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rimworld-chinesesimplified's Issues

机械体名称翻译建议

泰南给的这些名称说实话我认为太过随意了,所以相应的我们也应该不要太拘泥于格式,在翻译上可以放开点、大胆点,况且翻译全带个 只因,有点小黑子的嫌疑。

园艺机 - agrihand

  • 建议翻译:农耕助手
  • 理由:十分推荐,助手很好的对应了单词里的 hand。
  • 可选翻译:没想到比上面更合适的了。

建造机 - constructoid

  • 建议翻译:建筑机器人
  • 理由:泰南用了这个词缀-oid,我想我是懂泰南的😁,实际上这个词缀非常有意思,意思是像什么的,比如耳熟能详的Android,由anthrop + oid 组成,像人类的、类似人的什么物体,所以在翻译上就有“人形机器人”。回到 constructoid,很明显的就是 constructor + oid,像建造师的,所以翻译成建筑机器人是非常合理的。
  • 可选翻译:建造机器人

清洁机 - cleansweeper

  • 建议翻译:扫地机器人
  • 理由:这个起名真的是太随意了,clean - 清洁,打扫干净,侧重点是做到干净;sweep - 同样清洁,打扫,但侧重点是扫这个动作,合在一起,就是通过打扫的方式保持环境干净的一个机器,虽然我给出的建议是清洁机器人,和单词并没有什么太大的强关联性,但实际上这是考虑了大家在生活中通用的常用的对此类机器的叫法,仅此而已。
  • 可选翻译:清洁机(保持原样)、清洁机器人

暂时先给出这3个机械体的建议,其他的还在想,起名太随意了有些还真不好想。

一个机翻错误

Thoughts_Situation_Needs下面的NeedLearning条目完全翻译错了。希望尽快修改🥰

翻译小BUG反馈

<desc>[PAWN_nameDef]从不喜欢参加部落会议和每年的庆典。[PAWN_pronoun]更喜欢在开阔的平原上独自聆听吹过石头的风声。\n\n[PAWN_nameDef]虽然不时回到[PAWN_possessive]部落,但大多数时候[都是用[PAWN_possessive]生存技能照顾自己。</desc>

但大多数时候[都是用 多了个[

<PawnsLent>发送{0},将返回{1}</PawnsLent>

游戏中表达是:
发送某某某,将返回XX天
建议更改类似结构:
发送某某,将于XX天返回
发送某某,返回时间:XX天

A15 1284 updated

Hi @ItchyFlea I've keep this project updated from 0.15.127X to 1284 and I'd like to know when and how often the client's localization files sync to this. Do we have a schedule or fixed pattern on this? Or just checked at every major update point?
:)

1.0.2231 版本更新

今天上游戏看了看,生成了翻译报告,卧了个槽,这是大改了啊。。五百多条DefInjected错误

好吧,是我忘了关mod导致的,mod关了就差俩Backstories了

出现错误在1.2.3005版本上

官方貌似同步了最新的简中翻译到1.2.3005版本上,导致翻译异常,我能注意到的就有
1.2.3005版本上本应该是Restrict.label,而自带的简中翻译里面则是Schedule.label,这导致了工具栏的翻译失效
而隔壁的繁中翻译则没有这个问题,同时我升级到测试版以后也没有这个问题了。

高科技博士翻译对应有误

TechnologyDoctor35
TechScholar75
这两条,游戏里对不上属性。我查了下英语、日语和繁中对应的都是农民士兵和农场男孩。

感觉是原版游戏的问题?用了错误的tag就没改。

"皇权"DLC部分任务显示 "Could Not Resolve Any Root: Quest Description"

运行版本: 1.1.2579
MOD: 无

此条为内部变量, 不应翻译, 要删除

<Util_ChooseRandomQuestHelperKind.root.nodes.GetRandomPawnKindForFaction.storeAs.slateRef>帮助者类型</Util_ChooseRandomQuestHelperKind.root.nodes.GetRandomPawnKindForFaction.storeAs.slateRef>

引用: Multiple errors when receiving non-English quests

Grammar unresolvable: mismatched brackets.

ImperialFighter_Adult.xml

  <!-- EN: [PAWN_nameDef] was a skilled artist and military propagandist. [PAWN_pronoun] created works of art depicting [PAWN_possessive] lords and armies favorably. -->
  <Propagandist86.description>PAWN_nameDef]是一名熟练的艺术家和军事宣传员。[PAWN_pronoun]创作的艺术作品为其领主和军队歌功颂德。</Propagandist86.description>
  <Propagandist86.baseDesc>[PAWN_nameDef]是一名熟练的艺术家和军事宣传员。[PAWN_pronoun]创作的艺术作品为其领主和军队歌功颂德。</Propagandist86.baseDesc>
  <!-- EN: propagandist -->
  <Propagandist86.title>宣传员</Propagandist86.title>
  <!-- EN: propagandist -->
  <Propagandist86.titleShort>宣传员</Propagandist86.titleShort>

The 2nd line is missing a "[".
This causes an error when loading backstory defs.

生成任务时因对应本地化条目缺失报错

废话不多说,先贴个实际报错的部分信息

Grammar unresolvable. Root 'root'

GRAMMAR RESOLUTION TRACE
1    root → [lodgerPsychicRitualTargetMemoryThoughtLetterLabel]
       lodgerPsychicRitualTargetMemoryThoughtLetterLabel → UNRESOLVABLE
     root → UNRESOLVABLE

lodgerPsychicRitualTargetMemoryThoughtLetterLabel 入手,那么问题可定位到

<li>lodgerViolatedLeaveMapLetterLabel->[lodgersLabel] 违法:离开</li>
<li>lodgerViolatedLeaveMapLetterText->[letterIntroViolated]\n\n[decidedToLeave]</li>
<li>mutinyLetterLabel->背叛</li>

与原文比较:

    <li>lodgerViolatedLeaveMapLetterLabel->[lodgersLabel] violated: Departure</li>
    <li>lodgerViolatedLeaveMapLetterText->[letterIntroViolated]\n\n[decidedToLeave]</li>
    <li>letterIntroPsychicRitualTarget->{SUBJECT_definite}, [oneOfThe], was the target of a psychic ritual.</li>
    <li>lodgerPsychicRitualTargetMemoryThoughtLetterLabel->[lodgersLabel] violated: Anger</li>
    <li>lodgerPsychicRitualTargetMemoryThoughtLetterText->[letterIntroPsychicRitualTarget]\n\n[appalledButNoAction]</li>
    <li>lodgerPsychicRitualTargetAttackPlayerLetterLabel->[lodgersLabel] violated: Revenge</li>
    <li>lodgerPsychicRitualTargetAttackPlayerLetterText->[letterIntroPsychicRitualTarget]\n\n[turnedViolent]</li>
    <li>lodgerPsychicRitualTargetLeaveMapLetterLabel->[lodgersLabel] violated: Departure</li>
    <li>lodgerPsychicRitualTargetLeaveMapLetterText->[letterIntroPsychicRitualTarget]\n\n[decidedToLeave]</li>
    <li>mutinyLetterLabel->Betrayal</li>

缺失了:

    <li>letterIntroPsychicRitualTarget->{SUBJECT_definite}, [oneOfThe], was the target of a psychic ritual.</li>
    <li>lodgerPsychicRitualTargetMemoryThoughtLetterLabel->[lodgersLabel] violated: Anger</li>
    <li>lodgerPsychicRitualTargetMemoryThoughtLetterText->[letterIntroPsychicRitualTarget]\n\n[appalledButNoAction]</li>
    <li>lodgerPsychicRitualTargetAttackPlayerLetterLabel->[lodgersLabel] violated: Revenge</li>
    <li>lodgerPsychicRitualTargetAttackPlayerLetterText->[letterIntroPsychicRitualTarget]\n\n[turnedViolent]</li>
    <li>lodgerPsychicRitualTargetLeaveMapLetterLabel->[lodgersLabel] violated: Departure</li>
    <li>lodgerPsychicRitualTargetLeaveMapLetterText->[letterIntroPsychicRitualTarget]\n\n[decidedToLeave]</li>

同时此文件该位置:

<RefugeeBetrayal.questContentRules.rulesStrings>
<li>lodgersLabelSingularOrPlural(lodgerCount==1)->[lodgersLabel]</li>
<li>lodgersLabelSingularOrPlural(lodgerCount>=2)->[lodgersLabelPlural]</li>
<li>betrayalOfferRewardLetterLabel->背叛奖励:[factionOpponent_nameDef]</li>
<li>betrayalOfferRewardLetterText->[factionOpponent_nameDef]承诺过如果你杀死[asker_nameDef][otherMembers]。[factionOpponent_pronoun]听说你办成了这件事,并通过运输舱向你发送了以下物资(总价值[betrayalRewardMarketValue_money]):\n\n[betrayalRewards].\n\n[questOver]</li>
<li>betrayalOfferFailedLetterLabel->背叛奖励被收回</li>
<li>betrayalOfferFailedLetterText->[factionOpponent_nameDef]已得知[faction_name]的一名成员离开了[map_definite]。[factionOpponent_nameDef]希望[faction_name]所有的成员都死掉,因此收回了[factionOpponent_possessive]提议。</li>
<li>otherLodgers(lodgerCount==1)-></li>
<li>otherLodgers(lodgerCount==2)->和其他的[lodgersLabel]</li>
<li>otherLodgers(lodgerCount>=3)->和一些[lodgersLabelPlural]</li>
<li>otherMembers(lodgerCount==1)-></li>
<li>otherMembers(lodgerCount>=2)->和[faction_name]的所有成员</li>
<li>questOver->任务'[resolvedQuestName]'已结束。</li>
</RefugeeBetrayal.questContentRules.rulesStrings>

也同样缺失了:

    <li>betrayalOfferFailedBecauseRecruitedLetterLabel->Betrayal reward retracted</li>
    <li>betrayalOfferFailedBecauseRecruitedLetterText->[factionOpponent_nameDef] has learned that all surviving members of the [faction_name] have joined your faction! [factionOpponent_nameDef] wanted all members of the [faction_name] to die and has therefore retracted [factionOpponent_possessive] offer.</li>

要将这些问题彻底排查一遍实在烦人,故建议新开一个issue,专用于报告此类问题

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