Comments (4)
here's my output for the same issue
➜ rbroom-build make
Scanning dependencies of target idlib
[ 0%] Building CXX object idlib/CMakeFiles/idlib.dir/Base64.cpp.o
[ 0%] Building CXX object idlib/CMakeFiles/idlib.dir/BitMsg.cpp.o
[ 0%] Building CXX object idlib/CMakeFiles/idlib.dir/CmdArgs.cpp.o
[ 1%] Building CXX object idlib/CMakeFiles/idlib.dir/CommandLink.cpp.o
[ 1%] Building CXX object idlib/CMakeFiles/idlib.dir/Dict.cpp.o
[ 1%] Building CXX object idlib/CMakeFiles/idlib.dir/Heap.cpp.o
[ 1%] Building CXX object idlib/CMakeFiles/idlib.dir/LangDict.cpp.o
[ 1%] Building CXX object idlib/CMakeFiles/idlib.dir/Lexer.cpp.o
[ 1%] Building CXX object idlib/CMakeFiles/idlib.dir/Lib.cpp.o
/home/randall/Classic-RBDOOM-3-BFG-master/neo/idlib/Lib.cpp: In static member function ‘static void idLib::FatalError(const char*, ...)’:
/home/randall/Classic-RBDOOM-3-BFG-master/neo/idlib/Lib.cpp:200:1: warning: ‘noreturn’ function does return
}
^
/home/randall/Classic-RBDOOM-3-BFG-master/neo/idlib/Lib.cpp: In static member function ‘static void idLib::Error(const char*, ...)’:
/home/randall/Classic-RBDOOM-3-BFG-master/neo/idlib/Lib.cpp:217:1: warning: ‘noreturn’ function does return
}
^
[ 2%] Building CXX object idlib/CMakeFiles/idlib.dir/MapFile.cpp.o
[ 2%] Building CXX object idlib/CMakeFiles/idlib.dir/ParallelJobList.cpp.o
[ 2%] Building CXX object idlib/CMakeFiles/idlib.dir/Parser.cpp.o
[ 2%] Building CXX object idlib/CMakeFiles/idlib.dir/RectAllocator.cpp.o
[ 2%] Building CXX object idlib/CMakeFiles/idlib.dir/SoftwareCache.cpp.o
[ 2%] Building CXX object idlib/CMakeFiles/idlib.dir/Str.cpp.o
[ 3%] Building CXX object idlib/CMakeFiles/idlib.dir/Thread.cpp.o
[ 3%] Building CXX object idlib/CMakeFiles/idlib.dir/Timer.cpp.o
[ 3%] Building CXX object idlib/CMakeFiles/idlib.dir/Token.cpp.o
[ 3%] Building CXX object idlib/CMakeFiles/idlib.dir/precompiled.cpp.o
[ 3%] Building CXX object idlib/CMakeFiles/idlib.dir/bv/Bounds.cpp.o
[ 3%] Building CXX object idlib/CMakeFiles/idlib.dir/bv/Box.cpp.o
[ 4%] Building CXX object idlib/CMakeFiles/idlib.dir/bv/Sphere.cpp.o
[ 4%] Building CXX object idlib/CMakeFiles/idlib.dir/containers/HashIndex.cpp.o
[ 4%] Building CXX object idlib/CMakeFiles/idlib.dir/geometry/DrawVert.cpp.o
[ 4%] Building CXX object idlib/CMakeFiles/idlib.dir/geometry/JointTransform.cpp.o
[ 4%] Building CXX object idlib/CMakeFiles/idlib.dir/geometry/RenderMatrix.cpp.o
[ 5%] Building CXX object idlib/CMakeFiles/idlib.dir/geometry/Surface.cpp.o
[ 5%] Building CXX object idlib/CMakeFiles/idlib.dir/geometry/Surface_Patch.cpp.o
[ 5%] Building CXX object idlib/CMakeFiles/idlib.dir/geometry/Surface_Polytope.cpp.o
[ 5%] Building CXX object idlib/CMakeFiles/idlib.dir/geometry/Surface_SweptSpline.cpp.o
[ 5%] Building CXX object idlib/CMakeFiles/idlib.dir/geometry/TraceModel.cpp.o
[ 5%] Building CXX object idlib/CMakeFiles/idlib.dir/geometry/Winding.cpp.o
[ 6%] Building CXX object idlib/CMakeFiles/idlib.dir/geometry/Winding2D.cpp.o
[ 6%] Building CXX object idlib/CMakeFiles/idlib.dir/hashing/CRC32.cpp.o
[ 6%] Building CXX object idlib/CMakeFiles/idlib.dir/hashing/MD4.cpp.o
[ 6%] Building CXX object idlib/CMakeFiles/idlib.dir/hashing/MD5.cpp.o
[ 6%] Building CXX object idlib/CMakeFiles/idlib.dir/math/Angles.cpp.o
[ 6%] Building CXX object idlib/CMakeFiles/idlib.dir/math/Complex.cpp.o
[ 7%] Building CXX object idlib/CMakeFiles/idlib.dir/math/Lcp.cpp.o
[ 7%] Building CXX object idlib/CMakeFiles/idlib.dir/math/MatX.cpp.o
[ 7%] Building CXX object idlib/CMakeFiles/idlib.dir/math/Math.cpp.o
[ 7%] Building CXX object idlib/CMakeFiles/idlib.dir/math/Matrix.cpp.o
[ 7%] Building CXX object idlib/CMakeFiles/idlib.dir/math/Ode.cpp.o
[ 7%] Building CXX object idlib/CMakeFiles/idlib.dir/math/Plane.cpp.o
[ 8%] Building CXX object idlib/CMakeFiles/idlib.dir/math/Pluecker.cpp.o
[ 8%] Building CXX object idlib/CMakeFiles/idlib.dir/math/Polynomial.cpp.o
[ 8%] Building CXX object idlib/CMakeFiles/idlib.dir/math/Quat.cpp.o
[ 8%] Building CXX object idlib/CMakeFiles/idlib.dir/math/Rotation.cpp.o
[ 8%] Building CXX object idlib/CMakeFiles/idlib.dir/math/Simd.cpp.o
[ 8%] Building CXX object idlib/CMakeFiles/idlib.dir/math/Simd_Generic.cpp.o
/home/randall/Classic-RBDOOM-3-BFG-master/neo/idlib/math/Simd_Generic.cpp:47:0: warning: "NODEFAULT" redefined
#define NODEFAULT default: __assume( 0 )
In file included from /home/randall/Classic-RBDOOM-3-BFG-master/neo/idlib/./precompiled.h:36:0,
from /home/randall/Classic-RBDOOM-3-BFG-master/neo/idlib/math/Simd_Generic.cpp:30:
/home/randall/Classic-RBDOOM-3-BFG-master/neo/idlib/./sys/sys_types.h:169:0: note: this is the location of the previous definition
#define NODEFAULT
[ 9%] Building CXX object idlib/CMakeFiles/idlib.dir/math/Simd_SSE.cpp.o
[ 9%] Building CXX object idlib/CMakeFiles/idlib.dir/math/VecX.cpp.o
[ 9%] Building CXX object idlib/CMakeFiles/idlib.dir/math/Vector.cpp.o
[ 9%] Building CXX object idlib/CMakeFiles/idlib.dir/sys/sys_assert.cpp.o
[ 9%] Building CXX object idlib/CMakeFiles/idlib.dir/sys/posix/posix_thread.cpp.o
[ 10%] Linking CXX static library libidlib.a
[ 10%] Built target idlib
Scanning dependencies of target RBDoom3BFG
[ 10%] Building CXX object CMakeFiles/RBDoom3BFG.dir/aas/AASFile.cpp.o
[ 10%] Building CXX object CMakeFiles/RBDoom3BFG.dir/aas/AASFileManager.cpp.o
[ 10%] Building CXX object CMakeFiles/RBDoom3BFG.dir/aas/AASFile_optimize.cpp.o
[ 10%] Building CXX object CMakeFiles/RBDoom3BFG.dir/aas/AASFile_sample.cpp.o
[ 10%] Building CXX object CMakeFiles/RBDoom3BFG.dir/cm/CollisionModel_contacts.cpp.o
[ 11%] Building CXX object CMakeFiles/RBDoom3BFG.dir/cm/CollisionModel_contents.cpp.o
[ 11%] Building CXX object CMakeFiles/RBDoom3BFG.dir/cm/CollisionModel_debug.cpp.o
[ 11%] Building CXX object CMakeFiles/RBDoom3BFG.dir/cm/CollisionModel_files.cpp.o
[ 11%] Building CXX object CMakeFiles/RBDoom3BFG.dir/cm/CollisionModel_load.cpp.o
[ 11%] Building CXX object CMakeFiles/RBDoom3BFG.dir/cm/CollisionModel_rotate.cpp.o
[ 11%] Building CXX object CMakeFiles/RBDoom3BFG.dir/cm/CollisionModel_trace.cpp.o
[ 12%] Building CXX object CMakeFiles/RBDoom3BFG.dir/cm/CollisionModel_translate.cpp.o
[ 12%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/CVarSystem.cpp.o
[ 12%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/CmdSystem.cpp.o
[ 12%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/Common.cpp.o
/home/randall/Classic-RBDOOM-3-BFG-master/neo/framework/Common.cpp: In member function ‘void idCommonLocal::ParseCommandLine(int, const char* const*)’:
/home/randall/Classic-RBDOOM-3-BFG-master/neo/framework/Common.cpp:293:19: warning: ISO C++ forbids converting a string constant to ‘char*’ [-Wwrite-strings]
classicargv[j] = "doomlauncher";
^~~~~~~~~~~~~~
[ 12%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/Common_demos.cpp.o
[ 12%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/Common_dialog.cpp.o
[ 13%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/Common_load.cpp.o
[ 13%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/Common_localize.cpp.o
[ 13%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/Common_mapconvert.cpp.o
[ 13%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/Common_menu.cpp.o
[ 13%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/Common_network.cpp.o
[ 13%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/Common_printf.cpp.o
[ 14%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/Compressor.cpp.o
[ 14%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/Console.cpp.o
[ 14%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/ConsoleHistory.cpp.o
[ 14%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/DebugGraph.cpp.o
[ 14%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/DeclAF.cpp.o
[ 14%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/DeclEntityDef.cpp.o
[ 15%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/DeclFX.cpp.o
[ 15%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/DeclManager.cpp.o
[ 15%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/DeclPDA.cpp.o
[ 15%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/DeclParticle.cpp.o
[ 15%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/DeclSkin.cpp.o
[ 16%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/DeclTable.cpp.o
[ 16%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/DemoFile.cpp.o
[ 16%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/EditField.cpp.o
[ 16%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/EventLoop.cpp.o
[ 16%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/File.cpp.o
[ 16%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/FileSystem.cpp.o
[ 17%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/File_Manifest.cpp.o
[ 17%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/File_Resource.cpp.o
[ 17%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/File_SaveGame.cpp.o
[ 17%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/KeyInput.cpp.o
[ 17%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/PlayerProfile.cpp.o
[ 17%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/TokenParser.cpp.o
[ 18%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/UsercmdGen.cpp.o
[ 18%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/Zip.cpp.o
[ 18%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/common_frame.cpp.o
[ 18%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/precompiled.cpp.o
[ 18%] Building CXX object CMakeFiles/RBDoom3BFG.dir/renderer/BinaryImage.cpp.o
[ 18%] Building CXX object CMakeFiles/RBDoom3BFG.dir/renderer/BoundsTrack.cpp.o
[ 19%] Building CXX object CMakeFiles/RBDoom3BFG.dir/renderer/BufferObject.cpp.o
[ 19%] Building CXX object CMakeFiles/RBDoom3BFG.dir/renderer/Cinematic.cpp.o
In file included from /home/randall/Classic-RBDOOM-3-BFG-master/neo/idlib/../sound/snd_local.h:34:0,
from /home/randall/Classic-RBDOOM-3-BFG-master/neo/renderer/Cinematic.cpp:34:
/home/randall/Classic-RBDOOM-3-BFG-master/neo/idlib/../sound/WaveFile.h:113:28: warning: multi-character character constant [-Wmultichar]
static const uint32 id = 'fmt ';
^~~~~~
/home/randall/Classic-RBDOOM-3-BFG-master/neo/idlib/../sound/WaveFile.h:180:28: warning: multi-character character constant [-Wmultichar]
static const uint32 id = 'data';
^~~~~~
/home/randall/Classic-RBDOOM-3-BFG-master/neo/idlib/../sound/WaveFile.h:187:28: warning: multi-character character constant [-Wmultichar]
static const uint32 id = 'fmt ';
^~~~~~
/home/randall/Classic-RBDOOM-3-BFG-master/neo/idlib/../sound/WaveFile.h:200:28: warning: multi-character character constant [-Wmultichar]
static const uint32 id = 'smpl';
^~~~~~
In file included from /home/randall/Classic-RBDOOM-3-BFG-master/neo/idlib/../sound/snd_local.h:114:0,
from /home/randall/Classic-RBDOOM-3-BFG-master/neo/renderer/Cinematic.cpp:34:
/home/randall/Classic-RBDOOM-3-BFG-master/neo/idlib/../sound/OpenAL/AL_EAX.h:27:10: fatal error: AL\efx.h: No such file or directory
#include "AL\efx.h"
^~~~~~~~~~
compilation terminated.
CMakeFiles/RBDoom3BFG.dir/build.make:1334: recipe for target 'CMakeFiles/RBDoom3BFG.dir/renderer/Cinematic.cpp.o' failed
make[2]: *** [CMakeFiles/RBDoom3BFG.dir/renderer/Cinematic.cpp.o] Error 1
CMakeFiles/Makefile2:67: recipe for target 'CMakeFiles/RBDoom3BFG.dir/all' failed
make[1]: *** [CMakeFiles/RBDoom3BFG.dir/all] Error 2
Makefile:83: recipe for target 'all' failed
make: *** [all] Error 2
➜ rbroom-build
cmake-gui gave no errors
from classic-rbdoom-3-bfg.
Both of you redownload it and compile it
from classic-rbdoom-3-bfg.
OK, NOW IT FIXED.
Sorry for taking that long but compiling it in VM takes some time
from classic-rbdoom-3-bfg.
another Compile problem under , Linux Mint Cinnamon 19.1 64 bit , maybe all Debian flavours . I'm sure i have all the dependencies installed and ran commands from terminal
GP72-6QF:~/dev/doombfg/neo$ ./cmake-linux-retail.sh
CLASSIC RBDOOM 3 BFG EDITION
UNIX MakeFile GENERATION FOR x86 - x64
RETAIL BUILD
Generating files
ERROR Generating files
rmdir: failed to remove '/Q': No such file or directory
rmdir: failed to remove '/S': No such file or directory
rmdir: failed to remove 'build': Directory not empty
Press any key to continue...
Press any key to continue...
GP72-6QF:~/dev/doombfg/neo$
The BfgDoom in the Linux Mint Repo is so out of date it would be a nice thing if someone can update and maintain the repo with Madcoders version
Madcoder , can you update the Linux compile instructions for Linux Mint 19.1 and (Debian) on opening page
any help is much appreciated .thank you
from classic-rbdoom-3-bfg.
Related Issues (20)
- Broken video settings: only one fullscreen resolution HOT 7
- Moving the window freezes the game HOT 8
- Serious random input lag on Classic Doom HOT 3
- Launching with the fs_basepath parameter shows string variable placeholders in settings HOT 1
- Flashlight doesn't work if soft shadows are enabled HOT 1
- Use DOOM2.WAD textures for TNT Evilution and The Plutonia experiment HOT 13
- Game crashes after intro videos HOT 3
- [Feature Request] Use dhewm3's stb_vorbis instead of libogg HOT 1
- Crash when starting with "com_game_mode 3" and pressing JOY1 for Campaign HOT 2
- Setting r_clear to RGB Value Causes Clear Color to be White, Affects Load Screen HOT 5
- Pause Menu Can be Closed When Exit Game Submenu is Active HOT 1
- "Convergence Chamber" Lights can be Seen Through Doors on Mars City Underground
- SSAO is completely broken
- Player Spawns with Grabber in RoE when ui_autoSwitch is 0 HOT 1
- Integrate modern RBDOOM3BFG feature sets? (Like Vulkan API, PBR) HOT 1
- [Doom 1/2] Camera Not Moving HOT 4
- alsoft.ini settings are suboptimal. HOT 2
- [Doom 3] Extreme stutter and performance issues HOT 2
- [Doom 3] Cannot enable SSAO HOT 2
- [Doom 3] Extreme slow down and crash upon exiting PDA HOT 3
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from classic-rbdoom-3-bfg.