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carveout's Introduction

Luis Wirth

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carveout's Issues

Text boxes

Keyboard is still a good way to type.
A simple font/fontsize/color support for keyboard input would be great!

proper error handling

handle errors using eyre and thiserror

for instance in savefile loading and saving

retessellate strokes

strokes that we're rescaled (as seen from the monitor) should be retessellated

long strokes cause lag

probably because tessellation takes long.
Try to only tessellate new part of stroke, instead of all of it.

orientation indicators

Introduce some small graphical indicators helpful for orientation in the canvas.

  • a small coordinate system with two axis X and Y (rotation reference)
  • a small ruler (size reference)
  • a minimap (translation reference)?

reorganize modules

avoid a large canvas module, instead put these things into root. Almost everything is canvas

fix rendering order between egui and canvas

Currently the canvas renderer is executed after the ui renderer. Therefore any ui in the canvas rect is overdrawn. This is not what we want. egui windows and the canvas overlay should be drawn on top of the canvas!

Using egui::PaintCallback this wouldn't be a problem, as everything would be drawn in order. But this approach hasn't been working out, because callbacks don't really allow for passing references in.

A depth buffer doesn't work for now, because egui (or at least egui-wgpu) always writes the same z coordinate for every vertex.

better protocol visualizer

  • Every node should have an icon (e.g. pen, eraser, ...).
  • The visualizer should be smart and show important changes (like first time using a new tool)
  • use placeholders for long linear sequences of same tool

wacom pen support

support drawing tablet pens like wacom

we need

  • smithay-client-toolkit PR: wacom support for wayland
  • winit PR: wacom support for wayland

object selection

you should be able to select objects like strokes and move them around, delete them etc. Try drawing a selection UI using egui.
The SelectLoop should of course use this.

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