marcellieb / musicsync Goto Github PK
View Code? Open in Web Editor NEWA highly configurable audio oriented real time music synchronization program written in Rust.
A highly configurable audio oriented real time music synchronization program written in Rust.
Optimize Sample rate and buffer size to allow constant windows and loops
Proper logging
And add more advanced preprocessing
A fixed buffer size is required for the audio to be interpretable in the time domain.
The current seemingly random buffer sizes result in poor detection performance and remove the ability to optimize detection parameters.
It was assumed that flatten denests in an ordering like zip
Add an abstraction layer, that handels
how do I use it D:
current stereo to mono conversion is very phase dependent and can lead to inconsistent results depending on the song
Adaptive decay length and rgb envelopes for color fades
There are a few security problems detected by Github
Detect things like high hats, kick and snare drums and melodies separately
This results in a big performance hit
This library allows the use CWT in real-time applications instead of STFT, which allows for higher frequency resolution.
Add weight functions for each detection category. Multiplying the weight with the spectrum in an effort to fit the characteristic frequencies.
Improve the usability of Lightservices and decouple the audio processing module from it
Write onsets to file for comparison between parameters and visualization of precision.
If you stop the application shortly after starting plotting might get stuck consuming 100% of one thread
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