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gca5roll20exporter's Issues

Native Language

A second language is exported at double the cost. The export has an extra native language at 6 for spoken and 6 for written. When importing into roll20 it results in a cost of 12. For Accented it was 4 for spoken and 4 for written, resulting in a cost of 8 and roll20 setting it to native based on the cost.

Export Error

On export, the following pop-up message is shown:
The export sheet encountered a run-time error. It probably did not finish the export. The error generated is in the log.

The Log:

Export Character to Roll20 1.0.1.10
The export sheet encountered a run-time error. It probably did not finish the export. Here is the error:
Export Character to Roll20: Error: 91: Object reference not set to an instance of an object.
Stack Trace: 
   at ExportToRoll20.ConvertToRoll20Character.GetCharacter(GCACharacter currentCharacter) in c:\Users\noro-gste\AppData\Local\Temp\wubanigp.2.cs:line 170
   at ExportToRoll20.ExportToRoll20.GenerateExport(Party Party, String TargetFilename, SheetOptionsManager Options) in c:\Users\noro-gste\AppData\Local\Temp\wubanigp.0.cs:line 107
   at GCA5.frmMain.Export(ProfileName CurrentProfile, PluginReference CurrentPlugin)

I had to switch the library to The basic set then resynchronize, and recalculate, then switch back to Discworld, synchronize and recalculate then it exported. Even with brand new, characters with 0 changes made.

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