Sapling is a highly experimental entity-system based game engine written in c++11. It was inspired by the series of blog post by T=Machine.
##Dependencies
Premake4 is used to build the project.
Horde3D is used for graphics. Many of the default assets and graphics pipelines are also from Horde3D. The c++ math helper file, utMath.h, also comes from Horde3D with slight modifications.
GLFW is used for input as well as creating a OpenGL window.
Jansson is used for json parsing.
Python is used to generated json wrappers for components.
##Building Sapling should mostly be cross platform, but it has only been tested on Linux.
To build simply run premake4 gmake. Then make in the main directory.
##License
All source is provided with absolutely no warranty and is under a EPL for now.