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View Code? Open in Web Editor NEWWow addon.
Wow addon.
== AutoTurnIn == git: https://github.com/lure/AutoTurnIn http://wow.curseforge.com/addons/autoturnin/ Accepts and turn in quest to NPC. May handle any quests or specified list. May turn in quests with rewards and choose most expensive one for future selling. /au - for GUI settings --------------------------------------------------------------------------------------------------- Usefull staff since I tend to forget it: --------------------------------------------------------------------------------------------------- to enable taint logging ingame /console taintLog settingg in config: SET taintLog setting 0 Disables taint logging. 1 Actions blocked due to taint are logged. 2 Enables additional log messages indicating when accesses to tainted global variables occur. --------------------------------------------------------------------------------------------------- to enable console: add `-console` to game start params --------------------------------------------------------------------------------------------------- to export source code: console should be enabled, exportInterfaceFiles code --------------------------------------------------------------------------------------------------- to export arts: console should be enabled, exportInterfaceFiles art --------------------------------------------------------------------------------------------------- to dump ingame expressions, instances etc /dump ... --------------------------------------------------------------------------------------------------- Framestack /fstack [showhidden] --------------------------------------------------------------------------------------------------- Expose events /etrace <<command>>
On the off-chance that this matters (since it's not really a bug but a different behavior regarding an add-on) I'd like to share that while using Immersion the quests aren't automatically accepted.
I mean... They are (sometimes) but first you have to manually accept one (sometimes multiple).
This wasn't the case with the previous version. I was able to automatically accept all quests without any issues while using Immersion
I should also add that this behavior is not exclusive to AutoTurnIn. Similar add-ons face the same issue.
ISSUE FIXED BY THE LATEST RELEASE - POSTED WITHOUT KNOWING AN UPDATE WAS AVAILABLE - SORRY
on Version 10.0.7, whenever I gain a level, I have to reload the UI due to an error with this addon. Failing to do so will make keyboard interactions ignored by the system, through a LUA error.
Every time i try to get the leatherworking quest from Rinling, it won't let me b/c it automatically gets "He Shoots, He Scores" and every time I click on him afterwards, it immediately closes the window. I have to disable autoturnin and reloadui, do the quest, then enable and reloadui every time.
Since 7.2 IsQuestIgnored() seems to always return nil and cause an error.
Removing the call to this function from the elseif condition in the function AutoTurnIn:QUEST_DETAIL removes the error aswell. I did not check if this breaks anything else.
4x AutoTurnIn\QuestLevel.lua:61: attempt to index local 'questInfo' (a nil value)
[string "@AutoTurnIn\QuestLevel.lua"]:61: in function <AutoTurnIn\QuestLevel.lua:42>
[string "=[C]:"]: in function 'ObjectiveTracker_Update'
[string "@Blizzard_ObjectiveTracker\Blizzard_ObjectiveTracker.lua"]:930: in function <...zzard_ObjectiveTracker\Blizzard_ObjectiveTracker.lua:833>
Locals:
self = nil
tracker = ObjectiveTrackerFrame {
0 = <userdata>
contentsHeight = 0
blockTemplate = "ObjectiveTrackerBlockTemplate"
fromModuleOffsetY = -10
HeaderMenu = <unnamed> {
}
fromHeaderOffsetY = -10
updateReasonEvents = 0
lineSpacing = 2
freeLines = <table> {
}
freeTimerBars = <table> {
}
lineTemplate = "ObjectiveTrackerLineTemplate"
freeProgressBars = <table> {
}
usedTimerBars = <table> {
}
isUpdating = false
hasSkippedBlocks = false
usedBlocks = <table> {
}
oldContentsHeight = 0
lastMapID = 590
MODULES = <table> {
}
blockType = "Frame"
blockOffset = <table> {
}
BlockDropDown = ObjectiveTrackerBlockDropDown {
}
lineWidth = 0
isUpdateDirty = false
initialized = true
contentsAnimHeight = 0
friendlyName = "DEFAULT_OBJECTIVE_TRACKER_MODULE"
watchMoneyReasons = 0
poolCollection = <table> {
}
BlocksFrame = ObjectiveTrackerBlocksFrame {
}
MODULES_UI_ORDER = <table> {
}
usedProgressBars = <table> {
}
updateReasonModule = 0
}
(for index) = 5
(for limit) = 7
(for step) = 1
i = 5
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
ObjectiveTrackerBlockTemplate = <table> {
}
}
(for control) = "ObjectiveTrackerBlockTemplate"
blockTemplate = "ObjectiveTrackerBlockTemplate"
blockTable = <table> {
61874 = <unnamed> {
}
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
61874 = <unnamed> {
}
}
(for control) = 61874
id = 61874
block = <unnamed> {
0 = <userdata>
lines = <table> {
}
id = 61874
module = <table> {
}
HeaderButton = ObjectiveTrackerBlocksFrameHeader {
}
blockTemplate = "ObjectiveTrackerBlockTemplate"
HeaderText = <unnamed> {
}
nextBlock = <unnamed> {
}
height = 12.034206
used = true
}
questLogIndex = 4
questInfo = nil
(*temporary) = nil
(*temporary) = 4
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'questInfo' (a nil value)"
Hey,
i've got something weird, when the ACE3 is used from another addon
AutoTurnIn (ATI) Version 10.3.1
22x AutoTurnIn/AutoTurnIn.lua:420: hooksecurefunc(): ObjectiveTracker_Update is not a function
[string "=[C]"]: in function `hooksecurefunc'
[string "@AutoTurnIn/AutoTurnIn.lua"]:420: in function <AutoTurnIn/AutoTurnIn.lua:404>
[string "=[C]"]: ?
[string "@ArkInventory/Externals/Ace3/AceAddon/AceAddon-3.0-13.lua"]:66: in function <...rkInventory/Externals/Ace3/AceAddon/AceAddon-3.0.lua:61>
[string "@ArkInventory/Externals/Ace3/AceAddon/AceAddon-3.0-13.lua"]:494: in function `InitializeAddon'
[string "@ArkInventory/Externals/Ace3/AceAddon/AceAddon-3.0-13.lua"]:619: in function <...rkInventory/Externals/Ace3/AceAddon/AceAddon-3.0.lua:611>
If i rename "AutoTurnIn" to "1AutoTurnIn" to use the delivered ACE3, this issue does not popup.
I've checked the delivered ACE3's, and they are both on 3.0-13 and identical. I also copied the ATI Version to Ark and the issue persist. So its maybe just a "path" thing, that the reference does not match
What version number you are using?
10.0.1
What game client are you playing? Retail, Burning Crusade, Classic / Live, PTR, Beta
Retail 10.0.0.46313
What language is the game client set to?
German
Describe the bug
A clear and concise description of what the bug is.
On log in an lua error occurs (see below in "Additional context"). It looks like that AutoTurnIn takes the library from the first folder it founds inside the "AddOns" folder. Is AutoTurnIn using an old version of Ace3?
To Reproduce
Steps to reproduce the behaviour, if possible:
Log in to game with AutoTurnIn and ArkInventory active
It is also reproduceable if you install "Ace3" as dedicated addon.
Additional context
Add any other context about the problem here.
Message: Interface/AddOns/AutoTurnIn/AutoTurnIn.lua:94: attempt to call method 'LibDataStructure' (a nil value)
Time: Thu Oct 27 14:32:37 2022
Count: 1
Stack: Interface/AddOns/AutoTurnIn/AutoTurnIn.lua:94: attempt to call method 'LibDataStructure' (a nil value)
[string "@Interface/AddOns/AutoTurnIn/AutoTurnIn.lua"]:94: in function <Interface/AddOns/AutoTurnIn/AutoTurnIn.lua:63>
[string "=[C]"]: ?
[string "@Interface/AddOns/ArkInventory/Externals/Ace3/AceAddon/AceAddon-3.0.lua"]:66: in function <...rkInventory/Externals/Ace3/AceAddon/AceAddon-3.0.lua:61>
[string "@Interface/AddOns/ArkInventory/Externals/Ace3/AceAddon/AceAddon-3.0.lua"]:523: in function `EnableAddon'
[string "@Interface/AddOns/ArkInventory/Externals/Ace3/AceAddon/AceAddon-3.0.lua"]:626: in function <...rkInventory/Externals/Ace3/AceAddon/AceAddon-3.0.lua:611>
[string "=[C]"]: in function `LoadAddOn'
[string "@Interface/AddOns/ArkInventory/Core/ArkInventory.lua"]:11090: in function `LoadAddOn'
[string "@Interface/AddOns/ArkInventory/Core/ArkInventory.lua"]:11106: in function `BlizzardAPIHook'
[string "@Interface/AddOns/ArkInventory/Core/ArkInventory.lua"]:2886: in function <Interface/AddOns/ArkInventory/Core/ArkInventory.lua:2855>
[string "=[C]"]: ?
[string "@Interface/AddOns/ArkInventory/Externals/Ace3/AceAddon/AceAddon-3.0.lua"]:66: in function <...rkInventory/Externals/Ace3/AceAddon/AceAddon-3.0.lua:61>
[string "@Interface/AddOns/ArkInventory/Externals/Ace3/AceAddon/AceAddon-3.0.lua"]:523: in function `EnableAddon'
[string "@Interface/AddOns/ArkInventory/Externals/Ace3/AceAddon/AceAddon-3.0.lua"]:626: in function <...rkInventory/Externals/Ace3/AceAddon/AceAddon-3.0.lua:611>
Locals: <none>
** Alternative lua error with "Ace3" installed **
Message: Interface/AddOns/AutoTurnIn/AutoTurnIn.lua:94: attempt to call method 'LibDataStructure' (a nil value)
Time: Thu Oct 27 14:46:17 2022
Count: 1
Stack: Interface/AddOns/AutoTurnIn/AutoTurnIn.lua:94: attempt to call method 'LibDataStructure' (a nil value)
[string "@Interface/AddOns/AutoTurnIn/AutoTurnIn.lua"]:94: in function <Interface/AddOns/AutoTurnIn/AutoTurnIn.lua:63>
[string "=[C]"]: ?
[string "@Interface/AddOns/Ace3/AceAddon-3.0/AceAddon-3.0.lua"]:66: in function <Interface/AddOns/Ace3/AceAddon-3.0/AceAddon-3.0.lua:61>
[string "@Interface/AddOns/Ace3/AceAddon-3.0/AceAddon-3.0.lua"]:523: in function `EnableAddon'
[string "@Interface/AddOns/Ace3/AceAddon-3.0/AceAddon-3.0.lua"]:626: in function <Interface/AddOns/Ace3/AceAddon-3.0/AceAddon-3.0.lua:611>
[string "=[C]"]: in function `LoadAddOn'
[string "@Interface/AddOns/ArkInventory/Core/ArkInventory.lua"]:11090: in function `LoadAddOn'
[string "@Interface/AddOns/ArkInventory/Core/ArkInventory.lua"]:11106: in function `BlizzardAPIHook'
[string "@Interface/AddOns/ArkInventory/Core/ArkInventory.lua"]:2886: in function <Interface/AddOns/ArkInventory/Core/ArkInventory.lua:2855>
[string "=[C]"]: ?
[string "@Interface/AddOns/Ace3/AceAddon-3.0/AceAddon-3.0.lua"]:66: in function <Interface/AddOns/Ace3/AceAddon-3.0/AceAddon-3.0.lua:61>
[string "@Interface/AddOns/Ace3/AceAddon-3.0/AceAddon-3.0.lua"]:523: in function `EnableAddon'
[string "@Interface/AddOns/Ace3/AceAddon-3.0/AceAddon-3.0.lua"]:626: in function <Interface/AddOns/Ace3/AceAddon-3.0/AceAddon-3.0.lua:611>
Locals: <none>
https://github.com/lure/AutoTurnIn/blob/master/AutoTurnIn.lua#L94
Hi.
I noticed a small "quest objectives text misalignement" on the Quest window when both ElVUI 12.24 and AutoTurnIn 9.0.2 are activated.
Here is the default Blizzard Quest Window, with all addons disabled (as you can see, there's no problem):
Note that this default Quest Window looks the same when only AutoTurnIn 9.0.2 is enabled (all quests objectives look fine, the quest window looks the same as the above screenshot).
Here is the Quest Window when only ElvUI 12.24 is enabled (no misalignement, quests objectives look fine):
But when both ElvUI 12.24 and AutoTurnIn 9.0.2 are activated, here is how the Quest Window looks like:
World of Warcraft Shawdowlands version 9.0.5.38134
French locale (it may also happen with other languages, I don't know)
Windows 10 64bits, nvidia GTX 1070 (drivers: 465.89)
I'd like to be able to run past Sayge and quickly select the dialog choices that give me +% damage. I think most players would prefer damage, and obviously if it's optional then those players/classes could have it switched off so they can make a manual choice.
Would that be possible to add?
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