Coder Social home page Coder Social logo

lovelysanta / factoriomod-morescience Goto Github PK

View Code? Open in Web Editor NEW
1.0 5.0 2.0 6.69 MB

Changes the science pack recipes, take it to the next level. Just so it isn't always the same boring vanilla recipes...

License: GNU General Public License v3.0

Lua 100.00%

factoriomod-morescience's Introduction

This mod changes the technology tree. The research dependencies are still the same, but the recipe ingredients are different. The goal of this is to make new science buildings. That way you have something else for a change.

Science pack overhaul

As mentioned above, the main changes are the science packs. To create science potions you now require science fluid that you have to bottle up. This way you have some common resource (the empty bottle) that is required for each science pack.

Becose vanilla allows you to automate one science pack and don't look back at it, now each science fluid depend on a previously made science fluid. To allow you to plan out your base I've added a picture of the science fluid dependencies below.

fluid tree dependencies

As you can see, there are 10 science fluids in total. This is for the creative people, but don't fear! Each potion has less ingredients to progress faster, but in the end afther you done all 10 science packs, it will be the same difficulty as vanilla.

Wood plantation

As I require wood for the empty bottles, I also have implemented a way to automate some wood production. Don't be afraid of this. You'll get plenty of wood early game from clearing some forestry until you unlock the ability to automate this proces. On the other hand its not too hard so you won't get bored with cutting trees all day. (It's called balancing...)

Rocket assembly

As I am altering all science packs, I also alter the space science pack. You'll still have to build a rocket and launch it into space with a satellite inside to gain space science packs. I added some recipes inbetween so you create actual rocket parts for the rocket to make it a bit more realistic. I calculated the recipes carefully so you'll still use 10x100 low dencity structures, rocket fuel and control units.

Rocket assembly recipe

Extensions

Extensions have been made so this mod is able to work together with bigger mods/modpacks. More info on the extension page themselves:

Credits

  • Thanks to Arch666angel for providing me the graphics of the sand, glass, rocket parts and wood plantation buildings.
  • Thanks to Mexmer for letting me use the science pack graphics designed by Daemoria for the SCT mod.
  • Thanks to Daemoria for designing even more graphics for the other science packs.

Changelog

Future

This mod is still in development, changes may occur and also balancing recipes out.

Latest release

See ingame changelog or find it here on github.

factoriomod-morescience's People

Contributors

lovelysanta avatar voske123 avatar

Stargazers

 avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

factoriomod-morescience's Issues

Basic electric mining drill missing

Apologies if this is not the preferred channel to file issues. I just started a game with 0.17, Bob's, Angel's, some other mods and Morescience + the addons. I notice that electric mining drill recipe is not available. In FNEI, the icon is there but it cannot be clicked. Drill mk2 is there but a basic drill is one of the ingredients. I tried disabling Morescience mods, after which the drill recipe reappears. It's quite possible I'm missing some mod or I have some mod that is not compatible, here is the list: https://pastebin.com/P5kFEBeq . All should be in their latest versions.

Compatibility with Auto Research

This isn't a bug at all but I was wondering if there was anything that could be done about the missing research icons in the auto research mod. Screenshot: http://prntscr.com/k3nxsw It seems the author has added more compatibility between his mod and others in the past and a few other mods that I personally use have icons in the GUI that do show up but cant get yours' to. I was doing some digging in the code (novice to coding) and I think the problem may have something to do with the fact that the icons folder in your mod has subfolders for the science icons and maybe that his mod only looks at the main folder (tool.icon). This is the file I believe I should be looking at? https://github.com/canidae/factorio/blob/master/auto-research/data-final-fixes.lua Would it be best to specify your mod folders in his mod or to add icons to the main icon folder of your mod? Feel free to ignore/delete this post, wanted to see if you were willing to take a look at it for me briefly but this may not be the right place, thank you.

[0.17 release] Science tree 1.2: Green Science

Green Science (Logistic science pack)

Basic logistics science, mainly road to setup an initial automated factory.

  • green science packs [4ea8ba5]

    • prerequisites [OK]
      • red science fluid (bottling-research)
    • unlocks [OK]
      • basic-science-fluid-2 (require red fluid)
      • science-pack-2 (crafting category ms-advanced-crafting)
  • other researches [4ea8ba5]

    • research speed 2
    • character
      • toolbelt
    • electric energy interface 1
    • landfill
    • military 2 [TODO]
      • gates
      • bullet damage/speed
      • gun turret damage/speed
      • shotgun damage/speed

[0.17 release] Science tree 1.1: Red Science

Red Science (Automation science pack)

Basic automation, as the base game will be, early technology. This is basicly to get out of the burner stage.

  • Start of the game [8e9351d d9e9143]

    • burner lab [OK]
    • manual crafting of red science packs (crafting category ms-basic-crafting) [OK]
  • basic-automation to get automation started [8e9351d]

    • inserter [OK]
    • belt [OK]
    • electric miner [OK]
    • electric lab [OK]
  • automation [d9e9143]

    • unlock assembler mk1
      • allow automation of manual crafting of red science packs
  • purification-research [d9e9143]

    • prerequisites: [OK]
      • steel + logistics + automation -> fluid handling
      • automation -> electronics
    • unlocks: [OK]
      • chemical-plant
      • purified-water
      • sand
  • bottling-research [d9e9143 e2e0131]

    • prerequisites: [OK]
      • purification-research
      • automation-2
    • unlocks: [OK]
      • glass
      • cork
      • empty-bottle
      • basic-science-fluid-1
      • science-pack-1 (crafting category ms-advanced-crafting)
  • Other researches [d9e9143 e2e0131]

    • optics [OK]
    • military [OK]
      • bricks -> walls
      • turrets
      • ammo
      • shotgun
      • walls
      • heavy armor
    • research speed 1 [OK]

[0.17 release] Science tree 2.2: Blue Science

Blue science (Chemical science pack)

  • chemical science pack
    • prerequisites
      • flammables (solid fuel)
      • advanced-electronics (red circuits)
      • engines
  • remove chemical-science-pack technology to
    • auto character logistic trash slots
  • add chemical-science-pack technology to
    • research speed 4
    • mining productvity 4
  • fluid-handling-3
    • prerequisites
      • chemical-science-pack
      • fluid-handling-2
    • unlocks
      • fluid-wagon
  • roboport
    • allows construction robots to automaticly repair your base
    • prerequisites
      • construction-bots
      • electric-energy-distribution-2
    • unlock
      • roboport
  • add additional prerequisites
    • advanced-material-processing-2 -> concrete-2
      • unlocks refined concrete
      • refined concrete -> required for centrifuge?
    • LDS to worker robot speed 2
    • explosive-rocketry -> stronger-explosives-5
    • tanks -> physical-projectile-damage-5
    • tanks -> weapon-shooting-speed-5
    • combat-robotics-2 -> energy weapon damage 4
    • military-3 -> laser shooting speed 3

Error loading mods

Hello I'm getting the following error when using a combination of Angelbob + aai industry + MoreScience-BobAngelsExtension + LSlib. I've asked the kind people on aai industry and the testers there think that this error has something to do with this mod.
sand missing

v0.2.1

wood plantation uses mk2 instead of mk3

[0.17 release] Science tree 3.2: Pink Science

Pink science (Advanced logistics science pack)

  • pink science pack
    • ingredients
      • 1 rocket fuel (compensate those from chemical science pack)
      • 1 RCU
      • 1 eff mod 1
    • prerequisites
      • RCU
      • efficiency module
      • kovarex enrichment process
    • unlocks
      • pink fluid
      • pink potion
  • unlocks tech
    • robot speed 5
    • character logistic slots 5
    • character logistic trash slots 4
    • inserter capacity bonus 7
    • breaking force 7

[0.17 release] Science tree 1.3: Gray Science

Gray Science (Military science pack)

Military stuff to attack and defend your base

  • gray science packs

    • prerequisites
      • military-2
      • walls
    • unlocks
      • military-science-fluid
        • require red fluid
        • ingredients would cost 1/2, since it would give 2 packs
      • military-science-pack (crafting category ms-advanced-crafting)
  • other researches

    • bullet damage/speed
    • gun turret damage/speed
    • shotgun damage/speed
    • grenade-damage

[0.17 release] Improvements from mod portal

Things that will be implemented:

[0.17 release] Science tree 1.4: Orange Science

Orange Science (Advanced automation science pack)

Advanced automation science will be goiing onwards from green science, addition to basic automation. This wil be the bridge towards oil related stuff and increasing speed in your base.

  • orange science packs [e9d64dc 47ceaaa]

    • ingredients [OK]
      • green fluid
      • ingredients would cost 2/5
        • 2 lamps
        • 1 assembling machine 1
        • 10 concrete
    • prerequisites [OK]
      • concrete (note: this will need to have advanced-material-processing away)
      • optics
    • unlocks [OK]
      • advanced-automation-science-fluid (require green fluid)
      • advanced-automation-science-pack (crafting category ms-advanced-crafting)
  • other researches [e9d64dc 47ceaaa]

    • circuit network [OK]
    • logistics-2
    • engine
    • advanced-material-processing -> concrete
    • research speed [OK]
    • oil processing [OK]
      • sulfer -> batteries
      • sulfer -> explosives -> cliff explosives + landmines + ...
      • plastic -> red circuits
    • mining productivity [OK]
    • modules 1 [OK]

Possible typo in electromagnetism lab research cost

More minor issue: again with Bob's, Angel's, SCT and More Science. All techs requiring only red science have a cost of 1 * X, except for Electromagnetism lab which has a cost of 10 * 15. I suspect this could be a typo, considering the next tier of lab has a cost of only 1 * 30. Just filing this in case it is not intended. I tried disabling MoreScience mods again, and found the recipe is not in the tree without them.

Option for more intermediates

Extend recipes to require more intermediate steps, without changing the net ingredient counts

Ideas:

  • Assembling machine 1
  • Storage tank
  • Chemical plant
  • Landfill
  • Pumpjack
  • Gun turret
  • Personal battery
  • Nightvision
  • Logistics chests
  • Beacon

With ScienceCostTweakerM, basic lab parts cannot be built

With Bob's, Angel's, MoreScience and ScienceCostTweakerM it seems impossible to build the first type of lab. "Electromagnetism lab burner" requires "Lab construction core" and "Lab mechanization", but these are gated behind the "Electromagnetism lab" tech - the 2nd type of lab in the tree. The lab recipe itself is available but these reagents are not. I am not 100% sure this is a MoreScience bug, but disabling MoreScience mods resulted in the recipe being usable again. Here is my modlist: https://pastebin.com/w6BJ7ZC5 .

[0.17 release] Science tree 3.3: White Science

White science (Space science pack)

  • Rocket assembly [751504c]
    • assembling machine
      • new assembling machine (ms-rocket-crafting) [eb1e64e]
      • recipe
        • probably some rocket intermediates (low density structure)
        • required technology prerequisites
      • no fluid connections [eb1e64e]
    • Rocket parts
    • Rocket silo recipe
  • Satellite stuff with experiments (see this discussion)
    • Recipe
      • send 1000 bottles in a crate to space
      • bottles filled with purified water and gravitational stabilisator
      • load the bottles into a payload crate
      • payload crate part of the satteliite
  • White science as return (experiments returning)
    • (another) payload crate with fullfilled experiments
    • open crate to extract the space science packs

contacting

Hi, do you have any personal information where I can contact you, I want to ask you something about the mod, which is more for a conversation/discussion rather than an issue, so i'd like to take it offline if that's oke with you.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.