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Thomas Viktil's Projects

fallingsandjava icon fallingsandjava

Falling Sand Simulation implemented in Java. Every pixel is simulated every frame and has its own state and intrinsic motivations.

fastbezier icon fastbezier

Fast cubic Bezier curve length calculation library

freerails icon freerails

Real-time, multiplayer railway strategy/management game based on the RailRoad Tycoon I and II games.

gamedevtemplatejs icon gamedevtemplatejs

A project template for developing games using Node.js, Grunt and javascript libraries.

ggez icon ggez

Rust library to create a Good Game Easily

goap icon goap

A multi-threaded GOAP system for Unity3D

godogfightsimple icon godogfightsimple

The final version of the simple "Godog Fight" game created in my tutorial series

godot-cdt icon godot-cdt

Constrained Delaunay triangulations GDExtension for Godot 4 using artem-ogre/CDT

greedymesh icon greedymesh

GreedyMesh ported to C# (no deps), fully consistent with original by Mikola Lysenko (no slow crap added)

hexagrid-relaxing icon hexagrid-relaxing

JavaScript port of Cedric Guillemet's implementation of Oskar Stålberg's irregular grid in a hexagon.

humper icon humper

Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.

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