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View Code? Open in Web Editor NEWMake DirectX easy to use.
License: Apache License 2.0
Make DirectX easy to use.
License: Apache License 2.0
EasyDx.Common\Common.cpp(71,44): error C2398: Element '2': conversion from 'T' to 'gsl::span<const std::byte,4294967295>::size_type' requires a narrowing conversion
windows SDK:10.0 (latest installed version)
Plaform toolset:Visual Studio 2019 (v142)
language:Preview - std:c++latest
ms-gsl: 3.1.0 in vcpkg.
I add #include<gsl/span_ext>
in Common.hpp
Because the location of the span has changed.
Can you explain what the above error means and what parts of gsl should I read?
gsl looks too long =_=
现在的 MakeShaderCollection
太难用了,如果从文件名构造 Shader 需要传入两次 device3D
。
目前 Camera 的 viewport 是和 window 绑死的。但是遇到 RenderToTex 这种就完全不够用。
RenderTexture or something?
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