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luxloopunityboilerplate's Introduction

Luxloop Unity Boilerplate

This project is pre-set up to be tracked via git, using git LFS to track assets.

Make sure you have LFS installed (you only have to do this once per machine, not per project):

  • brew install git-lfs or download and install the binary from here

How to Use

  • From the repo's root directory, run ./setup.sh YOUR_NEW_PROJECT_NAME.

Manually

  • Rename the folder LuxloopUnityBoilerplate to whatever you want your project to be called and run git remote rm origin to remove the boilerplate repo. Don't forget to git remote add a remote later.
  • Go to Edit > Project Settings > Player and change the Product Name to the name of your project.

(Optional) Finally, in the Services tab, create a new Unity Project ID for this project

Adding Filetypes to LFS

Currently, LFS handles the following file extensions:

  • .jpg/.jpg
  • .psd
  • .png
  • .tiff/tiff
  • .ogg
  • .stl
  • .obj
  • .mov
  • .mp4
  • .fbx
  • .mp3
  • .m4a
  • .bin
  • .skp
  • .tga

If you need to include a binary filetype that is not in the list above, make sure to run git lfs track "*.xxx" before you commit it to your repo.

Using SublimeText3 Instead of MonoDevelop

This repo comes with a pre-configured sublime-project file. If you didn't use the init script, make sure to change the name of the "solution_file:" key to the name of your projects .sln file.

To configure ST3 to make C# development for Unity easier, follow the instructions here.

luxloopunityboilerplate's People

Contributors

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Watchers

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