UltimateSurvivalGames - Customizable SurvivalGames in minecraft for craftbukkit.
More infos on the official DevBukkit site: http://dev.bukkit.org/bukkit-plugins/ultimatesurvivalgames/
UltimateSurvivalGames - Customizable SurvivalGames in minecraft for craftbukkit. DevBukkit site:
Home Page: http://dev.bukkit.org/bukkit-plugins/ultimatesurvivalgames/
License: GNU General Public License v3.0
UltimateSurvivalGames - Customizable SurvivalGames in minecraft for craftbukkit.
More infos on the official DevBukkit site: http://dev.bukkit.org/bukkit-plugins/ultimatesurvivalgames/
[14:33:01] [Server thread/ERROR]: Could not pass event InventoryClickEvent to SurvivalGames vBeta dev1.9.4b
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302) ~[spigot_1.8.jar:git-PaperSpigot-4c925a4-3f3c65f]
at co.aikar.timings.TimedEventExecutor.execute(TimedEventExecutor.java:74) ~[spigot_1.8.jar:git-PaperSpigot-4c925a4-3f3c65f]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[spigot_1.8.jar:git-PaperSpigot-4c925a4-3f3c65f]
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:501) [spigot_1.8.jar:git-PaperSpigot-4c925a4-3f3c65f]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:486) [spigot_1.8.jar:git-PaperSpigot-4c925a4-3f3c65f]
at net.minecraft.server.v1_8_R3.PlayerConnection.a(PlayerConnection.java:1657) [spigot_1.8.jar:git-PaperSpigot-4c925a4-3f3c65f]
at net.minecraft.server.v1_8_R3.PacketPlayInWindowClick.a(SourceFile:31) [spigot_1.8.jar:git-PaperSpigot-4c925a4-3f3c65f]
at net.minecraft.server.v1_8_R3.PacketPlayInWindowClick.a(SourceFile:9) [spigot_1.8.jar:git-PaperSpigot-4c925a4-3f3c65f]
at net.minecraft.server.v1_8_R3.PlayerConnectionUtils$1.run(SourceFile:13) [spigot_1.8.jar:git-PaperSpigot-4c925a4-3f3c65f]
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_51]
at java.util.concurrent.FutureTask.run(Unknown Source) [?:1.8.0_51]
at net.minecraft.server.v1_8_R3.SystemUtils.a(SourceFile:44) [spigot_1.8.jar:git-PaperSpigot-4c925a4-3f3c65f]
at net.minecraft.server.v1_8_R3.MinecraftServer.B(MinecraftServer.java:773) [spigot_1.8.jar:git-PaperSpigot-4c925a4-3f3c65f]
at net.minecraft.server.v1_8_R3.DedicatedServer.B(DedicatedServer.java:378) [spigot_1.8.jar:git-PaperSpigot-4c925a4-3f3c65f]
at net.minecraft.server.v1_8_R3.MinecraftServer.A(MinecraftServer.java:713) [spigot_1.8.jar:git-PaperSpigot-4c925a4-3f3c65f]
at net.minecraft.server.v1_8_R3.MinecraftServer.run(MinecraftServer.java:616) [spigot_1.8.jar:git-PaperSpigot-4c925a4-3f3c65f]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_51]
Caused by: java.lang.IndexOutOfBoundsException: Index: 54, Size: 54
at java.util.ArrayList.rangeCheck(Unknown Source) ~[?:1.8.0_51]
at java.util.ArrayList.get(Unknown Source) ~[?:1.8.0_51]
at de.Keyle.MyPet.skill.skills.implementation.inventory.CustomInventory.getItem(CustomInventory.java:78) ~[?:?]
at org.bukkit.craftbukkit.v1_8_R3.inventory.CraftInventory.getItem(CraftInventory.java:47) ~[spigot_1.8.jar:git-PaperSpigot-4c925a4-3f3c65f]
at me.maker56.survivalgames.listener.PlayerListener.onInventoryClickEvent(PlayerListener.java:70) ~[?:?]
at sun.reflect.GeneratedMethodAccessor214.invoke(Unknown Source) ~[?:?]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_51]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_51]
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:300) ~[spigot_1.8.jar:git-PaperSpigot-4c925a4-3f3c65f]
... 16 more
Cannot ride in/on these entities:
Sending reset process to the console and ingame chat, create freezes in game and lags for host,Where I can delete or off this?
[16:31:31] [Thread-24/INFO]: [SurvivalGames] Start arena reset... (arena HolidayResort, lobby l1) [16:31:53] [Thread-24/INFO]: -1,-1 [16:31:53] [Thread-24/INFO]: -1,0 [16:31:53] [Thread-24/INFO]: -1,-1 [16:31:53] [Thread-24/INFO]: -1,0 [16:31:53] [Thread-24/INFO]: -1,-1 [16:31:53] [Thread-24/INFO]: -1,0 [16:31:53] [Thread-24/INFO]: -1,-1 [16:31:53] [Thread-24/INFO]: -1,0 [16:31:53] [Thread-24/INFO]: -1,-1 [16:31:53] [Thread-24/INFO]: -1,0 [16:31:53] [Thread-24/INFO]: -1,-1 [16:31:53] [Thread-24/INFO]: -1,0 [16:31:53] [Thread-24/INFO]: -1,-1 [16:31:53] [Thread-24/INFO]: -1,0 [16:31:53] [Thread-24/INFO]: -1,-1
Once you spectate, you can't leave...you have to do /spawn. /sg leave doesn't work
And if you go to an arena or a map that wins a lobby and you have died on that arena, it'll keep you in spectator mode (you'll be invisible)
Hi, I need to know how I can make the server restart when the game ends. I'm using my own custom map generator and it resets when the server restarts.
There is an option to disable map reset, so I figured there would be a way to trigger something when it ends, but I can't find it.
I'm using version 1.7.10. If this feature is added, I assume it will be backdated to 1.7.10, right?
Thanks for your help!
[00:24:52] [Server thread/WARN]: [SurvivalGames] "SurvivalGames vBeta 1.9.5" has registered a listener for org.bukkit.event.player.PlayerPickupItemEvent on method "public void me.maker56.survivalgames.listener.PlayerListener.onPlayerItemPickup(org.bukkit.event.player.PlayerPickupItemEvent)", but the event is Deprecated. "Server performance will be affected"; please notify the authors [maker56, JefroyTJF].
[00:24:52] [Server thread/WARN]: [SurvivalGames] "SurvivalGames vBeta 1.9.5" has registered a listener for org.bukkit.event.player.PlayerPickupItemEvent on method "public void me.maker56.survivalgames.listener.SpectatorListener.onItemPickup(org.bukkit.event.player.PlayerPickupItemEvent)", but the event is Deprecated. "Server performance will be affected"; please notify the authors [maker56, JefroyTJF].
If you have just one arena in a lobby, logically, players automatically go to the arena without any voting. However, the sign says InGame to other players, when the game is in Cooldown
An open and close sound would give players better feedback on the interaction.
So i am using http://www.curse.com/bukkit-plugins/minecraft/ultimatesurvivalgames/838894
And i created the arena and it works fine, but whenever it resets to start for the next match players drops after they wete killed are still on the ground for players to pick up in the next round. Could you make it where it resets the arena it could delete all entities or player drops in the arena. Also for the scoreboard I have a plugin that like shows the players in color for ranks in tablist. But the two scoreboards are flickering which is very annoying i would like to be able to use both of these scoreboards so it would be great if there was a way to bind these two and let them both work.
Thanks,
Villefrog99
I have random letters in the scoreboard in-game.
It says:
LOBBY
Required TriButes: 2
Online TribuTes: 5
IN-GAME:
alive: 4
dead: 1
watching: 3
Map: HigHWaY
I don't know if this is a bug or it's a configuration issue.
I used the UltimateSurvivalGames-Plugin for a minecraft-server that I'm working on. I noticed some problems, some of them influence the game in a very negative way.
That is because for example, if a person dies, his or her items still are existent in the next game, so another player could collect them. Another problem is, that if you put a special item into a dropper, (something like a joke, or an enchanted weapon), of course you do it because you wanted to be found by players, not only once but several times. Actually, it should be possible every round. But items which are put into a vessel do not exist after beeing taken once.
Examples for "vessels" are droppers, ovens, hoppers, dispensers.
Those problems could be solved by one measure, which is to copy the original map, so that the players do not play in the original map but in the copy. After the game, the copy gets deleted and a new copy prepared. This way, no matter what happens in the game, caused by players, it will have no consequences for the next game, because the old arena actually doesn't exist any longer. And the original map only changes if it should, i.e. when admins built something new in it.
The plugins of the most servers, at least the bigger once, work after this principe.
Another problem, which is not really caused by the direct use of maps (sorry, but i think it is less effort for both of us, if i don't write a new issue) is the access of every player to dispensers. This is, in contrast to all the other examples of vessels i named above, a problem because they often are used for traps. And of course, traps should work not once but again and again, if another player gets lost in a creepy cave or something like this. As a consequence, there are many arrows or potion in one dispenser. If the victim now survives, it can just take those stacks of arrows or potions and use them in a fight, what is very overpowered. And it is very difficult, in many cases inpossible, to built a trap in which the dispenser is out of reach.
That's why it is more intelligent to reject the access.
If those problems are solved, i don't know what could make this plugin better, and it already is an increndible peace of work, no doupt. I apologize for any misstake in grammar, spelling or style, you could say i am still a child (16 years) and my first language is not english.
But anyway, i wish you a nice day and thanks alot for reading my issues!
Is development still active on this project?
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