Comments (16)
Tbh I am not that familiar with how Soft Shadows work on this port. But I will see what I can do (Don't get too many hopes about it)
from classic-rbdoom-3-bfg.
cant say ive experienced this issue might be safe to close till someone comes across it again
from classic-rbdoom-3-bfg.
Found some places with heavy glitches when Soft Shadows is on:
https://youtu.be/KIuH9KD6zH0
(Using Doom 3 BFG base)
from classic-rbdoom-3-bfg.
Try disabling some post proccessing effects like SSAO and fimic effect.
from classic-rbdoom-3-bfg.
Try disabling some post proccessing effects like SSAO and fimic effect.
Tried. Won't change the glitches.
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Even when soft shadows are "off" you'll have different artifacts. I haven't manage to get rid of it completly so far. Sometimes it is even worse with it set to "off".
from classic-rbdoom-3-bfg.
Do you have HDR active?
from classic-rbdoom-3-bfg.
No. HDR is off, Filmic Effect and SSAO are OFF as well. I tried different combinations. It's either OPs issue, slightly better, or even worse. So far best results i had was with SSAO "off "and Softshadows "on".
Turning Softshadows off will sometimes casue shadows to have some strange "Z-Fight" going on.
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Where exactly you have issue with the stencil shadows?
from classic-rbdoom-3-bfg.
any news on this issue ? i have film grain like artifacts
from classic-rbdoom-3-bfg.
Sadly, no. To be honest I am embarrassingly noob when it come to graphics and I still don't even know what might causing the issue
Edit: If I remember right there is something going with the shadow map cvars that causes this (something to do with jitter I think)
from classic-rbdoom-3-bfg.
does it happen on RBDOOM too or is it a bfa issue ?
from classic-rbdoom-3-bfg.
Even if it did or not, as far as I know RBDOOM have made some rather drastic changes to the rendering code that I can't follow (mainly because of Thy Warnings Consumed (treat warnings as errors)
from classic-rbdoom-3-bfg.
RobertBeckebans/RBDOOM-3-BFG#237
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Just adjusted jitter scale, issue looks to be gone and so some shadow details. Check the latest nightly builds if you want
from classic-rbdoom-3-bfg.
I think I'm going in the right direction. The latest nightly release no longer has those artifacts
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Related Issues (20)
- Broken video settings: only one fullscreen resolution HOT 7
- Moving the window freezes the game HOT 8
- Serious random input lag on Classic Doom HOT 3
- Launching with the fs_basepath parameter shows string variable placeholders in settings HOT 1
- Flashlight doesn't work if soft shadows are enabled HOT 1
- Use DOOM2.WAD textures for TNT Evilution and The Plutonia experiment HOT 13
- Game crashes after intro videos HOT 3
- [Feature Request] Use dhewm3's stb_vorbis instead of libogg HOT 1
- Crash when starting with "com_game_mode 3" and pressing JOY1 for Campaign HOT 2
- Setting r_clear to RGB Value Causes Clear Color to be White, Affects Load Screen HOT 5
- Pause Menu Can be Closed When Exit Game Submenu is Active HOT 1
- "Convergence Chamber" Lights can be Seen Through Doors on Mars City Underground
- SSAO is completely broken
- Player Spawns with Grabber in RoE when ui_autoSwitch is 0 HOT 1
- Integrate modern RBDOOM3BFG feature sets? (Like Vulkan API, PBR) HOT 1
- [Doom 1/2] Camera Not Moving HOT 4
- alsoft.ini settings are suboptimal. HOT 2
- [Doom 3] Extreme stutter and performance issues HOT 2
- [Doom 3] Cannot enable SSAO HOT 2
- [Doom 3] Extreme slow down and crash upon exiting PDA HOT 3
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