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dinocubesolver's Introduction

By resume...

  • ๐Ÿ‘‹ Iโ€™m @LucasAlfare, hi!
  • ๐Ÿ‘€ Iโ€™m interested in algorithms, architectures, computer puzzling, general tools and mobile and gamming programming;
  • ๐ŸŒฑ Iโ€™m currently learning client/server architectures;
  • ๐Ÿ’ž๏ธ Iโ€™m looking to collaborate on games and general programming;
  • ๐Ÿ“ซ You all can find me at Instagram @lucas.alfare :)

My general projects

If you dive into my profile is possible to see some projects named with an "FL". Those are my personal projects that I'm trying to give more attention beyond only studying and coding experiments. As a brief resume of then, we have:

  • FLTimer: my custom project of timer/chronometer for speedcubing. This aims to have a lot of another tools beyond only timming (Desktop/Mobile);
  • FLBinary: my own custom project to work with bytes writing and reading from scratch in mid-low level (Kotlin);
  • FLListening: my own custom abstraction to get reusability of patterns observer and event-driven (Kotlin);
  • FLHexrray: my personal implementation to work with small arrays as hexadecimal numbers (Kotlin);
  • FLEngine: my first (old/deprecated?) project of 2D/3D graphics engine/framework (Kotlin);
  • FLMidi: project used to extract information from binary files of sound format MIDI (.mid extension) (Kotlin);
  • FLArcheology: my custom project to work with the MMORPG Runescape3 Archeology skill data. Should be turned into an free access API in the future (Kotlin/Binary?/Protobuf?/JSON).

There's also other, such as FLLolClientUI-Clone, FLYoutubeExtractor, FLOrganizer, FLConsumer that are projects in a huge early development phase. They should be updated or removed in the future.

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