I'm Louis, student at 42 Perpignan. Curenty living in Montpellier, I'm coding in C++, Swift, TypeScript, HTML, CSS, Blueprint and Python.
For any contact please contact me on my Linkedin
A Unreal Engine plugin for making presence, invite, join and spectating with Discord.
License: MIT License
I'm Louis, student at 42 Perpignan. Curenty living in Montpellier, I'm coding in C++, Swift, TypeScript, HTML, CSS, Blueprint and Python.
For any contact please contact me on my Linkedin
I've included the plugin in its 1.0.0 release version to my Unreal 5.0.3 project.
It is placed in the Plugins
directory of my project as described in the instructions,
and was activated in the plugin settings.
When I package the game and start the executable, the program starts and immediately shows the following error message:
The plugin works just fine in the editor!
I'm having trouble getting the "SET" node for my game instance. What is it called/How do I get it?
When I export my game and then start it, it says the plugin was not found although it works in the ue5 editor.
I'm creating a mobile game and I want it to have Discord RPC functionality. Will this plugin work on mobile devices?
Hi there,
is a MAC version planned for this plugin?
Best regards
Justin
My name is in closed beta and i'd like to have people's status display the games name and banner but also have a button that lets players check out the steam store page with a click of a button, i've seen it down with things like stream labs.
I updated my game to 5.2; before this, all of my code worked perfectly. My project is already a C++ project and I have tried to regenerate visual studio project files. I updated the plugin to UE 5.2 using the batch files and after it didn't work the first time I tried to delete the binaries and intermediate folder to rebuild them. The error asks me to refresh the nodes so I did this with all affected nodes.
I think there is probably a better way to update the plugin that would stop the errors.
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