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MadDeCoDeR avatar MadDeCoDeR commented on May 23, 2024

Vsync in opengl works as follows: if it is on then it cap the framerate based on monitor refresh rate, if is set to smart (adaptive) then the vsync is closing if the framerate is lower than the monitor's refresh rate.
I hope this clear some things out here.

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MadDeCoDeR avatar MadDeCoDeR commented on May 23, 2024

I updated it, and now the framerate is using the monitor refresh rates instead of the original two static values. Hope that makes it better than before

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Keith94 avatar Keith94 commented on May 23, 2024

This seems like an improvement. Now I assume someone with a 144 Hz monitor could select it via the "Frame Rate" option.

  1. Since it is using the refresh rate, should you rename the option to "Refresh Rate" ?

  2. What if someone wanted to set the refresh rate or frame rate limit indecently? Can it be done from the config file?

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MadDeCoDeR avatar MadDeCoDeR commented on May 23, 2024

The refresh rate and the frame rate are both now a singular cvar. I won't change the name since it still have the same meaning, and sadly you can't set them up indepenently.

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Keith94 avatar Keith94 commented on May 23, 2024

Okay! Thanks

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