Coder Social home page Coder Social logo

entitiesgraphicsurpsample's Introduction

Entities Graphics URP Samples Project

This Project includes feature sample Scenes for URP Entities Graphics.

Feature sample Scenes

The feature sample Scenes are in the SampleScenes folder split into different folders depending on topic. Most of these Scenes include GameObjects in a SubScene.

Unity renders GameObjects with Entities Graphics when a corresponding entity exists, and without Entities Graphics when a corresponding entity does not exist. For the GameObjects in the SubScene, this means that Unity renders them with Entities Graphics at all times; in Edit Mode, in Play Mode, and in the built player.

Scene List

Scene Description Screenshot
AmbientAndBlendProbes Demonstrate how to use light probes
Lightmaps Demonstrates lightmap support for Entities
Lightprobes Demonstrates lightprobe support for Entities
BuiltInMaterialSHProperties Demonstrates override of the built-in material SH property values
MaterialOverridesSample Demonstrates the setup of overriding a material's properties without having to write code
ShaderGraphProperties Demonstrates material property overrides for Shader Graph shaders on Entities
URPLitProperties Demonstrates material property overrides for different URP Lit material properties on Entities
HybridEntitiesConversion Demonstrates the graphics related companion components that you can put in a Subscene
TriggerParticles Demonstrates how to play a ParticleSystem from an ECS System
EntityCreation Demonstrates how to efficiently create entities at run time that are rendered via Entities Graphics
MaterialMeshChange Demonstrates how to change a Material and Mesh on Entities at runtime
RenderMeshUtilityExample Demonstrates the new RenderMeshUtility.AddComponents API
MeshDeformations Demonstrates BlendShape and SkinWeight entities
SkinnedCharacter Demonstrates SkinnedMeshRenderer entities
DisabledEntities Demonstrates disabled entities
LODs Demonstrates LODs in Entities Graphics
SimpleDotsInstancingShader Demonstrates a simple unlit shader which renders using DOTS instancing
Submesh Demonstrates using a Mesh with multiple sub-meshes with Entities Graphics
TransparencyOrdering Demonstrates transparent entities ordering

entitiesgraphicsurpsample's People

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.