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curveball's Issues

Cleanup theme

Go material. The half-transparent theme is more Kitkat.

DOCK.

The dock... is not very good. Needs a modern implementation; one of the last "high-effort need-to-dos".

Horizontal quick scroller

Horizontal A-Z scroller at the bottom of the screen. Essentially a horizontal re-implementation of the old vertical scroller (see FastScroller.java); shouldn't be too much new work.

Smartbar references

Lots of nonsense references to smartbars and other things in the apps that need renaming.

Drag down the app drawer to collapse it

As was reasonably pointed out to me, being able to drag a thing up to expand it and not being able to just drag it down to collapse it is... sub-optimal. Do the thing.

Inefficient Drawable management

Drawables, while retrieved in the background, aren't always decoded into bitmaps in the background. Furthermore, many Drawables could be shared across components, but they aren't yet (even if Android is helping keep resource consumption reasonable by doing its own sharing). To resolve this, creation of a memory cache for drawables is important.

Update attributions

Attributions don't reference api.met.no, the new Google Fonts, or Climaicons.

Pre-cache needed bitmaps

Track CPU usage when in HomeActivity, and preemptively cache bitmaps so we get fewer "white dots" while we load bitmaps into the IconCache. Since we fixed #1, we have this issue since we do drawable grabbing in the background, so it's not always available for use (still much better than UI thread drawable management, but it leads to some ugliness).

Parallelize icon grabbing

Currently, we execute IconCache requests on the default executor, which limits us to a single thread. We should throw this work across multiple CPUs to improve performance.

Fetch swipe bitmaps after loading

Fetch bitmaps for ShortcutGestureView after loading in the view. It'll slow down things, but it's a good stop-gap until we figure out how to do #5, which is much more involved.

Refactor packages

Currently, everything's in one package. Distribute classes into reasonable package names.

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