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基于Godot复刻的热血传奇2D MMORPG网络游戏。

Go 52.99% HTML 0.45% Vue 4.13% TypeScript 5.08% JavaScript 12.57% GDScript 16.87% Shell 5.09% Batchfile 0.23% CSS 2.60%

mirforgodot's Introduction

🛠️ Engine2D

⚡ 基于Godot的2D游戏开发框架 ⚡

License: MIT

🔦 源码下载

随着框架不断的迭代,仓库的历史提交数据逐渐庞大,你可以使用下面的命令来加速源码的下载。

git clone --depth=1 [email protected]:makeryangcom/Engine2D.git

🛸 技术栈

构建一个完整的游戏需要多种技术栈的整合,本框架涉及的技术栈如下:

Software Version Describe
Godot 4.2.1+ 游戏引擎
Golang 1.19.4+ 后端服务
NodeJS 18.13.0+ 桌面管理工具

✨ 目录结构

框架包含游戏引擎、后端服务、桌面管理工具等核心模块,详见下面的目录结构说明:

/Engine2D/
├─engine <!--Godot游戏引擎源码-->
├─server <!--Golang后端服务源码-->
├─desktop <!--桌面管理工具源码-->

🚀 配套课程

框架配套的相关的课程可以在https://www.makeryang.com获取。

💡 关于作者

🔗 Wechat: makeryang8080

🔗 WebSite: https://www.makeryang.com

🔗 Bilibili: https://space.bilibili.com/596334734

🔗 DouYin&Tiktok: MakerYang

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