Comments (53)
Well as it turn out Hi-Def had it's own generated files (who knew right?) anyway I repackage everything from (near) scratch and here it is https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/addons/doom-3-bfg-hi-def-resource-edition
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Well, after the first play any texture and models the game used are getting binarized (lower size and faster to load) after that the original is no longer needed.
As for a support for a compressed format, I guess I will to look into it at some point. (But no promises)
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Well, you can start by checking the files of the original Hi-Def, also you can use "extractresourcefile" command to see what files the .resources I made is having.
P.S. : The real issue is probably with the model texture mapping,
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Check the wiki for full instructions: https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/wiki
from classic-rbdoom-3-bfg.
Also here is an example https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/addons/classic-doom-3-bfg-edition (extract the resources file in order to see what it has)
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so this will make a single resource file out of the generated folder? im just not sure how to work the console and how i would type the command
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It will make a resource file out of a mod folder (which can have the generated folder). Did you ever try to cheat in Doom 3 BFG ? (It's not a shame to admit it) Because if you have then there isn't much to tell you about using the console
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not really only thing ive done in console was exec a config file. i figured out how to do it lol just a shame the resource files arnt compressed
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Yeah that's Why in the instruction I said to keep the generated files for the .resource and not the original.
Generated = binarized = less space
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or i can use windows compact. having them in resource files seems to speed up loading
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The original files are not needed inside the .resource file. Hence they might even ignored
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well i tried making a resource out of the generated folder and none of the textures loaded in. all just vanilla textures
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If you load the folder itself as a mod will it work ?
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didnt test ill have to try it
yea works fine when reading it from folder instead of resource
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is the folder you are using to make the .resource ?
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i moved the generated into the root folder then after converting it to resource i put it (the resource file) back into the folder it would be in
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Just copy the folder of the mod and just remove the files I describe on the wiki and convert THAT folder to a .resource
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@basehd is what i moved the generated resource file back into you can see thats where the hi def mod is at in the screenshot
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How large is the file ? (It must be ~1GB, if it is more then you should move files to new folders in order to have each file to be < 1GB)
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the entire mod is 11gb ive made sure the files dont go over 4gb is 4gb too much?
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Yes, anything close to 4GB is bad as I recommend each file must be < 1GB (Plus if you are doing this for Hi-Def I can give you mine version which works is only 4GB with 7 .resource files)
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is it the latest version 3.1j if so then yea that would be great lol
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Yes, it is https://1drv.ms/u/s!ApXxGWdXfXvNyQCL-IJ8yu4hBiX0?e=vXqrxv (sorry for the late response but it took me some time to upload it)
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thanks allot lol ^^
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im having a problem its not loading the textures
im running it with this "G:\Misc\DOOM 3 BFG\RBDoom3BFG.exe" +set fs_resourceLoadPriority 0 +set fs_game @basehd where i put the resource files but wheni start the game its loading just vanilla textures
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Are you sure ? TBH I can barely notice the difference, I noticed through that the shotgun is having a woodgrain handle which is loading fine with these resources
from classic-rbdoom-3-bfg.
yea its not loading its all just vanilla assets. HD Models aren't loading the HD Textures aren't loading so im not sure whats going on. I have the vanilla Doom3 Hi-def ver if you need a comparison of how it should look.
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Neither the shotgun textures?
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I didnt play that far i noticed stuff wasnt loaded right off the bat. the shotgun textures do load however everything else is ignored it seems.
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And just found the issue just download the new binaries and try again (some bugs and glitches are expected)
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alright will do that.
fixed it but there are glitches as you said. though it seems Hi-Def doesnt store everything in generated like the HD cloth and such. I tried converting the folders of the mod to resource but with 30 resource files it just wouldnt boot anymore
all in all I think Hi-Def would need to be re packaged to be fully usable since it relies on its own generated folder to do some stuff
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oh how did you get the size down?
Ill give this a good run up-to the Comms center and tell you if i find anything
also really thank you very much for the trouble lol
looks like the armor is bugged the armor next to the shotgun has arms rendered on it and Sargent kellys armor isnt the HD texture. only bugs ive found so far
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Yep that is expected. I guess I can try to fix it later on (just have to rename the folders with the buggy models and change their defs)
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i wonder why they broke in resource form
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Possibly it is loading additional vanilla files that mess them up
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alright then if you have any builds i should test ill keep a lookout
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And just updated it now only the shotgun and pistol world models are messed up
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hmm same reason the other model messed up?
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Possibly, but Hi-Def doesn't seems to have the needed files in order to fix that. :(
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shame that y2keeth isnt working on it anymore.
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id love to help you out with managing the HiDef mod and figuring some stuff out is there anything i can do? im not really skilled with this stuff but i can view the textures.
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ill try that. is it possible that some stuff just doesnt get put into generated folder and is always read from the folders?
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It shouldn't but it is possible.
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im having a bit of trouble unpacking the resources can you possibly send a unpacked zip?
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What problem ? Try "extractresourcefile HiDef1.resources base/HiDef1" for example
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ah ok.
got them all extracted gonna take a look at them tomorrow or today
Edit- you have any idea what basedev folder is for in 3.0?
basedev has allot of files your missing
You should probably merge basedev folders into the base folder. thats what i did and it works fine.
heres a summery of what ive looked at.
Complete means these are in the resource edition.
Unknown means they may be in Generated but idk where they would be.
Missing means i couldn't find them in the Resource
HI-Def Base Folders included in Resource edition-
Skins/Complete
Sound/Complete
Skript/Complete
Materials/Complete
Maps/Complete
Guis/Complete
Def/Complete
Lights/Missing
Models/Unknown
Generated/need to run through ROE and Missing Mission
Env/Unknown
Hi-Def BaseDev
folder includes questionable files that are missing may need to experiment but once thing is for sure they aren't in the resource files
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For Env and Lights check the generated/images for models they are pretty much all over the generated folder in models rendermodels collision and images/models
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doesnt seem all of lights and env were moved over unless files were merged when generated. if files were merged or whatever doom3 does to the raw files then i guess all checks out except basedev that has allot of stuff not included which i think is the extra zombies and such
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did you find out anything on the basedev folder?
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Only what the basedev folder is stand for. Development resources for modders.
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so no idea if it serves a purpose with the Hidef mod itself?
Also looks like the Hi-Def for vanilla doom 3 has some better stuff in it im guessing y2keeth hit allot of roadblocks with BFG because Sargent kelly has a way better model and i think that armor i screenshot was exclusive to vanilla Doom 3. unless its in BFG and the only way it works is through his custom RBDoomBFG build he did since the main build presented issues for him.
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i guess this can be closed since the other issues are unrelated to this
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