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jeff's Introduction

jeff

Jeff converts Flash™ SWFs into a JSON/PNG format for high performance usage in HTML/JavaScript. The extracted content could be used to integrate Flash™ Animations in your game using your favorite HTML Game Engine.

Contains a variety of options to allow you to get performance where you need it:

Optimised speed performance:

  • Asset rasterisation (faster than vectorial drawing)
  • Image Atlas creation (to enable batch sprite rendering in WebGL)
  • Extracting images with power of 2 dimensions (to enable mipmapping)

Optimised memory performance:

  • Image compression (lossy and loss-less compressions)
  • Animation Scaling (to rasterise images at the exact size needed)

Optimised ease of use:

  • Gathering several animations in a single output: Reduced number of assets to manage
  • Frame by Frame rasterisation: for easy integration in your game

Very good scalability: from both the command line as well as through the API, it can be used to do batch extraction on multiple SWFs.

Made at Wizcorp.

Install

git clone [email protected]:Lounek09/Jeff.git
cd Jeff
bun install
bun link

Usage

jeff -h
jeff -s mySwf.swf

Operation

  • Will parse the input directory to find SWF files corresponding to the given source file pattern.
  • Will sequentially parse and process the SWF files.
  • Will export JSON meta-data and images corresponding to the SWF files.

For contributors, see SWF File Format Specifications

jeff's People

Contributors

h3r3zy avatar lounek09 avatar cainmartin avatar

Stargazers

Dawey avatar

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