Comments (9)
It quite known issue. It might be due to the new fullscreen code I have put in (more safe than before). I will investigate further and hopefully a fix for that issue will come in future releases (probably not the next one)
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Well as it turn out the only thing I had to do was to make it DPI aware.
The new version is now available and the fix is included.
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Weird... above 720p it works now as intended (thx for that) but it introduced a new bug...
When switching to 1280x720 it won't fill the screen at all ;)
I also noticed that the "revert" button doesn't work anymore when changing resolution in fullscreen.
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For the resolution, quick question do you happen to have something like integer scaling active in your GPU ? I just test on mine (AMD RX 570) and once I disabled that the game was properly scaling to 720p.
As for the second welp that is something I forgot to change with the new fullscreen algorithm thanks for mentioning it.
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And just reupload it with the fix for the revert button
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I'm using a nvidia GTX1070. I'm not familiar with the integer scaling feature, but i checked the GPU settings and it seems that any setting that include scaling is disabled. I made a short video, it might help...
Btw, at video timestamp 0:53 i noticed another bug... If you click once in options on the arrow left/right selection, it infinitely circles through that option. You have to move the cursor away to make it stop.
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I checked it with another PC that had nVidia and it seems that most likley to occur if you have toyed around with the adjust desktop size and position settings, try to set it on fullscreen and check how it behaves with both the GPU and the display scaling, and al;so see what the checkbox behaviour is.
Edit: as for the other issue, I will check it up.
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New nightly releases come with a newer Windows 10 DPI awareness API. You can check if it resolves the issue
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It has been an year without a response. Closing issue
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Related Issues (20)
- Broken video settings: only one fullscreen resolution HOT 7
- Moving the window freezes the game HOT 8
- Serious random input lag on Classic Doom HOT 3
- Launching with the fs_basepath parameter shows string variable placeholders in settings HOT 1
- Flashlight doesn't work if soft shadows are enabled HOT 1
- Use DOOM2.WAD textures for TNT Evilution and The Plutonia experiment HOT 13
- Game crashes after intro videos HOT 3
- [Feature Request] Use dhewm3's stb_vorbis instead of libogg HOT 1
- Crash when starting with "com_game_mode 3" and pressing JOY1 for Campaign HOT 2
- Setting r_clear to RGB Value Causes Clear Color to be White, Affects Load Screen HOT 5
- Pause Menu Can be Closed When Exit Game Submenu is Active HOT 1
- "Convergence Chamber" Lights can be Seen Through Doors on Mars City Underground
- SSAO is completely broken
- Player Spawns with Grabber in RoE when ui_autoSwitch is 0 HOT 1
- Integrate modern RBDOOM3BFG feature sets? (Like Vulkan API, PBR) HOT 1
- [Doom 1/2] Camera Not Moving HOT 4
- alsoft.ini settings are suboptimal. HOT 2
- [Doom 3] Extreme stutter and performance issues HOT 2
- [Doom 3] Cannot enable SSAO HOT 2
- [Doom 3] Extreme slow down and crash upon exiting PDA HOT 3
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