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A highly configurable audio oriented real time music synchronization program written in Rust.

Rust 100.00%
audio-processing hue-entertainment music-visualizer onset-detection rust wled

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musicsync's Issues

ALSA doesn't provide the requested buffer size

A fixed buffer size is required for the audio to be interpretable in the time domain.
The current seemingly random buffer sizes result in poor detection performance and remove the ability to optimize detection parameters.

Add abstraction for light interaction

Add an abstraction layer, that handels

  • different polling rates
  • combination of offsets
  • Animation of onsets
  • multiple kinds of lighting configurations

Improve stereo conversion

current stereo to mono conversion is very phase dependent and can lead to inconsistent results depending on the song

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