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arcadegameselector's Issues

NTSC support?

I can't find any setting to use AGS2 with NTSC. It crashes out on trying to load the display. is there a way to get it to work? Thanks

Handle using 320×2xx images in 640×2xx resolutions

Most game screenshots will be 320x200, whereas you probably want 640x256 (or 640x200) for your games launcher.

At the moment, I have to pixel-double every single image I want to use from 320x200 to 640x200 (using the full-size style graphics setup included in the AGS2 defaults).

Would be nice if it could automatically do this, since computers are less error prone than me doing it manually. 😄

AGS does not release file locks

Steps to reproduce:

  1. Launch AGS
  2. Quit AGS
  3. Try to delete a .txt file used by the menu from the file system

The OS will now complain that the file is in use, and you need to reboot if you want to delete the file.

Obviously not a huge issue, but a bit annoying when you’re working on setting up the files and testing your setup. 😊

Cycle through multiple screenshots per game

As part of the upgrade to the MegaAGS script, we started thinking of how we could improve the launcher even further.

The first thing that came to mind for me was to add the ability for the screenshot section of the page to cycle/fade between multiple screenshots for a given game — not a screenshot browser or anything, just a game-screenshot-1.iffgame-2game-screenshot-1.iff and then from the start again with e.g. a 3 second delay.

The problem this solves is that many games have great and memorable title screens, but just showing those isn't very representative of the game itself. There are also games that have multiple major parts, e.g. a shooter stage and a platform stage, and it would be great to show both when you're looking at a game.

Of course, care needs to be taken for performance here, I think lazy loading of the non-primary screenshot in the background when viewing an item can get it ready by the time it fades in the next image, etc.

Can you use this with AGS 1.0

Can I use the start files from it or will I have to make them, I got AGS 1.0 from the Amiga CD32 Compilation CD that was made by Gary in 2003, I copied the files from it to a hdf file and fixed it in WinUAE so I could load it in Retroarch (P-UAE) in my THEC64 Maxi, it a hack I made for THEC64 called PCUAE.

Feature: Navigate by Keyboard

Would be great if hitting e.g. the “S” key on the keyboard would bring you to entries starting with “S”. I have a list of hand-picked favorites, all in one folder — and while it’s a manageable number, being able to navigate to a letter using the keyboard would be fantastic.

Autodetect NTSC or PAL mode

This is essentially a duplicate of this issue: #5 However, that report doesn't mention the specific issue in the OP and was therefore unable to be properly tested/verified.

Issue:

AGS2 will crash out unable to open the display on an NTSC system when started from Amiga Boot Selector as part of an hstWB install. The AGS2 configuration is set to defaults and does not specify a screen mode.

AGS2 will work properly on the same NTSC system when launched with the exact same script file and settings from Workbench.

The only difference between the two launching methods is that there is more Startup Sequence content when booting into full Workbench rather than Amiga Boot Selector.

Tested platforms:

Amiga OS 3.2.1
Amiga OS 3.1

Binary availability (or build instructions)

Is it possible to download a binary rather than source code? Or if not, could you provide build instructions? I've never compiled anything on Amiga - I've no idea how to do it (although I've used make on linux).

Thank you. This looks amazing.

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