments (2)
Hi!
I don't think you need the NetworkCommunication project if you are not running this as a Windows Universal Platform (windows store) application. I can't test it now since I am away till the end of September but I believe that if you build it as a standalone PC application it does not even use the NetworkCommuniaction project. The same should be the case for a VR build.
NetworkCommunication is there because I had trouble getting the UWP C# sockets to work efficiently on the HoloLens. If you run this on a PC, which is also the same PC you have the server application on, the standard sockets (the ones that run in the Editor mode) should be just fine.
Let me know if this makes sense to you.
Marek
from livescan3d-hololens.
Works like a charm! Simply excluded the NetworkCommunication libraries and build / running on VR-HMD worked immediately.
Thanks a lot for the hint β and the software in general!
from livescan3d-hololens.
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