This repository holds the LOOT masterlist for The Elder Scrolls IV: Oblivion.
See CONTRIBUTING.md for information on how to contribute to this masterlist.
The Oblivion masterlist.
License: Creative Commons Zero v1.0 Universal
This repository holds the LOOT masterlist for The Elder Scrolls IV: Oblivion.
See CONTRIBUTING.md for information on how to contribute to this masterlist.
Black Horse Courier Expanded
Open Cities Classic
Open Cities Reborn
Default sorting places BHC_Expanded.esp
after Open Cities Classic.esp
and Open Cities Reborn.esp
Reverts eight region changes from both.
OBSE plugin to redirect missing voicefiles to other locations. Based on Elys_USV. Version 1.0 expands on elys_usv.dll functionallity with the following: If no voicefiles are present, it first tries to substitute the imperial race in the voice filename to find a match. If none present, it will try to detect if current dialog is a greeting and then redirect to a generic greeting based on race and sex of speaker. If both fail, it will fallback to elys_usv.mp3 if present.
Requirements: OBSE v0021
voicefile_redirector.dll
This OBSE plugin makes Oblivion play a 30 seconds duration silent voice for any missing voice file.
It is a modified version of the original.
Elys_USV.dll
Reporting dirty edits on various mods:
https://www.nexusmods.com/oblivion/mods/23296/
Smarter Bandits.esp, 24E8FDC8, DIRTY: 14 ITM, 8 UDR records
https://www.nexusmods.com/oblivion/mods/45249
BMEnchantmentRebalance.esp, 41713073, DIRTY: 22 ITM, 0 UDR records
BalancedMagic.esp, 0D32E9EA, DIRTY: 3 ITM, 0 UDR records
https://www.nexusmods.com/oblivion/mods/44766
Trails Of Cyrodiil Merged Vanilla.esp, CE5C4FF8, DIRTY: 21 ITM, 189 UDR records
https://www.nexusmods.com/oblivion/mods/45977
ReanimationSpellVendor.esp, E25F5AF6, DIRTY: 9 ITM, 0 UDR records
https://www.nexusmods.com/oblivion/mods/14376
Fair x2 Spawns v1.0.esp, 970E0DFE, DIRTY: 14 ITM, 0 UDR records
In light of those changes, which I was not made aware of, the following file needs to be handled in some way:
COC + OCC-OCR Patch.esp
It'll need a rule to enforce loading after ClocksOfCyrodiil.esp and BEFORE any of the Open Cities .esp files. This is a standard patch file and not a replacer. Something which should have been the case 10 years ago, but hey.
Probably goes without saying that this patch file is NOT compatible with the Clocks of Cyrodiil replacer the BC mod is distributing. Mine relies on Willie Sea's original file.
Originally posted by @Arthmoor in #44 (comment)
enforce loading after ClocksOfCyrodiil.esp
ClocksOfCyrodiil.esp
as a master, so that's already covered for LOOT.
BEFORE any of the Open Cities .esp files
Easiest way to achieve that is by moving ClocksOfCyrodiil.esp
and COC + OCC-OCR Patch.esp
to an earlier group. I'll add a new group to place it before most mods and after DLC
and Unofficial patches.
Against The Zealots Of The Nine + UL JerallGlacier patch #149 (comment)
Akaviri Stronghold + UL LostCoast patch #149 (comment)
Alt Start Town Lindum + Unique Landscapes patches #149 (comment)
Amen'thalas Well House + UL ArriusCreek patch #149 (comment)
Ancient Dwemer Ruins + UL JerallGlacier patch #149 (comment)
Ancient Source + UL ChorrolHinterland patch #149 (comment)
Ancient Towers + UL EasternPeaks patch #149 (comment)
Anequina + UL FallenleafEverglade patch #149 (comment)
Apachii Heroes Store + UL Snowdale patch #149 (comment)
Arcane Rising + UL LostCoast patch #149 (comment)
Arren + UL EntiusGorge patch #149 (comment)
Atahnoral + UL EasternPeaks patch #149 (comment)
Ayleid Ruins Expanded + UL JerallGlacier patch #149 (comment)
Bandit Hideouts + UL SilverfishRiverValley patch #149 (comment)
Belda Elysium + UL RollingHills patch #149 (comment)
Berg Des Krieger + UL CloudtopMountains patch #149 (comment)
Better Cities + Unique Landscapes patches #149 (comment)
Better Daedric Shrines + Unique Landscapes patches #149 (comment)
Beyond Cyrodiil Camps + UL BrenaRiverRavine patch #149 (comment)
Billsburg + Unique Landscapes patches #149 (comment)
Black Cat Jewelry Store + UL SkingradOutskirts patch #149 (comment)
Black Marsh Hall + UL RiverEthe patch #149 (comment)
Blackrock Mountain + UL JerallGlacier patch #149 (comment)
Blackscar Citadel + UL AspenWood patch #149 (comment)
Blood & Mud + Unique Landscapes patches #149 (comment)
Bravil Bridge Cottage + UL Barrowfields patch #149 (comment)
Bravil Docks + UL Barrowfields patch #149 (comment)
Cardac + UL AspenWood patch #149 (comment)
Castle Dracula + UL Snowdale patch #149 (comment)
Castle Eltz + UL EasternPeaks patch #149 (comment)
Castle Ravenpride + UL CheydinhalFalls patch #149 (comment)
Castle Seaview + UL SutchReborn + UL TheLostCoast patch #149 (comment)
Castle Seaview + UL TheLostCoast patch #149 (comment)
Castle Veyond + UL BravilBarrowfields patch #149 (comment)
CDM Necromancy + UL RollingHills patch #149 (comment)
Chorrol Plateau + Unique Landscapes patch #149 (comment)
Clearwater Farms + UL LushWoodlands patch #149 (comment)
Colourwheel SexyTavern + UL ImperialIsle patch #149 (comment)
Country Home + UL ArriusCreek patch #149 (comment)
County Sutch Owls Cove + UL LostCoast patch #149 (comment)
Curse of Hircine + UL JerallGlacier patch #149 (comment)
Cybiades + UL TheLostCoast patch #149 (comment)
Daedric Shrine Ruins + Unique Landscapes #149 (comment)
Dark Brotherhood Cemetery + UL CheydinhalFalls patch #149 (comment)
Dark Brotherhood Chronicles + Unique Landscapes patches #149 (comment)
Depths Of The Underdark + UL LushWoodlands patch #149 (comment)
Dibella Temple Willow Lake Village + Unique Landscapes patches #149 (comment)
Dive Rock + UL JerallGlacier patch #149 (comment)
Dschinni + UL ArriusCreek patch #149 (comment)
DukePatrickSCA Combat Archery + UL LostCost patch #149 (comment)
DukePatricks Fortress Of Fear + UL Snowdale patch #149 (comment)
Dungeons Of Ivellon + UL CheydinhalFalls patch #149 (comment)
Dwarven Mines + Unique Landscapes patches #149 (comment)
Dwemer Ruins + UL EasternPeaks patch #149 (comment)
Eagles Rest + UL CastleSeaview + UL TheLostCoast patch #149 (comment)
Eastbrink + UL SilverfishRiverValley patch #149 (comment)
EtinArkay + Unique Landscapes patches #149 (comment)
FBDC2 + UL AncientYewsArriusCreek patch #149 (comment)
Feldscar + UL Snowdale patch #149 (comment)
Fighters Guild Quests + UL Snowdale patch #149 (comment)
Fishermans Cottage + UL LostCoast patch #149 (comment)
Five Lanterns + UL StendarrValley patch #149 (comment)
Forgotten Tomb + UL LostCoast patch #149 (comment)
Fort Ferrion + UL JerallGlacier patch #149 (comment)
Fran MWL + UL TheHeath patch #149 (comment)
Frostcrag Reborn + UL Snowdale patch #149 (comment)
Fuse Snail Racing + UL ImperialIsle patch #149 (comment)
Gaelendryll + UL BrenaRiver patch #149 (comment)
Gates To AesgaardEp1 + UL JerallGlacier patch #149 (comment)
Gates To AesgaardEp2 + UL Snowdale patch #149 (comment)
Gift Of Kynareth + UL CheydinhalFalls patch #149 (comment)
Gilgaliad + UL BrenaRiverRavine patch #149 (comment)
Gnoll Mountain + UL Snowdale patch #149 (comment)
Goblinwatch Keep + Unique Landscapes patches #149 (comment)
Golden Archery + UL RollingHills patch #149 (comment)
Golden Crest + Unique Landscapes patches #149 (comment)
Great Forest Gorge + UL LushWoodlands patch #149 (comment)
Grow Plants + UL ChorrolHinterland patch #149 (comment)
Guards Of Cyrodiil Redux + UL SilverfishRiverValley patch #149 (comment)
Hammerfell + Unique Landscapes patches #149 (comment)
Haunted House Quest + UL AncientYews patch #149 (comment)
Heart of the Dead + UL ArriusCreek patch #149 (comment)
Hell Lands + UL CloudtopMountains patch #149 (comment)
Helms Deep + UL ArriusCreek patch #149 (comment)
Hentai Lovely House 2 + UL AncientYews patch #149 (comment)
Hentai Mania 2 + UL LostCoast patch #149 (comment)
Heros Retreat + UL LushWoodlands patch #149 (comment)
Hoarfrost Castle + UL LushWoodlands patch #149 (comment)
House On The Bluff + UL LostCoast patch #149 (comment)
ImpeREAL Empire Unique Forts + UL SilverfishRiverValley patches #149 (comment)
Imperial City Suburbs + UL ImperialIsle patch #149 (comment)
Imperial Manor + UL ImperialIsle patch #149 (comment)
Improved Imperial Infrastructure + UL Snowdale patch #149 (comment)
Integration The Stranded Light + Unique Landscapes patches #149 (comment)
Koyo Town + UL LushWoodlands patch #149 (comment)
Kragenirs Death Quest + Unique Landscapes patches #149 (comment)
Kvatch Rebuilt + UL CheydinhalFalls patch #149 (comment)
Legion Outposts + UL BlackwoodForest patch #149 (comment)
Levelers Cheat + UL ImperialIsle patch #149 (comment)
Lost Sword of the Ayleids + UL ArriusCreek patch #149 (comment)
Mad Mages Tower + UL CloudtopMountains patch #149 (comment)
Mannimarco Resurrection + Unique Landscapes patches #149 (comment)
Millstone + UL AncientYews patch #149 (comment)
Mimics + UL CloudtopMountains patch #149 (comment)
Minotaur Encampments + Unique Landscapes patch #149 (comment)
MMM Dungeons + UL CliffsOfAnvil patch #149 (comment)
MOBS + Unique Landscapes patches #149 (comment)
MTC Expanded Villages + Unique Landscapes patches #149 (comment)
MTC River Shack + UL BravilBarrowfields patch #149 (comment)
MTC Thieves Grotto + Unique Landscapes patches #149 (comment)
My Island Palace + UL LostCoast patch #149 (comment)
Myths And Legends 2 + UL EasternPeaks patch #149 (comment)
New Haven + UL TheHeath patch #149 (comment)
NicV Better Beggars + UL BravilBarrowfields patch #149 (comment)
Oblivion Collectible Cards + Unique Landscapes patches #149 (comment)
Oblivion Jobs + UL ArriusCreek patch #149 (comment)
Oblivion Uncut + Unique Landscapes patches #149 (comment)
Oblivion Warcry New Dimension + Unique Landscapes patches #149 (comment)
Oblivion Wine Overhaul + UL RiverEthe patch #149 (comment)
OOO + Unique Landscapes patches #149 (comment)
Open Cities Classic + Unique Landscapes patches #149 (comment)
Open Cities Reborn + Unique Landscapes patches #149 (comment)
Orange Maple Inn + UL LushWoodlands patch #149 (comment)
Oranstad + Unique Landscapes patches #149 (comment)
OrdenDesDrachen + Unique Landscapes patches #149 (comment)
ORE Christmas Mod + UL Snowdale patch #149 (comment)
Pine Lodge + UL AncientRedwoods patch #149 (comment)
PlayerHome Naheema + UL ImperialIsle patch #149 (comment)
Poison Swamp + UL BlackwoodForest patch #149 (comment)
Quelldorf + UL BravilBarrowfields patch #149 (comment)
Real Swords Nord + UL Snowdale patch #149 (comment)
Reapers Necomancer Tower + UL CliffsOfAnvil patch #149 (comment)
Reapers The Dark Tower + UL BravilBarrowfields patch #149 (comment)
Reapers Waterfront + UL ImperialIsle patch #149 (comment)
Reclaiming Sancre Tor + Unique Landscapes patches #149 (comment)
Redcourt Castle + Unique Landscapes patches #149 (comment)
Red Headed Gang + UL CheydinhalFalls patch #149 (comment)
Region Revive Lake Rumare + UL ImperialIsle patch #149 (comment)
Rise Of A Samurai + UL Snowdale patch #149 (comment)
Roads Of Cyrodiil + Unique Landscapes patches #149 (comment)
Rustle House + UL LushWoodlands patch #149 (comment)
Seawatch Abode + UL LostCoast patch #149 (comment)
Sentient WeaponII + UL AncientYews patch #149 (comment)
Shezries Towns + Unique Landscapes patches #149 (comment)
Shipwreck Home + UL LostCoast patch #149 (comment)
Shivering Store + UL BravilBarrowfields patch #149 (comment)
SideSailing Ships + UL CliffsOfAnvil patch #149 (comment)
Silverfish Falls + UL SilverfishRiverValley patch #149 (comment)
Skingrad Market + UL LostCoast patch #149 (comment)
Skyrim Temple + Unique Landscapes patches #149 (comment)
Smoke Town + Unique Landscapes patches #149 (comment)
SnowLine Lodge + UL Snowdale patch #149 (comment)
Snowy Road To Bruma + Unique Landscapes patches #149 (comment)
Spooky House Shadowvale Manor + UL BlackwoodForest patch #149 (comment)
Sutch Reborn + Unique Landscapes patches #149 (comment)
Sutch Village + UL TheLostCoast patch #149 (comment)
Tales From Elsweyr + UL BravilBarrowfields patch #149 (comment)
Talos Bridge Gatehouse + UL ImperialIsle patch #149 (comment)
Tamrielic Lore + Unique Landscapes patches #149 (comment)
Tears Of The Fiend + UL CheydinhalFalls patch #149 (comment)
The Elder Council + UL FallenleafEverglade patch #149 (comment)
The Griffon Fortress + UL EasternPeaks patch #149 (comment)
The Lost Spires + Unique Landscapes patches #149 (comment)
The Necromancer + UL EntiusGorge patch #149 (comment)
The Order of Nibenay + UL Chorrol Hinterland patch #149 (comment)
The Well Of Minlorada + Unique Landscapes patches #149 (comment)
Tollingbrook Hollow Home + UL SilverfishRiverValley patch #149 (comment)
Tona Simple Dress Armor + UL BravilBarrowfields patch #149 (comment)
Town Of Alnwick Village + UL AspenWood patch #149 (comment)
TreasureMapsCaptusDemus + UL RollingHills patch #149 (comment)
TWMP Skyrim Improved + UL JerallGlacier patch #149 (comment)
Unholy Cathedral + UL BlackwoodForest patch #149 (comment)
Valley View Estate + UL RiverEthe patch #149 (comment)
Village Of Lily + UL xulPatch_AYAC patch #149 (comment)
Villages + UL CheydinhalFalls patch #149 (comment)
Waalx Animals & Creatures + Unique Landscapes patches #149 (comment)
Waldnirs Woods + UL AncientRedwoods patch #149 (comment)
Weynon Alive + UL ChorrolHinterland patch #149 (comment)
Weynon Retreat + UL ChorrolHinterland patch #149 (comment)
White Rose Lodge + UL Snowdale patch #149 (comment)
Windspear Tower + UL StendarrValley patch #149 (comment)
Wolfs Borough + UL AncientRedwoods patch #149 (comment)
Zedar + UL AncientYews patch #149 (comment)
Zork + UL AncientYews patch #149 (comment)
ZSkeleton Horse + UL AncientYews patch #149 (comment)
FGQ-SnowyRoad-UL Patch #149 (comment)
Jerall Mountains Compendium #149 (comment)
Legion Occupied Forts-Silverfish River Valley Patch #149 (comment)
Maple Cottage-Imperial Isle Patch #149 (comment)
MTC Thieves Grotto-Cliffs Of Anvil Patch #149 (comment)
OblivionUncut-AncientYews Patch #149 (comment)
TWMPBlackMarsh-TheEasternPeaks patch #149 (comment)
Waterlily Cottage-Ancient Yews Patch #149 (comment)
Unique Landscapes.esp
Sort after:
0WeynonPrioryAlive.esp
00SnowyRoadToBruma.esp
01_Helms_Deep.esp
02_Helms_Deep.esp
03_Helms_Deep.esp
300_Akaviri_Stronghold.esp
aaaWindSpear.esp
Alnwick.esp
AltVillageStart.esp
Amen'thalas Well House.esp
Ancient Dwemer Ruin.esp
AncientSource.esp
AncientTowers.esp
Apachii_Heroes_Store.esp
AR.esp
Arren.esp
Artifacts.esp
Atah wizard home - eng.esp
Bandit Hideouts.esp
BeldaElysium.esp
Better daedric shrines full.esp
Better daedric shrines Meridia.esp
Better daedric shrines Vaermina.esp
BeyondCyrodiil-Camps.esp
Black Marsh Hall.esp
Blackrock Mountain-4489.esp
Blackscar Citadel.esp
Blood&Mud.esp
Blood Raven.esp
BravilBridgeCottage.esp
Bravil Docks.esp
Cardac.esp
Castle Eltz.esp
Castle Ravenpride.esp
Castle_Veyond.esp
CDM-Necromancy.esp
ChorrolPlateau.esp
ClearwaterFarms.esp
Comp_Cecilia.esp
CountryHome.esp
CurseOfHircine.esp
CV - Castle Dracula.esp
Cybiades.esp
Daedric Shrine Ruins.esp
DarkBrotherhoodChronicles.esp
DBC.esp
(DC) County Sutch - New Haven.esp
(DC) County Sutch - Owls Cove.esp
(DC) Sutch Reborn.esp
DibellaTempleWillowLakeVillagev1.esp
DoTheUnderdark.esp
Dschinni.esp
Dwarven Mines.esp
Dwemer Ruins.esp
EaglesRest.esp
EastbrinkBasic.esp
EiAmod.esp
ElsweyrAnequina.esp
English Billsburg_Rens_Hair.esp
FB_Dark_Crusader_2_FHQ.esp
Feldscar.esp
FF_WaldnirsWoods.esp
Fighters Guild Quests.esp
FishermansCottage.esp
Forgotten Tomb.esp
Fort Ferrion.esp
Francesco's More Wilderness Life.esp
FuseSnailRacing.esp
Gaelendryl.esp
Gift of Kynareth.esp
Gilgaliad.esp
GoblinwatchKeep.esp
goldenarrowarcheryshop.esp
goldenarrowarcheryshopfixedprices.esp
GoldenCrest.esp
Griffon Fortress 0.3.esp
Griffon Fortress 7.2.esp
GTAesgaard.esp
GTAesgaard_2.esp
GuardsofCyrodiilRedux.esp
HammerfellBorders.esp
Haunted_House_v1.5.esp
HeartOftheDead.esp
HentaiLovelyHouse.esp
HentaiMania2.esp
HESU DiveRock.esp
HESU GreatForestGorge.esp
HESU GnollMountain.esp
HESU HellLands.esp
HESU KoyoTown.esp
HESU PoisonSwamp.esp
HESU SkyrimTemple.esp
HESU SmokeTown.esp
HESU WolfsBorough.esp
HoarfrostCastle.esp
House On The Bluff .V2.esp
HTBSpookyHouse.esp
Imperial City Suburbs.esp
ImperialManor.esp
Improved Imperial Infrastructure.esp
Ivellon.esp
Jobs Patch.esp
JolardHome.esp
Kragenir's Death Quest.esp
Kriegerburg.esp
Kvatch Rebuilt.esp
LanternMonastery.esp
Legion-occupied Forts.esp
LegionOutposts.esp
LE_GrowPlants.esp
LetThePeopleDrink.esp
LevelerCheat.esp
LittleSparrowInn.esp
LostSwordOfTheAylied.esp
MadMagesTower.esp
MadMagesTowerBASIC.esp
MannimarcoComplete.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mimics!.esp
Minotaur Encampments.esp
MTCExpandedVillages.esp
MTCRiverShackv1.2.esp
MTCThievesGrottoV4.1.esp
My Island Palace.esp
mythsandlegends.esp
NBB.esp
NNWAREAyleidDungeons_Series1EV.esp
Oblivion Collectible Cards.esp
Oblivion Uncut.esp
OrangeInn.esp
OrangeInnCOBL.esp
Oranstad.esp
Orden des Drachen.esp
OREChristmasMod.esp
Oscuro's_Oblivion_Overhaul.esp
OWC-NewDimension.esp
Pine Lodge.esp
Pine Lodge ver2.esp
PinePeakLodge.esp
PlayerHomeNaheema.esp
Quelldorf 1.5.esp
Quelldorf ohne Schiff1.5.esp
RealSwords - Nord LO.esp
RealSwords - Nord LO-SI.esp
RealSwords - Nord LO-NPC.esp
RealSwords - Nord LO-NPC SI.esp
RealSwords - Nord HI.esp
RealSwords - Nord HI-SI.esp
RealSwords - Nord HI-NPC.esp
RealSwords - Nord HI-NPC SI.esp
Reaper's The Dark Tower.esp
Reaper's The Necromancer's Tower.esp
Reaper's Waterfront.esp
ReclaimSancreTor.esp
RedcourtCastle v1_25.esp
RedcourtCastleFREE v1_25.esp
Region Revive - Lake Rumare.esp
Rise Of A Samurai.esp
Roads of Cyrodiil.esp
Rustle House.esp
Seawatch Abode.esp
SentientWeapon.esp
ShezriesTownsMaster.esp
Shipwreck Home.esp
Side's Sailing Ships.esp
SilverfishFalls.esp
Skingrad Market 1.0.esp
Skingrad Market - MoC 1.0.esp
Snow Line Lodge.esp
SoT_TheOrderofNibenay.esp
SSS_1.0.esp
Tales from Elsweyr Anequina.esp
TalosBridgeGateHouse.esp
The Black Cat Jewelry Store - Daedric Statues.esp
TheElderCouncil.esp
The Lost Spires.esp
TheNecromancer.esp
TheWellOfMinlorada.esp
TinyHouse.esp
tollingbrookhollowhome.esp
tona_simple_dress-armor_ver3.esp
TOTF.esp
treasure maps captus demus.esp
TWMP_BlackMarsh.esp
TWMP_SkyrimImproved.esp
TWMP_Locations.esp
Unholy Cathedral.esp
Valley_View_Estate.esp
Villages1.1.esp
Village of Lily 2.0.esp
WaterlilyCottage1.esp
WeynonRetreat.esp
WhiteRoseLodgev2.0.esp
Wine Overhaul.esp
Wine Overhaul Better Cities Patch.esp
Zedar.esp
Zork.esp
Z's Skeleton Horse.esp
Sort before:
Better Cities ANVIL.esp
Better Cities BRAVIL.esp
Better Cities BRUMA.esp
Better Cities CHEYDINHAL.esp
Better Cities CHORROL.esp
Better Cities LEYAWIIN.esp
Better Cities SKINGRAD.esp
Better Cities Full.esp
bgIntegrationEV.esp
bgIntegrationIntegratedEV.esp
Castle_Seaview.esp
Colourwheels Sexy Tavern HGEC.esp
Duke Patricks - Fortress of Fear.esp
Hero's Retreat v1.2.esp
ImpeREAL Empire - Unique Forts.esp
Millstone_Farm.esp
Millstone_Farm_COBL.esp
Open Cities Classic.esp
Open Cities Outer Districts.esp
Open Cities Reborn.esp
Sutch Village.esp
xulAncientRedwoods.esp
Sort after:
DarkBrotherhoodChronicles.esp
FF_WaldnirsWoods.esp
Haunted_House_v1.5.esp
HESU WolfsBorough.esp
Minotaur Encampments.esp
MTCExpandedVillages.esp
Oranstad.esp
Pine Lodge.esp
Pine Lodge ver2.esp
Roads of Cyrodiil.esp
Sort before:
Millstone_Farm.esp
Millstone_Farm_COBL.esp
Incompatible with:
xulAncientYews.esp
Sort after:
Amen'thalas Well House.esp
Better daedric shrines full.esp
Better daedric shrines Vaermina.esp
Dwarven Mines.esp
FB_Dark_Crusader_2_FHQ.esp
HentaiLovelyHouse.esp
Minotaur Encampments.esp
Oblivion Collectible Cards.esp
Oblivion Uncut.esp
RedcourtCastle v1_25.esp
RedcourtCastleFREE v1_25.esp
SentientWeapon.esp
Village of Lily 2.0.esp
WaterlilyCottage1.esp
Zedar.esp
Zork.esp
Z's Skeleton Horse.esp
Sort before:
Millstone_Farm.esp
Millstone_Farm_COBL.esp
Incompatible with:
xulArriusCreek.esp
Sort after:
xulAncientYews.esp
01_Helms_Deep.esp
02_Helms_Deep.esp
03_Helms_Deep.esp
Amen'thalas Well House.esp
CountryHome.esp
Dschinni.esp
FB_Dark_Crusader_2_FHQ.esp
HeartOftheDead.esp
HESU SmokeTown.esp
Jobs Patch.esp
LostSwordOfTheAylied.esp
OWC-NewDimension.esp
Village of Lily 2.0.esp
Sort before:
Incompatible with:
xulAspenWood.esp
Sort after:
Alnwick.esp
Blackscar Citadel.esp
Cardac.esp
DibellaTempleWillowLakeVillagev1.esp
EiAmod.esp
ShezriesTownsMaster.esp
Sort before:
Incompatible with:
xulBeachesOfCyrodiilLostCoast.esp
Sort after:
300_Akaviri_Stronghold.esp
AR.esp
Cybiades.esp
(DC) County Sutch - Owls Cove.esp
(DC) Sutch Reborn.esp
Dwarven Mines.esp
EaglesRest.esp
FishermansCottage.esp
Forgotten Tomb.esp
HammerfellBorders.esp
HentaiMania2.esp
House On The Bluff .V2.esp
Kragenir's Death Quest.esp
My Island Palace.esp
Seawatch Abode.esp
Shipwreck Home.esp
Skingrad Market 1.0.esp
Skingrad Market - MoC 1.0.esp
Sort before:
Castle_Seaview.esp
Sutch Village.esp
Incompatible with:
xulBlackwoodForest.esp
Sort after:
HESU PoisonSwamp.esp
HTBSpookyHouse.esp
LegionOutposts.esp
Unholy Cathedral.esp
Sort before:
Open Cities Reborn.esp
Incompatible with:
xulBravilBarrowfields.esp
Sort after:
Blood&Mud.esp
BravilBridgeCottage.esp
Bravil Docks.esp
Castle_Veyond.esp
EiAmod.esp
GoldenCrest.esp
MTCRiverShackv1.2.esp
NBB.esp
Quelldorf 1.5.esp
Quelldorf ohne Schiff1.5.esp
Reaper's The Dark Tower.esp
SSS_1.0.esp
Tales from Elsweyr Anequina.esp
tona_simple_dress-armor_ver3.esp
Sort before:
Better Cities BRAVIL.esp
Better Cities Full.esp
Incompatible with:
xulBrenaRiverRavine.esp
Sort after:
BeyondCyrodiil-Camps.esp
Daedric Shrine Ruins.esp
Gaelendryl.esp
Gilgaliad.esp
Sort before:
Incompatible with:
xulCheydinhalFalls.esp
Sort after:
Blood&Mud.esp
Castle Ravenpride.esp
Comp_Cecilia.esp
DBC.esp
EiAmod.esp
Gift of Kynareth.esp
Ivellon.esp
Kvatch Rebuilt.esp
Oblivion Collectible Cards.esp
ReclaimSancreTor.esp
TOTF.esp
Villages1.1.esp
Sort before:
Better Cities CHEYDINHAL.esp
Better Cities Full.esp
Open Cities Classic.esp
Open Cities Reborn.esp
Incompatible with:
xulChorrolHinterland.esp
Sort after:
0WeynonPrioryAlive.esp
AltVillageStart.esp
AncientSource.esp
Blood Raven.esp
ChorrolPlateau.esp
LE_GrowPlants.esp
Oblivion Uncut.esp
SoT_TheOrderofNibenay.esp
WeynonRetreat.esp
Sort before:
Open Cities Classic.esp
Open Cities Reborn.esp
Incompatible with:
xulChorrolHinterland-BC6.esp
Better Cities CHORROL.esp
Use xulChorrolHinterland-BC6.esp
instead.
Better Cities Full.esp
Use xulChorrolHinterland-BC6.esp
instead.
xulChorrolHinterland-BC6.esp
Sort after:
Sort before:
Incompatible with:
xulChorrolHinterland.esp
xulCliffsOfAnvil.esp
Sort after:
Artifacts.esp
Kragenir's Death Quest.esp
MannimarcoComplete.esp
Mart's Monster Mod - Dungeons of MMM.esp
MTCThievesGrottoV4.1.esp
Oscuro's_Oblivion_Overhaul.esp
Reaper's The Necromancer's Tower.esp
ReclaimSancreTor.esp
Side's Sailing Ships.esp
Sort before:
Incompatible with:
xulCloudtopMountains.esp
Sort after:
English Billsburg_Rens_Hair.esp
GoblinwatchKeep.esp
GoldenCrest.esp
HESU HellLands.esp
Kragenir's Death Quest.esp
Kriegerburg.esp
MadMagesTower.esp
MadMagesTowerBASIC.esp
Mimics!.esp
PinePeakLodge.esp
ReclaimSancreTor.esp
ShezriesTownsMaster.esp
Sort before:
Incompatible with:
xulColovianHighlands_EV.esp
Sort after:
Dwarven Mines.esp
EiAmod.esp
English Billsburg_Rens_Hair.esp
HammerfellBorders.esp
MTCThievesGrottoV4.1.esp
OWC-NewDimension.esp
TheWellOfMinlorada.esp
Sort before:
Incompatible with:
xuldarkforest.esp
Sort after:
The Lost Spires.esp
Sort before:
Incompatible with:
xulEntiusGorge.esp
Sort after:
Arren.esp
DibellaTempleWillowLakeVillagev1.esp
Oblivion Uncut.esp
TheNecromancer.esp
Sort before:
Incompatible with:
xulFallenleafEverglade.esp
Sort after:
ElsweyrAnequina.esp
TheElderCouncil.esp
The Lost Spires.esp
Sort before:
Incompatible with:
xulImperialIsle.esp
Sort after:
LevelerCheat.esp
PlayerHomeNaheema.esp
FuseSnailRacing.esp
Imperial City Suburbs.esp
ImperialManor.esp
Reaper's Waterfront.esp
Region Revive - Lake Rumare.esp
Roads of Cyrodiil.esp
TalosBridgeGateHouse.esp
TinyHouse.esp
Sort before:
Colourwheels Sexy Tavern HGEC.esp
Open Cities Outer Districts.esp
Incompatible with:
xulJerallGlacier.esp
Sort after:
00SnowyRoadToBruma.esp
Ancient Dwemer Ruin.esp
Artifacts.esp
Blackrock Mountain-4489.esp
CurseOfHircine.esp
Fighters Guild Quests.esp
Fort Ferrion.esp
GTAesgaard.esp
HESU DiveRock.esp
HESU SkyrimTemple.esp
HESU SmokeTown.esp
JolardHome.esp
NNWAREAyleidDungeons_Series1EV.esp
Orden des Drachen.esp
Oscuro's_Oblivion_Overhaul.esp
TWMP_SkyrimImproved.esp
TWMP_Locations.esp
Sort before:
Incompatible with:
xulLushWoodlands.esp
Sort after:
xulChorrolHinterland.esp
AltVillageStart.esp
Blood Raven.esp
ClearwaterFarms.esp
DarkBrotherhoodChronicles.esp
DoTheUnderdark.esp
Hero's Retreat v1.2.esp
HESU GnollMountain.esp
HESU GreatForestGorge.esp
HESU KoyoTown.esp
HoarfrostCastle.esp
OrangeInn.esp
OrangeInnCOBL.esp
Rustle House.esp
TheWellOfMinlorada.esp
Sort before:
Better Cities CHORROL.esp
Better Cities Full.esp
Incompatible with:
xulPantherRiver.esp
Sort after:
Blood&Mud.esp
Sort before:
Better Cities BRAVIL.esp
Better Cities Full.esp
Incompatible with:
xulPatch_AY_AC.esp
Sort after:
Sort before:
Incompatible with:
xulRiverEthe.esp
Sort after:
Better daedric shrines full.esp
Better daedric shrines Meridia.esp
Black Marsh Hall.esp
ChorrolPlateau.esp
Minotaur Encampments.esp
Valley_View_Estate.esp
Wine Overhaul.esp
Wine Overhaul Better Cities Patch.esp
Sort before:
Incompatible with:
xulRollingHills_EV.esp
Sort after:
BeldaElysium.esp
CDM-Necromancy.esp
goldenarrowarcheryshop.esp
goldenarrowarcheryshopfixedprices.esp
Kragenir's Death Quest.esp
RedcourtCastle v1_25.esp
RedcourtCastleFREE v1_25.esp
treasure maps captus demus.esp
Sort before:
Incompatible with:
xulSilverfishRiverValley.esp
Sort after:
Bandit Hideouts.esp
EastbrinkBasic.esp
GuardsofCyrodiilRedux.esp
Legion-occupied Forts.esp
SilverfishFalls.esp
The Lost Spires.esp
tollingbrookhollowhome.esp
Sort before:
bgIntegrationEV.esp
bgIntegrationIntegratedEV.esp
ImpeREAL Empire - Unique Forts.esp
Incompatible with:
xulSkingradOutskirts.esp
Sort after:
Oranstad.esp
ReclaimSancreTor.esp
Roads of Cyrodiil.esp
The Black Cat Jewelry Store - Daedric Statues.esp
Sort before:
Better Cities SKINGRAD.esp
Better Cities Full.esp
Open Cities Classic.esp
Open Cities Reborn.esp
Incompatible with:
xulSnowdale.esp
Sort after:
00SnowyRoadToBruma.esp
Apachii_Heroes_Store.esp
CV - Castle Dracula.esp
Feldscar.esp
Fighters Guild Quests.esp
GoldenCrest.esp
GTAesgaard_2.esp
HESU GnollMountain.esp
HESU SkyrimTemple.esp
Improved Imperial Infrastructure.esp
Minotaur Encampments.esp
MTCExpandedVillages.esp
MTCThievesGrottoV4.1.esp
Oblivion Collectible Cards.esp
Orden des Drachen.esp
OREChristmasMod.esp
Oscuro's_Oblivion_Overhaul.esp
RealSwords - Nord LO.esp
RealSwords - Nord LO-SI.esp
RealSwords - Nord LO-NPC.esp
RealSwords - Nord LO-NPC SI.esp
RealSwords - Nord HI.esp
RealSwords - Nord HI-SI.esp
RealSwords - Nord HI-NPC.esp
RealSwords - Nord HI-NPC SI.esp
Rise Of A Samurai.esp
Snow Line Lodge.esp
WhiteRoseLodgev2.0.esp
Sort before:
Better Cities BRUMA.esp
Better Cities Full.esp
Duke Patricks - Fortress of Fear.esp
Incompatible with:
xulStendarrValley.esp
Sort after:
aaaWindSpear.esp
GoblinwatchKeep.esp
LanternMonastery.esp
Sort before:
Incompatible with:
xulTheEasternPeaks.esp
Sort after:
AncientTowers.esp
Atah wizard home - eng.esp
Castle Eltz.esp
Daedric Shrine Ruins.esp
Dwemer Ruins.esp
Griffon Fortress 0.3.esp
Griffon Fortress 7.2.esp
Kragenir's Death Quest.esp
MannimarcoComplete.esp
Minotaur Encampments.esp
MTCThievesGrottoV4.1.esp
mythsandlegends.esp
TWMP_BlackMarsh.esp
Sort before:
bgIntegrationEV.esp
bgIntegrationIntegratedEV.esp
Incompatible with:
xulTheHeath.esp
Sort after:
DarkBrotherhoodChronicles.esp
(DC) County Sutch - New Haven.esp
(DC) Sutch Reborn.esp
Francesco's More Wilderness Life.esp
Sort before:
Incompatible with:
ULE AgainstTheZealotsOfTheNine-JerallGlacier patch.esp
Requires:
xulJerallGlacier.esp
OR Unique Landscapes.esp
ULE Anequina-FallenleafEverglade patch.esp
Requires:
ElsweyrAnequina.esp
xulFallenleafEverglade.esp
OR Unique Landscapes.esp
ULE ApachiiHeroesStore-Snowdale patch.esp
Requires:
Apachii_Heroes_Store.esp
xulSnowdale.esp
OR Unique Landscapes.esp
ULE Arren-EntiusGorge patch.esp
Requires:
xulEntiusGorge.esp
OR Unique Landscapes.esp
ULE AyleidRuinsExpanded-JerallGlacier patch.esp
Requires:
xulJerallGlacier.esp
OR Unique Landscapes.esp
ULE BanditHideouts-SilverfishRiverValley patch.esp
Requires:
xulSilverfishRiverValley.esp
OR Unique Landscapes.esp
ULE BetterCitiesBravil-PantherRiver patch.esp
Requires:
xulSilverfishRiverValley.esp
OR Unique Landscapes.esp
Better Cities BRAVIL.esp
OR Better Cities Full.esp
ULE Billsburg-CloudtopMountains patch.esp
Requires:
xulCloudtopMountains.esp
ULE Billsburg-ColovianHighlands patch.esp
Requires:
English Billsburg_Rens_Hair.esp
xulColovianHighlands_EV.esp
ULE Billsburg-UniqueLandscapes merged patch.esp
Requires:
xulColovianHighlands_EV.esp
and xulCloudtopMountains.esp
OR Unique Landscapes.esp
ULE Blood&Mud-BravilBarrowfields patch.esp
Requires:
Blood&Mud.esp
xulBravilBarrowfields.esp
ULE Blood&Mud-CheydinhalFalls patch.esp
Requires:
xulCheydinhalFalls.esp
ULE Blood&Mud-PantherRiver patch.esp
Requires:
Blood&Mud.esp
xulPantherRiver.esp
ULE Blood&Mud-UniqueLandscapes merged patch.esp
Requires:
xulBravilBarrowfields.esp
and xulCheydinhalFalls.esp
and xulPantherRiver.esp
OR Unique Landscapes.esp
ULE CDMNecromancy-RollingHills patch.esp
Requires:
xulRollingHills_EV.esp
OR Unique Landscapes.esp
ULE ChorrolPlateau-ChorrolHinterland patch.esp
Requires:
xulChorrolHinterland.esp
ULE ChorrolPlateau-RiverEthe patch.esp
Requires:
ChorrolPlateau.esp
xulRiverEthe.esp
ULE ChorrolPlateau-UniqueLandscapes merged patch.esp
Requires:
xulChorrolHinterland.esp
and xulChorrolHinterland.esp
OR Unique Landscapes.esp
ULE Clearwater-LushWoodlands patch.esp
Requires:
ClearwaterFarms.esp
xulLushWoodlands.esp
OR Unique Landscapes.esp
ULE CountryHome-ArriusCreek patch.esp
Requires:
ClearwaterFarms.esp
xulArriusCreek.esp
OR Unique Landscapes.esp
ULE CurseofHircine-JerallGlacier patch.esp
Requires:
xulJerallGlacier.esp
OR Unique Landscapes.esp
ULE DarkBrotherhoodCemetery-CheydinhalFalls patch.esp
Requires:
xulCheydinhalFalls.esp
OR Unique Landscapes.esp
ULE DarkBrotherhoodChronicles-TheHeath patch.esp
Requires:
xulTheHeath.esp
OR Unique Landscapes.esp
ULE DiveRock-JerallGlacier patch.esp
Requires:
xulJerallGlacier.esp
OR Unique Landscapes.esp
ULE Dschinni-ArriusCreek patch.esp
Requires:
xulArriusCreek.esp
OR Unique Landscapes.esp
ULE DungeonsOfIvellon-CheydinhalFalls patch.esp
Requires:
xulCheydinhalFalls.esp
OR Unique Landscapes.esp
ULE DwarvenMines-AncientYews patch.esp
Requires:
Dwarven Mines.esp
xulAncientYews.esp
OR Unique Landscapes.esp
ULE DwarvenMines-ColovianHighlands patch.esp
Requires:
xulColovianHighlands_EV.esp
OR Unique Landscapes.esp
ULE DwarvenMines-LostCoast patch.esp
Requires:
xulBeachesOfCyrodiilLostCoast.esp
OR Unique Landscapes.esp
ULE DwarvenMines-UniqueLandscapes merged patch.esp
Requires:
xulColovianHighlands_EV.esp
& xulBeachesOfCyrodiilLostCoast.esp
& xulAncientYews.esp
OR Unique Landscapes.esp
ULE EtInArkay-CheydinhalFalls patch.esp
Requires:
xulCheydinhalFalls.esp
OR Unique Landscapes.esp
ULE EtInArkay-ColovianHighlands patch.esp
Requires:
xulColovianHighlands_EV.esp
OR Unique Landscapes.esp
ULE FBDarkCrusader2-xulPatch_AY_AC patch.esp
Requires:
xulAncientYews.esp
& xulArriusCreek.esp
OR Unique Landscapes.esp
Sort after:
xulPatch_AY_AC.esp
ULE FightersGuildQuests-Snowdale patch.esp
Requires:
Fighters Guild Quests.esp
xulSnowdale.esp
OR Unique Landscapes.esp
ULE FightersGuildQuests-SnowyRoad-ULCombo Patch.esp
Requires:
Fighters Guild Quests.esp
xulSnowdale.esp
& xulJerallGlacier.esp
OR Unique Landscapes.esp
ULE FishermansCottage-LostCoast patch.esp
Requires:
xulBeachesOfCyrodiilLostCoast.esp
OR Unique Landscapes.esp
ULE FiveLanterns-StendarrValley patch.esp
Requires:
LanternMonastery.esp
xulStendarrValley.esp
OR Unique Landscapes.esp
ULE ForgottenTomb-LostCoast patch.esp
Requires:
xulBeachesOfCyrodiilLostCoast.esp
OR Unique Landscapes.esp
ULE FranMWL-TheHeath patch.esp
Requires:
xulTheHeath.esp
OR Unique Landscapes.esp
ULE GiftOfKynareth-CheydinhalFalls patch.esp
Requires:
Gift of Kynareth.esp
xulCheydinhalFalls.esp
OR Unique Landscapes.esp
ULE GoblinwatchKeep-CloudtopMountains patch.esp
Requires:
GoblinwatchKeep.esp
xulCloudtopMountains.esp
OR Unique Landscapes.esp
ULE GoldenArrowArcheryShop-RollingHills patch.esp
Requires:
goldenarrowarcheryshop.esp
OR goldenarrowarcheryshopfixedprices.esp
xulRollingHills_EV.esp
OR Unique Landscapes.esp
ULE GoldenCrest-BravilBarrowfields patch.esp
Requires:
xulBravilBarrowfields.esp
OR Unique Landscapes.esp
ULE GoldenCrest-CloudtopMountains patch.esp
Requires:
xulCloudtopMountains.esp
OR Unique Landscapes.esp
ULE GoldenCrest-Snowdale patch.esp
Requires:
xulSnowdale.esp
OR Unique Landscapes.esp
ULE GoldenCrest-UniqueLandscapes merged patch.esp
Requires:
xulBravilBarrowfields.esp
& xulCloudtopMountains.esp
& xulSnowdale.esp
OR Unique Landscapes.esp
ULE GrowPlants-ChorrolHinterland patch.esp
Requires:
xulChorrolHinterland.esp
OR Unique Landscapes.esp
ULE GuardsOfCyrodiilRedux-SilverfishRiverValley patch.esp
Requires:
xulSilverfishRiverValley.esp
OR Unique Landscapes.esp
ULE HellLands-CloudtopMountains patch.esp
Requires:
xulCloudtopMountains.esp
OR Unique Landscapes.esp
ULE HellLands-PinePeak-CloudtopMountains patch.esp
Requires:
xulCloudtopMountains.esp
OR Unique Landscapes.esp
ULE IntegrationTheStrandedLight-SilverfishRiverValley patch.esp
Requires:
xulSilverfishRiverValley.esp
OR Unique Landscapes.esp
bgIntegrationEV.esp
OR bgIntegrationIntegratedEV.esp
ULE JMC - Layer 1.esp
Requires:
ULE JMC - Layer 1b.esp
Requires:
ULE JMC - Layer 1b+2.esp
Requires:
ULE JMC - Layer 4a.esp
Requires:
ULE JMC - Layer 4b.esp
Requires:
ULE KragenirsDeathQuest-CliffsOfAnvil patch.esp
Requires:
xulCliffsOfAnvil.esp
ULE KragenirsDeathQuest-CloudtopMountains patch.esp
Requires:
Kragenir's Death Quest.esp
xulCloudtopMountains.esp
ULE KragenirsDeathQuest-EasternPeaks patch.esp
Requires:
xulTheEasternPeaks.esp
ULE KragenirsDeathQuest-LostCoast patch.esp
Requires:
xulBeachesOfCyrodiilLostCoast.esp
ULE KragenirsDeathQuest-RollingHills patch.esp
Requires:
xulRollingHills_EV.esp
ULE KragenirsDeathQuest-UniqueLandscapes merged patch.esp
Requires:
xulBeachesOfCyrodiilLostCoast.esp
& xulCloudtopMountains.esp
& xulRollingHills_EV.esp
& xulCliffsOfAnvil.esp
& xulTheEasternPeaks.esp
OR Unique Landscapes.esp
ULE KvatchRebuilt-CheydinhalFalls patch.esp
Requires:
xulCheydinhalFalls.esp
OR Unique Landscapes.esp
ULE LevelerCheat-ImperialIsle patch.esp
Requires:
LevelerCheat.esp
xulImperialIsle.esp
OR Unique Landscapes.esp
ULE LostSpires-DarkForest patch.esp
Requires:
The Lost Spires.esp
xuldarkforest.esp
OR Unique Landscapes.esp
ULE LostSpires-FallenleafEverglade patch.esp
Requires:
The Lost Spires.esp
xulFallenleafEverglade.esp
OR Unique Landscapes.esp
ULE LostSpires-SilverfishRiverValley patch.esp
Requires:
xulSilverfishRiverValley.esp
OR Unique Landscapes.esp
ULE LostSpires-UniqueLandscapes merged patch.esp
Requires:
xuldarkforest.esp
& xulFallenleafEverglade.esp
& xulSilverfishRiverValley.esp
OR Unique Landscapes.esp
ULE LostSwordoftheAyleids-ArriusCreek patch.esp
Requires:
LostSwordOfTheAylied.esp
xulArriusCreek.esp
OR Unique Landscapes.esp
ULE MadMagesTower-CloudtopMountains patch.esp
Requires:
xulCloudtopMountains.esp
OR Unique Landscapes.esp
ULE MadMagesTowerBASIC-CloudtopMountains patch.esp
Requires:
xulCloudtopMountains.esp
OR Unique Landscapes.esp
ULE MannimarcoResurrection-CliffsOfAnvil patch.esp
Requires:
xulCliffsOfAnvil.esp
OR Unique Landscapes.esp
ULE Mimics-CloudtopMountains patch.esp
Requires:
xulCloudtopMountains.esp
OR Unique Landscapes.esp
ULE MMMDungeons-CliffsOfAnvil patch.esp
Requires:
xulCliffsOfAnvil.esp
OR Unique Landscapes.esp
ULE MTCThievesGrotto-CliffsOfAnvil patch.esp
Requires:
MTCThievesGrottoV4.1.esp
xulCliffsofAnvil.esp
OR Unique Landscapes.esp
ULE MTCThievesGrotto-ColovianHighlands patch.esp
Requires:
xulColovianHighlands_EV.esp
OR Unique Landscapes.esp
ULE MythsAndLegends2-EasternPeaks patch.esp
Requires:
xulTheEasternPeaks.esp
OR Unique Landscapes.esp
ULE NewHaven-TheHeath patch.esp
Requires:
(DC) County Sutch - New Haven.esp
xulTheHeath.esp
OR Unique Landscapes.esp
ULE OblivionCollectibleCards-AncientYews patch.esp
Requires:
xulAncientYews.esp
OR Unique Landscapes.esp
ULE OblivionCollectibleCards-CheydinhalFalls patch.esp
Requires:
xulAncientYews.esp
OR Unique Landscapes.esp
ULE OblivionJobs-ArriusCreek patch.esp
Requires:
xulCheydinhalFalls.esp
OR Unique Landscapes.esp
ULE OblivionUncut-ChorrolHinterland patch.esp
Requires:
xulChorrolHinterland.esp
OR Unique Landscapes.esp
ULE OblivionUncut-ChorrolHinterland BC6 patch.esp
Requires:
Better Cities Full.esp
OR Better Cities Chorrol.esp
xulChorrolHinterland-BC6.esp
ULE OpenCitiesClassic-ChorrolHinterland patch.esp
Requires:
Open Cities Classic.esp
xulChorrolHinterland.esp
OR Unique Landscapes.esp
ULE OpenCitiesClassic-SkingradOutskirts patch.esp
Requires:
xulSkingradOutskirts.esp
OR Unique Landscapes.esp
ULE OrangeMaple-LushWoodlands patch.esp
Requires:
OrangeInn.esp
OR OrangeInnCOBL.esp
xulLushWoodlands.esp
OR Unique Landscapes.esp
ULE OrangeMaple-Clearwater-LushWoodlands patch.esp
Requires:
xulLushWoodlands.esp
OR Unique Landscapes.esp
ULE OrangeMapleCobl-Clearwater-LushWoodlands patch.esp
Requires:
xulLushWoodlands.esp
OR Unique Landscapes.esp
ULE Oranstad-SkingradOutskirts patch.esp
Requires:
Oranstad.esp
xulSkingradOutskirts.esp
OR Unique Landscapes.esp
ULE OscurosOblivionOverhaul-JerallGlacier patch.esp
Requires:
xulJerallGlacier.esp
ULE RealSwordsNord-Snowdale patch.esp
Requires:
RealSwords - Nord LO.esp
OR RealSwords - Nord LO-SI.esp
OR RealSwords - Nord LO-NPC.esp
OR RealSwords - Nord LO-NPC SI.esp
OR RealSwords - Nord HI.esp
OR RealSwords - Nord HI-SI.esp
OR RealSwords - Nord HI-NPC.esp
OR RealSwords - Nord HI-NPC SI.esp
xulSnowdale.esp
OR Unique Landscapes.esp
ULE ReapersWaterfront-ImperialIsle patch.esp
Requires:
Reaper's Waterfront.esp
xulImperialIsle.esp
OR Unique Landscapes.esp
ULE ReclaimingSancreTor-SkingradOutskirts patch.esp
Requires:
ReclaimSancreTor.esp
xulSkingradOutskirts.esp
ULE RedcourtCastle-AncientYews patch.esp
Requires:
RedcourtCastle v1_25.esp
OR RedcourtCastleFREE v1_25.esp
xulAncientYews.esp
ULE RedcourtCastle-RollingHills patch.esp
Requires:
RedcourtCastle v1_25.esp
OR RedcourtCastleFREE v1_25.esp
xulRollingHills_EV.esp
ULE RedcourtCastle-UniqueLandscapes merged patch.esp
Requires:
RedcourtCastle v1_25.esp
OR RedcourtCastleFREE v1_25.esp
xulAncientYews.esp
& xulRollingHills_EV.esp
OR Unique Landscapes.esp
ULE RedHeadedGang-CheydinhalFalls patch.esp
Requires:
xulCheydinhalFalls.esp
OR Unique Landscapes.esp
ULE RiseOfASamurai-Snowdale patch.esp
Requires:
xulSnowdale.esp
OR Unique Landscapes.esp
ULE ROC+RST+Skingrad Outskirts.esp
Requires:
ReclaimSancreTor.esp
xulSkingradOutskirts.esp
OR Unique Landscapes.esp
ULE RustleHouse-LushWoodlands patch.esp
Requires:
xulLushWoodlands.esp
OR Unique Landscapes.esp
ULE SeawatchAbode-LostCoast patch.esp
Requires:
xulBeachesOfCyrodiilLostCoast.esp
OR Unique Landscapes.esp
ULE SentientWeaponII-AncientYews patch.esp
Requires:
xulAncientYews.esp
OR Unique Landscapes.esp
ULE ShipwreckHome-LostCoast patch.esp
Requires:
xulBeachesOfCyrodiilLostCoast.esp
OR Unique Landscapes.esp
ULE SideSailingShips-CliffsOfAnvil patch.esp
Requires:
xulCliffsOfAnvil.esp
OR Unique Landscapes.esp
ULE SkingradMarket-LostCoast patch.esp
Requires:
xulBeachesOfCyrodiilLostCoast.esp
OR Unique Landscapes.esp
ULE SkingradMarketMoC-LostCoast patch.esp
Requires:
xulBeachesOfCyrodiilLostCoast.esp
OR Unique Landscapes.esp
ULE SkyrimTemple-Snowdale patch.esp
Requires:
HESU SkyrimTemple.esp
xulSnowdale.esp
ULE SnowyRoad-JerallGlacier patch.esp
Requires:
xulJerallGlacier.esp
ULE SnowyRoad-Snowdale patch.esp
Requires:
xulSnowdale.esp
ULE SnowyRoad-ULCombo patch.esp
Requires:
xulSnowdale.esp
& xulJerallGlacier.esp
OR
Unique Landscapes.esp
ULE SutchReborn-TheHeath patch.esp
Requires:
(DC) Sutch Reborn.esp
xulTheHeath.esp
OR Unique Landscapes.esp
ULE TamrielicLore-CliffsOfAnvil patch.esp
Requires:
xulCliffsOfAnvil.esp
OR Unique Landscapes.esp
ULE TamrielicLore-JerallGlacier patch.esp
Requires:
xulJerallGlacier.esp
OR Unique Landscapes.esp
ULE TearsOfTheFiend-CheydinhalFalls patch.esp
Requires:
xulCheydinhalFalls.esp
OR Unique Landscapes.esp
ULE TheElderCouncil-FallenleafEverglade patch.esp
Requires:
xulFallenleafEverglade.esp
OR Unique Landscapes.esp
ULE TheNecromancer-EntiusGorge patch.esp
Requires:
XulEntiusGorge.esp
OR Unique Landscapes.esp
ULE TheWellOfMinlorada-ColovianHighlands patch.esp
Requires:
xulColovianHighlands_EV.esp
OR Unique Landscapes.esp
ULE TheWellOfMinlorada-LushWoodlands patch.esp
Requires:
xulLushWoodlands.esp
OR Unique Landscapes.esp
ULE TollingbrookHollowHome-SilverfishRiverValley patch.esp
Requires:
tollingbrookhollowhome.esp
xulSilverfishRiverValley.esp
OR Unique Landscapes.esp
ULE TonaSimpleDressArmor-BravilBarrowfields patch.esp
Requires:
xulBravilBarrowfields.esp
OR Unique Landscapes.esp
ULE TreasureMapsCaptusDemus-RollingHills patch.esp
Requires:
xulRollingHills_EV.esp
OR Unique Landscapes.esp
ULE UnholyCathedral-BlackwoodForest patch.esp
Requires:
Unholy Cathedral.esp
xulBlackwoodForest.esp
OR Unique Landscapes.esp
ULE ValleyViewEstate-RiverEthe patch.esp
Requires:
xulRiverEthe.esp
OR Unique Landscapes.esp
ULE VillageOfLily-xulPatch_AY_AC patch.esp
Requires:
xulPatch_AY_AC.esp
OR Unique Landscapes.esp
ULE WAC-ChorrolHinterland patch.esp
Requires:
xulChorrolHinterland.esp
OR Unique Landscapes.esp
ULE WAC-DarkForest patch.esp
Requires:
xuldarkforest.esp
OR Unique Landscapes.esp
ULE WaldnirsWoods-AncientRedwoods patch.esp
Requires:
xulAncientRedwoods.esp
OR Unique Landscapes.esp
ULE WineOverhaul-RiverEthe patch.esp
Requires:
xulRiverEthe.esp
OR Unique Landscapes.esp
ULE WineOverhaulBC-RiverEthe patch.esp
Requires:
xulRiverEthe.esp
OR Unique Landscapes.esp
ULE Zedar-AncientYews patch.esp
Requires:
Zedar.esp
xulAncientYews.esp
OR Unique Landscapes.esp
ULE Zork-AncientYews patch.esp
Requires:
Zork.esp
xulAncientYews.esp
OR Unique Landscapes.esp
ULE ZSkeletonHorse-AncientYews patch.esp
Requires:
Z's Skeleton Horse.esp
xulAncientYews.esp
OR Unique Landscapes.esp
ULM Amen'thalasWellHouse-UniqueLandscapes patch.esp
Requires:
Amen'thalas Well House.esp
ULM Atahnoral-EasternPeaks patch.esp
Requires:
Atah wizard home - eng.esp
ULM BergDesKrieger-CloudtopMountains patch.esp
Requires:
Kriegerburg.esp
ULM BetterCities-UniqueLandscapes merged patch.esp
Requires:
Better Cities BRAVIL.esp
&
Better Cities BRUMA.esp
&
Better Cities CHEYDINHAL.esp
&
Better Cities SKINGRAD.esp
OR
Better Cities Full.esp
ULM BetterCitiesBravil-BravilBarrowfields patch.esp
Requires:
Better Cities BRAVIL.esp
OR Better Cities Full.esp`
ULM BetterCitiesBruma-Snowdale patch.esp
Requires:
Better Cities BRUMA.esp
OR Better Cities Full.esp`
ULM BetterCitiesCheydinhal-CheydinhalFalls patch.esp
Requires:
Better Cities CHEYDINHAL.esp
OR Better Cities Full.esp`
ULM BetterCitiesSkingrad-SkingradOutskirts patch.esp
Requires:
Better Cities SKINGRAD.esp
OR Better Cities Full.esp`
ULM CastleDracula-Snowdale patch.esp
Requires:
CV - Castle Dracula.esp
ULM CastleEltz-EasternPeaks patch.esp
Requires:
Castle Eltz.esp
ULM CountySutchOwlsCove-LostCoast patch.esp
Requires:
(DC) County Sutch - Owls Cove.esp
ULM Cybiades-LostCoast patch.esp
Requires:
Cybiades.esp
ULM DukePatricksFortressOfFear-Snowdale patch.esp
Requires:
Duke Patricks - Fortress of Fear.esp
ULM EaglesRest-LostCoast patch.esp
Requires:
EaglesRest.esp
ULM Eastbrink-SilverfishRiverValley patch.esp
Requires:
EastbrinkBasic.esp
ULM FuseSnailRacing-ImperialIsle patch.esp
Requires:
FuseSnailRacing.esp
ULM GatesToAesgaardEp1-JerallGlacier patch.esp
Requires:
GTAesgaard.esp
ULM GatesToAesgaardEp2-Snowdale patch.esp
Requires:
GTAesgaard_2.esp
ULM GoblinwatchKeep-UniqueLandscapes patch.esp
Requires:
GoblinwatchKeep.esp
ULM GriffonFortress-EasternPeaks patch.esp
Requires:
Griffon Fortress 0.3.esp
OR Griffon Fortress 7.2.esp
ULM Hammerfell-ColovianHighlands patch.esp
Requires:
HammerfellBorders.esp
ULM HentaiLovelyHouse2-AncientYews patch.esp
Requires:
HentaiLovelyHouse.esp
ULM HoarfrostCastle-LushWoodlands patch.esp
Requires:
HoarfrostCastle.esp
ULM ImpeREALForts-SilverfishRiverValley patch.esp
Requires:
ImpeREAL Empire - Unique Forts.esp
ULM LegionOutposts-BlackwoodForest patch.esp
Requires:
LegionOutposts.esp
ULM MOBS-UniqueLandscapes patch.esp
Requires:
ULM OMOBS-UniqueLandscapes patch.esp
Requires:
ULM NicVBetterBeggars-BravilBarrowfields patch.esp
Requires:
NBB.esp
ULM PineLodge-AncientRedwoods patch.esp
Requires:
Pine Lodge.esp
ULM PineLodge2-AncientRedwoods patch.esp
Requires:
Pine Lodge ver2.esp
ULM PlayerHomeNaheema-ImperialIsle patch.esp
Requires:
PlayerHomeNaheema.esp
ULM ReapersTheDarkTower-BravilBarrowfields patch.esp
Requires:
Reaper's The Dark Tower.esp
ULM ShiveringStore-BravilBarrowfields patch.esp
Requires:
SSS_1.0.esp
ULM SnowLineLodge-Snowdale patch.esp
Requires:
Snow Line Lodge.esp
ULM TWMPSkyrimImproved-JerallGlacier patch.esp
Requires:
treasure maps captus demus.esp
ULM WindspearTower-StendarrValley patch.esp
Requires:
aaaWindSpear.esp
ULS Amen'thalasWellHouse-ArriusCreek patch.esp
Requires:
Amen'thalas Well House.esp
ULS Amen'thalasWellHouse-xulPatch_AY_AC patch.esp
Requires:
Amen'thalas Well House.esp
ULS Atahnoral-EasternPeaks patch.esp
Requires:
Atah wizard home - eng.esp
ULS BergDesKrieger-CloudtopMountains patch.esp
Requires:
Kriegerburg.esp
ULS BetterCitiesBravil-BravilBarrowfields patch.esp
Requires:
Better Cities BRAVIL.esp
OR Better Cities Full.esp`
ULS BetterCitiesBruma-Snowdale patch.esp
Requires:
Better Cities BRUMA.esp
OR Better Cities Full.esp`
ULS BetterCitiesCheydinhal-CheydinhalFalls patch.esp
Requires:
Better Cities CHEYDINHAL.esp
OR Better Cities Full.esp`
ULS BetterCitiesSkingrad-SkingradOutskirts patch.esp
Requires:
Better Cities SKINGRAD.esp
OR Better Cities Full.esp`
ULS CastleDracula-Snowdale patch.esp
Requires:
CV - Castle Dracula.esp
ULS CastleEltz-EasternPeaks patch.esp
Requires:
Castle Eltz.esp
ULS CountySutchOwlsCove-LostCoast patch.esp
Requires:
(DC) County Sutch - Owls Cove.esp
ULS Cybiades-LostCoast patch.esp
Requires:
Cybiades.esp
ULS DukePatricksFortressOfFear-Snowdale patch.esp
Requires:
Duke Patricks - Fortress of Fear.esp
ULS EaglesRest-LostCoast patch.esp
Requires:
EaglesRest.esp
ULS Eastbrink-SilverfishRiverValley patch.esp
Requires:
EastbrinkBasic.esp
ULS EtInArkay-BravilBarrowfields patch.esp
Requires:
EiAmod.esp
ULS FuseSnailRacing-ImperialIsle patch.esp
Requires:
FuseSnailRacing.esp
ULS GatesToAesgaardEp1-JerallGlacier patch.esp
Requires:
GTAesgaard.esp
ULS GatesToAesgaardEp2-Snowdale patch.esp
Requires:
GTAesgaard_2.esp
ULS GoblinwatchKeep-StendarrValley patch.esp
Requires:
GoblinwatchKeep.esp
ULS GriffonFortress-EasternPeaks patch.esp
Requires:
Griffon Fortress 0.3.esp
OR Griffon Fortress 7.2.esp
ULS Hammerfell-ColovianHighlands patch.esp
Requires:
HammerfellBorders.esp
ULS HentaiLovelyHouse2-AncientYews patch.esp
Requires:
HentaiLovelyHouse.esp
ULS HentaiMania2-LostCoast patch.esp
Requires:
ULS HoarfrostCastle-LushWoodlands patch.esp
Requires:
HoarfrostCastle.esp
ULS ImpeREALForts-SilverfishRiverValley patch.esp
Requires:
ImpeREAL Empire - Unique Forts.esp
ULS LegionOutposts-BlackwoodForest patch.esp
Requires:
LegionOutposts.esp
ULS Lindum-BetterCitiesChorrol-LushWoodlands patch.esp
Requires:
AltVillageStart.esp
ULS Lindum-BloodRaven-BetterCitiesChorrol-LushWoodlands patch.esp
Requires:
AltVillageStart.esp
ULS Lindum-ChorrolHinterland patch.esp
Requires:
AltVillageStart.esp
ULS MTCThievesGrotto-Snowdale patch.esp
Requires:
MTCThievesGrottoV4.1.esp
ULS NicVBetterBeggars-BravilBarrowfields patch.esp
Requires:
NBB.esp
ULS OrdenDesDrachen-JerallGlacier patch.esp
Requires:
Orden des Drachen.esp
ULS OscurosOblivionOverhaul-Snowdale patch.esp
Requires:
Oscuro's_Oblivion_Overhaul.esp
ULS PineLodge-AncientRedwoods patch.esp
Requires:
Pine Lodge.esp
ULS PineLodge2-AncientRedwoods patch.esp
Requires:
Pine Lodge ver2.esp
ULS PlayerHomeNaheema-ImperialIsle patch.esp
Requires:
PlayerHomeNaheema.esp
ULS ReapersTheDarkTower-BravilBarrowfields patch.esp
Requires:
Reaper's The Dark Tower.esp
ULS ShiveringStore-BravilBarrowfields patch.esp
Requires:
SSS_1.0.esp
ULS SnowLineLodge-Snowdale patch.esp
Requires:
Snow Line Lodge.esp
ULS TWMPSkyrimImproved-JerallGlacier patch.esp
Requires:
treasure maps captus demus.esp
ULS WindspearTower-StendarrValley patch.esp
Requires:
aaaWindSpear.esp
ULS BravilDocks-BravilBarrowfields patch.esp
ULM BravilDocks-BravilBarrowfields patch.esp
Bravil Docks was integrated into Better Cities, so this patch is NOT needed if you're using Better Cities. Do not use Bravil Docks with BC either.
ULE Clearwater-LushWoodlands patch.esp
ULS Clearwater-KoyoTown-LushWoodlands patch.esp
ULM Clearwater-KoyoTown-LushWoodlands
Not compatible with Orange Maple Inn. See readme for Orange Maple Inn - Lush Woodlands
ULS Eastbrink-SilverfishRiverValley patch.esp
ULM Eastbrink-SilverfishRiverValley patch.esp
Not compatible with ImpeREAL Forts. See readme for ImpeREAL Empire Unique Forts - Silverfish River Valley
ULS GreatForestGorge-LushWoodlands patch.esp
ULM GreatForestGorge-LushWoodlands patch.esp
Not compatible with Hoarfrost Castle. See readme for Hoarfrost Castle - Lush Woodlands
ULS Hoarfrost-GreatForestGorge-LushWoodland patch.esp
ULM Hoarfrost-GreatForestGorge-LushWoodland patch.esp
ULM LittleSparrow-Hoarfrost-LushWoodlands patch.esp
Patches for HESU Great Forest Gorge not compatible with patches for Little Sparrow Inn
ULS Eastbrink-ImpeREALForts-SilverfishRiverValley patch.esp
ULM Eastbrink-ImpeREALForts-SilverfishRiverValley patch.esp
Patches for Eastbrink are not compatible with the patches for The Lost Spires
ULE IntegrationTheStrandedLight-SilverfishRiverValley patch.esp
Patches for Silverfish River Valley not compatible with Silverfish Falls. See readme for Silverfish Falls - Silverfish River Valley
ULS KoyoTown-LushWoodlands patch.esp
ULM KoyoTown-LushWoodlands patch.esp
Not compatible with Clearwater Farms. See readme for Clearwater Farms - Lush Woodlands
ULS MTCRiverShack-BravilBarrowfields patch.esp
ULM MTCRiverShack-BravilBarrowfields patch.esp
NOT compatible with Better Cities. Better Cities includes MTC Bravil River Shack & Village, and the patch I released for BC covers this location.
ULS Oranstad-AncientRedwoods patch.esp
Ancient Redwoods patch is not compatible with MTC Expanded Villages. See readme for MTC Expanded Villages - Unique Landscapes
ULS RegionReviveLakeRumare-ImperialIsle patch.esp
ULM RegionReviveLakeRumare-ImperialIsle patch.esp
Do NOT use the Lake Rumare/Let the People Drink patch with this patch. Load LtPD before both Region Revive - Lake Rumare and Imperial Isle, and this patch should resolve any visual conflicts automatically.
ULS ShezriesTowns-AspenWood patch.esp
ULM ShezriesTowns-AspenWood patch.esp
Patches for Aspen wood not compatible with Cardac. See readme for Cardac - Aspen Wood
Patches for Cloudtop Mountains not compatible with Mimics!. See readme for Mimics - Cloudtop Mountains
ULS SmokeTown-JerallGlacier patch.esp
ULM SmokeTown-JerallGlacier patch.esp
Jerall Glacier patches not compatible with Skyrim Temple. See readme for Skyrim Temple - Unique Landscapes
ULE LostSpires-SilverfishRiverValley patch.esp
ULE LostSpires-UniqueLandscapes merged patch.esp
Patch for Silverfish River Valley (and the merged patch) not compatible with ImpeREAL Forts. See readme for ImpeREAL Empire Unique Forts - Silverfish River Valley
If using ImpeREAL Forts and the UL Compilation merged, use the separate patches for The Dark Forest and Fallenleaf Everglade
ULS SutchReborn-LostCoast patch.esp
ULM SutchReborn-LostCoast patch.esp
Lost Coast patches not compatible with Castle Seaview. See readme for Castle Seaview - Sutch Reborn - The Lost Coast
As contributors that copy and paste an existing list item might forget to update the iso code.
Reviewers could also miss the duplcate.
Currently the below change will build in travis.
I'm not sure how LOOT would display this, would it show both or the last value?
- &corrupt
type: warn
content:
- lang: en
text: 'This file is corrupt and should not be used.'
- lang: ru
text: 'Файл испорчен и не должен использоваться.'
- lang: es
text: 'Este archivo puede corromper tu juego y no debería ser utilizado.'
- lang: ja
text: 'このファイルは壊れています。使用しないでください。'
- lang: pt_BR
text: 'Este arquivo está corrompido e não deveria ser utilizado.'
- lang: pt_BR
text: 'Ten plik jest zepsuty i nie powinien być używany.'
A Bashed Patch tweak can be used instead of this plugin. %1%'
It''s recommended to use the following Bashed Patch tweak with this plugin. %1%'
Better Cities
Clocks of Cyrodiil
theassimilationlab.com - Better Cities version 6.0.0 changelog
Clocks of Cyrodiil replacer:
Removed compatibility for Open Cities Classic and Open Cities Reborn, as these mods are no longer modular, so it is not possible to use parts of OCC or OCR with parts of Better Cities.
Still compatible with Open Cities: Outer Districts.
File renamed to ClocksOfCyrodiil.esp
- name: 'ClocksOfCyrodiil.esp'
msg:
- type: say
content: 'For use with Better Cities use ''ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp'' instead.'
condition: 'file("Better Cities Resources.esm")'
Some plugins have more than one entry (may not be duplicates). This is OK, but it would be neater for them to be merged. I wrote a short Python script to find them, and the following came up for this masterlist:
Mart''s Monster Mod - Additional Enemy NPC Vars.esp
Mart''s Monster Mod - Shivering Isles.esp
DMRA BBB Complete Clothing and Armor Replacer.esp
MMM - Playable Undead Armors - Oblivion WarCry Compatability Patch.esp
MMM - Playable Undead Armors.esp
Francescos Dark Seducer Weapons Patch.esp
Mart''s Monster Mod - Diverse Imperial Armor.esp
Mart''s Monster Mod - Extra Reavers.esp
Mart''s Monster Mod - Spawn Rates Reduced Reduced.esp
Mart''s Monster Mod - Hunting & Crafting.esp
FranDarkSeducerWeapFix.esp
Francesco''s Dark Seducer Weapons Patch.esp
CSV_Farms_Road_Vanilla.esp
Mart''s Monster Mod - City Defences.esp
Mart''s Monster Mod - Diverse Creature Skins.esp
Mart''s Monster Mod - Vindasel.esp
Mart''s Monster Mod - More Passive Wildlife.esp
Francesco''s Optional Chance of Stronger Enemies.esp
Fran Armor Add-on.esp
Mart''s Monster Mod - More Wilderness Life.esp
Choices and Consequences - MMM.esp
Mart''s Monster Mod - More Reavers.esp
Mart''s Monster Mod - Bats Addon.esp
C&C&EQR - MMM.esp
MP Human Eyes Vanilla Makeover.esp
Mart''s Monster Mod - Safer Roads.esp
Francesco''s Optional Leveled Guards.esp
Mart''s Monster Mod - Gems & Gem Dust.esp
Mart''s Monster Mod - Blood Fix v3.esp
CSV_Farms_Better_Cities.esp
Mart''s Monster Mod - Friendlier Factions OOO+FCOM.esp
Mart''s Monster Mod - More Wilderness Life No Gates.esp
Mart''s Monster Mod - Durability & Damage.esp
Mart''s Monster Mod - Diverse Runeskulls.esp
Submit Quick Auto Cleaning Reports as a comment below.
Make sure you link the mod page and specify the mod version you cleaned as well.
Quick Auto Clean
Add arguments
-iknowwhatimdoing -quickautoclean
in MO2
Copy the Quick Auto Clean report
It's preferable to wrap this in a comment for readability.
- name: 'Knights.esp'
dirty:
- <<: *quickClean
crc: 0xF1F478FA
util: '[TES4Edit v4.0.2](https://www.nexusmods.com/oblivion/mods/11536)'
itm: 117
udr: 255
clean:
- crc: 0x044A414D
util: 'TES4Edit v4.0.2'
Common Oblivion (Cobl)
version:
Source notes
http://wryemusings.com/Cobl.html
Cobl Si.esp
Cobl Tweaks.esp
Cobl Races.esp
Cobl Races - Balanced.esp
Cobl Races TNR.esp
TNR All Races.esp
.Cobl Races TNR SI.esp
TNR -SI.esp
.Cobl Silent Equip Misc.esp
OOO 1.32-Cobl.esp
MMM-Cobl.esp
Cobl Mort Demo
Item interchange
Includes an old version 0.76, current is v88b
Changes to make based on notes.
Cobl Si.esp
if DLCShiveringIsles.esp
is installed.DLCShiveringIsles.esp
to Cobl Races.esp
.Cobl Tweaks.esp
in early loading group.Cobl Glue.esp
in early loading group.Cobl Si.esp
before Unofficial Shivering Isles Patch.esp
.Cobl Tweaks.esp
, currently only checks for 'FCOM_Cobl or latest MMM_Cobl'.Cobl Silent Equip Misc.esp
Add use Bash Tweak setting message.OOO 1.32-Cobl.esp
Requires OOO v1.32+.MMM-Cobl.esp
Requires MMM 3.7+.Add message for included outdated version of Item interchange.
TNR All Races.esp\TNR -SI.esp
Use Cobl Races TNR.esp\Cobl Races TNR SI.esp
instead message.
Test Cobl Races - Balanced.esp
for incompatible race re-balancing mods.
Test Cobl Races.esp
against companion mods.
In the nexus, there is a guy publishing a lot of files containing new tags for mods. Should these be investigated?
For Hud Status Bars.esp Loot says "This plugin requires "../obse_loader.exe" to be installed but it is missing".
I am running the steam version of ESIV, so have obse_steam_loader.exe, and not obse_loader.exe installed and HSB appears to be working as expected: e.g. I get the extra encumbrance status bar HSB installs by default, and modifications I make to HSB's ini file show up in game.
The following mods or similar features have already been included in ZOO in some form or another, please do not use them alongside ZOO, as this may or may not cause problems:
- Enchantment Enhanced (Abridged).
- Soulgem Magic.
- Idle Dialogues.
- Enchantment Restore Overtime.
- Local Guards Features (Kvatch and Thorn Addon as well).
- Order of the Lamp (Redux).
- Expanded Weaponry.
- Diversified Staves.
- Diverse Effect Icons.
- Realistic Misc Item Value.
- Wayshrine Map Markers.
- Tavern Goers 2 Redux.
- Colorful Clothing - Upperclass.
- Colorful Clothing - Middleclass.
- Unused Magic Items Integrated.
- Necromancer Battlemages.
- Lootable Merchant Chests Redone.
- Cure Disease Ingredients Rebalanced.
- Distinct Ayleid Boss Chests.
- Simple Conjuration Based Summon Limit.
Enchantment Enhanced.esp
. Soulgem Magic.esp
.Idle Dialogue.esp
EnchantmentRestore.esp
, EnchantmentRestore_Wells.esp
& ScriptIcon_Replacer.esp
.tbskGuardsFeatures.esp
tbskGuardsFeaturesKvatchAddon.esp
tbskGuardsFeaturesThornAddon.esp
Order of the Lamp.esp
Expanded Weaponry.esp
Diversified Staves.esp
Diverse Effect Icons.esp
Realistic Misc Item Value.esp
Mostly the same, a few items such as jewelery have different values.Tavern Goers 2 - Redux.esp
It does not include the SI version Tavern Goers 2 - Redux SI.esp
.WayshrineMapMarkers.esp
.Colorful Clothing - Upperclass.esp
Colorful Clothing - Middleclass.esp
Unused Magic Items Integrated.esp
Necromancer Battlemages.esp
Lootable Merchant Chests.esp
Cure Disease Ingredients Rebalanced.esp
DistinctAyleidBossChests.esp
.SimpleConjurationBasedSummonLimit.esp
Some entries contain requirement or incompatibility messages that may be suitable for conversion into the dedicated data structures.
xeoexpeople.esp
Zira''s Horse Modpack - Armored Legion Horses.esp
Mart''s Monster Mod - Diverse RuneSkull MMM Loot.esp
Mart''s Monster Mod - Diverse Runeskulls Loot G&GD.esp
Mart''s Monster Mod - Diverse RuneSkull OOO Loot.esp
Mart''s Monster Mod - Diverse Runeskulls Loot OOO.esp
TamrielTravellersItemsCobl.esp
FCOM_ArcheryArmamentarium.esp
FCOM_Archery_Deadly_Armamentarium.esp
FCOM_Archery_Deadly_Artifacts.esp
Jade Dishes for MMM - HnC.esp
WAC - ItemLootFix4v1.0bOOO.esp
WAC - ItemLootFix4v1.0bMMM.esp
WAC - ItemLootFix4v1.0bMMMorFCOM.esp
WAC - ItemLootFix4v1.0bOWCND.esp
More_Animals.esp
More_Animals_1C.esp
RAEVWD Cities.esp
RAEVWD Imperial City.esp
Shadow Steed.esp
Mart''s Monster Mod - City Defences.esp
MrSiikasBats.esp
OblivionDurzogs.esp
WCGL - Wilderness Creatures 1.1.esp
Cleaning info
version 1.7
- name: '300_Akaviri_Stronghold.esp'
dirty:
- <<: *quickClean
crc: 0x32741F48
util: '[TES4Edit v4.0.3](https://www.nexusmods.com/oblivion/mods/11536)'
itm: 18
udr: 9
clean:
- crc: 0x142CB041
util: 'TES4Edit v4.0.3'
Compatibility
Great Mod!! But this mod modifies OblivionGateToTamriel, so conflict with Ancient Tower mod by WilliamSea.
Unique Landscapes - Chorrol Hinterland
Chorrol Hinterland is not compatible with Better Cities v6+. Thanks to MHahn123, we now have an alternate version of Chorrol Hinterland which is compatible, and can only be used with Better Cities.
xulChorrolHinterland.esp
for Better Cities v6+.xulChorrolHinterland-BC6.esp
.Similar to my recent commits for the Skyrim, Fallout 3 and Fallout: New Vegas masterlists, I'll be going through the Oblivion masterlist and replacing repeated messages by aliases to common message anchors.
A modding esm - do not use in game, deactivate.
This needs to load directly after Oblivion.esm to avoid landscape issues caused by a failure by the mod author to use TES4Gecko''s "Move Worldspaces" function.
If not using Wrye Bash load this later (though then it will override some things).
Sensual Walks
update messages.Use Wrye Bash Bashed Patch tweak instead.
Recommend removing if using Wrye Bash. A tweak for this exists in "Tweak Settings".
If using Wrye Bash use the bashed patch tweak instead.
Outdated. When using Francesco''s and/or FCOM, use the non-MOBS version of this patch and the standalone MOBS/OMOBS mods.
Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found [here](http://www.nexusmods.com/oblivion/mods/28537)
This mod is incompatible with weather mods.
Original mod is heavily bugged. Make sure you are using Ryu Doppler''s fixed version.
Outdated. Update to Ryu Doppler''s fixed Natural Weather.
Not compatible with OOO. OOO contains a similar mod.
Not compatible with OOO. Already included in OOO.
Probably not compatible with OOO. Untested.
Make sure to install the additional mods (listed in the readme).
Requires: Shivering Isles
- the DLCShiveringIsles.esp
plugin is a dummy so may not be present in all installs, so it can't be turned into a req
entry.Requires: OBSE
for various versions of OBSE. Some of these are repeated.Requires: Cobl.
Move this after OOO if you desire initial city map markers a la vanilla.
Don''t use hotkeys to change Warcry-style ''set'' equipment. Game bug.
Consider updating to the newer [Armamentarium Complete](http://www.nexusmods.com/oblivion/mods/18417) version.
Make sure to load an overhaul or something after. Or manually rename the cells that this edits.
Delete. Use FCOM_RealSwords instead.
Requires Wrye Bash for compatibility with overhaul mods like OOO/MMM/Fran''s.
Delete. Already integrated into FCOM, MMM, OOO or other FCOM components.
Incompatible with MMMforOOO/FCOM. Already integrated.
Remove this. Do not use with OOO/FCOM.
Delete. Already integrated into FCOM.
Delete. Not needed with FCOM.
Delete. Not compatible with FCOM.
Delete. Not compatible with FCOM. Use cOMbo plugin instead.
Should not be used. Delete. Reinstall Fran''s and select "Separate Files" when the option is presented.
Avoid using Potion Belt and KD Circlets at the same time. Character can wear belt or circlet, not both.
Don''t use with the FULL version of OOO, already included.
Will work with OOO ''light'' but is not compatible with the ''full'' installation of OOO.
Included in OOO. Remove unless you want to lose OOO''s container traps, security rebalance and lock bashing features (so you can use other mods for those).
Obsolete. Remove this and install FCOM.
Not recommended. Not fully tested with FCOM and creatures from other FCOM related mods may not appear.
Consider using ''FCOM_SpawnRatesReduced.esp'', ''FCOM_SpawnRatesSlightlyReduced.esp'' or ''FCOM_SpawnRatesStronger.esp'' instead.
Modular development plugin. Do not use with ''TIE In - FCOM Convergence.esp''.
Not recommended. Kept for development purposes only.
- there are a few other "modding only" messages.Incompatible with: Better Cities Full or Better Cities IC components.
road+bridges.esp has been detected. New Roads & Bridges Revised and all dependent patches must be uninstalled before using Roads of Cyrodiil. See Roads of Cyrodiil readme for upgrade instructions.
Make sure to rename your main Storms & Sounds plugin (OBSE-Storms & Sound.esp, EW-Storms & Sound.esp, etc.) to "Storms & Sound.esp".
Use .ini tweak or Wrye Bash Bashed Patch tweak instead where possible to avoid conflicts.
Realistic hunger mods and vampire mods may conflict seriously.
Only use if using the separate Better Cities .esps
Obsolete. Remove this and update Better Cities to latest version.
Only activate one Life Detected esp at a time.
Hi,
While putting together this doc:
https://medium.com/the-backlog-gog-com-stream-team-blog/an-oblivion-modding-guide-9274b2640231
I ran into the following issue: LOOT puts Sounds of Cyrodiil.esp after Better Impercial City.esp which results in issues. For example in the Arena district, where the entrance to the arena is, the floor is raised relative to the arena effectively making it impossible to enter the Arena. Once I manually moved Better Imperial City.esp to follow Sounds of Cyrodiil.esp this issue was fixed. I noticed similar pieces of raised floor (looks like ground/dirt, where normally in the IC the floor should look like cobblestone) in other IC areas with the incorrect ESP order. Note that BOSS seems to order things fine (it creates a drastically different ESP order where all the Better Cities ESPs are clustered around at the end of the mod list, just before Bashed Patch.esp).
Thanks!
Source: Unique Landscapes Compatibility Patches Readme files.
Unique Landscapes.esp
Sort after:
0WeynonPrioryAlive.esp
00SnowyRoadToBruma.esp
01_Helms_Deep.esp
02_Helms_Deep.esp
03_Helms_Deep.esp
300_Akaviri_Stronghold.esp
aaaWindSpear.esp
Alnwick.esp
AltVillageStart.esp
Amen'thalas Well House.esp
Ancient Dwemer Ruin.esp
AncientSource.esp
AncientTowers.esp
Apachii_Heroes_Store.esp
AR.esp
Arren.esp
Artifacts.esp
Atah wizard home - eng.esp
Bandit Hideouts.esp
BeldaElysium.esp
Better daedric shrines full.esp
Better daedric shrines Meridia.esp
Better daedric shrines Vaermina.esp
BeyondCyrodiil-Camps.esp
Black Marsh Hall.esp
Blackrock Mountain-4489.esp
Blackscar Citadel.esp
Blood&Mud.esp
Blood Raven.esp
BravilBridgeCottage.esp
Bravil Docks.esp
Cardac.esp
Castle Eltz.esp
Castle Ravenpride.esp
Castle_Veyond.esp
CDM-Necromancy.esp
ChorrolPlateau.esp
ClearwaterFarms.esp
Comp_Cecilia.esp
CountryHome.esp
CurseOfHircine.esp
CV - Castle Dracula.esp
Cybiades.esp
Daedric Shrine Ruins.esp
DarkBrotherhoodChronicles.esp
DBC.esp
(DC) County Sutch - New Haven.esp
(DC) County Sutch - Owls Cove.esp
(DC) Sutch Reborn.esp
DibellaTempleWillowLakeVillagev1.esp
DoTheUnderdark.esp
Dschinni.esp
Dwarven Mines.esp
Dwemer Ruins.esp
EaglesRest.esp
EastbrinkBasic.esp
EiAmod.esp
ElsweyrAnequina.esp
English Billsburg_Rens_Hair.esp
FB_Dark_Crusader_2_FHQ.esp
Feldscar.esp
FF_WaldnirsWoods.esp
Fighters Guild Quests.esp
FishermansCottage.esp
Forgotten Tomb.esp
Fort Ferrion.esp
Francesco's More Wilderness Life.esp
FuseSnailRacing.esp
Gaelendryl.esp
Gift of Kynareth.esp
Gilgaliad.esp
GoblinwatchKeep.esp
goldenarrowarcheryshop.esp
goldenarrowarcheryshopfixedprices.esp
GoldenCrest.esp
Griffon Fortress 0.3.esp
Griffon Fortress 7.2.esp
GTAesgaard.esp
GTAesgaard_2.esp
GuardsofCyrodiilRedux.esp
HammerfellBorders.esp
Haunted_House_v1.5.esp
HeartOftheDead.esp
HentaiLovelyHouse.esp
HentaiMania2.esp
HESU DiveRock.esp
HESU GreatForestGorge.esp
HESU GnollMountain.esp
HESU HellLands.esp
HESU KoyoTown.esp
HESU PoisonSwamp.esp
HESU SkyrimTemple.esp
HESU SmokeTown.esp
HESU WolfsBorough.esp
HoarfrostCastle.esp
House On The Bluff .V2.esp
HTBSpookyHouse.esp
Imperial City Suburbs.esp
ImperialManor.esp
Improved Imperial Infrastructure.esp
Ivellon.esp
Jobs Patch.esp
JolardHome.esp
Kragenir's Death Quest.esp
Kriegerburg.esp
Kvatch Rebuilt.esp
LanternMonastery.esp
Legion-occupied Forts.esp
LegionOutposts.esp
LE_GrowPlants.esp
LetThePeopleDrink.esp
LevelerCheat.esp
LittleSparrowInn.esp
LostSwordOfTheAylied.esp
MadMagesTower.esp
MadMagesTowerBASIC.esp
MannimarcoComplete.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mimics!.esp
Minotaur Encampments.esp
MTCExpandedVillages.esp
MTCRiverShackv1.2.esp
MTCThievesGrottoV4.1.esp
My Island Palace.esp
mythsandlegends.esp
NBB.esp
NNWAREAyleidDungeons_Series1EV.esp
Oblivion Collectible Cards.esp
Oblivion Uncut.esp
OrangeInn.esp
OrangeInnCOBL.esp
Oranstad.esp
Orden des Drachen.esp
OREChristmasMod.esp
Oscuro's_Oblivion_Overhaul.esp
OWC-NewDimension.esp
Pine Lodge.esp
Pine Lodge ver2.esp
PinePeakLodge.esp
PlayerHomeNaheema.esp
Quelldorf 1.5.esp
Quelldorf ohne Schiff1.5.esp
RealSwords - Nord LO.esp
RealSwords - Nord LO-SI.esp
RealSwords - Nord LO-NPC.esp
RealSwords - Nord LO-NPC SI.esp
RealSwords - Nord HI.esp
RealSwords - Nord HI-SI.esp
RealSwords - Nord HI-NPC.esp
RealSwords - Nord HI-NPC SI.esp
Reaper's The Dark Tower.esp
Reaper's The Necromancer's Tower.esp
Reaper's Waterfront.esp
ReclaimSancreTor.esp
RedcourtCastle v1_25.esp
RedcourtCastleFREE v1_25.esp
Region Revive - Lake Rumare.esp
Rise Of A Samurai.esp
Roads of Cyrodiil.esp
Rustle House.esp
Seawatch Abode.esp
SentientWeapon.esp
ShezriesTownsMaster.esp
Shipwreck Home.esp
Side's Sailing Ships.esp
SilverfishFalls.esp
Skingrad Market 1.0.esp
Skingrad Market - MoC 1.0.esp
Snow Line Lodge.esp
SoT_TheOrderofNibenay.esp
SSS_1.0.esp
Tales from Elsweyr Anequina.esp
TalosBridgeGateHouse.esp
The Black Cat Jewelry Store - Daedric Statues.esp
TheElderCouncil.esp
The Lost Spires.esp
TheNecromancer.esp
TheWellOfMinlorada.esp
TinyHouse.esp
tollingbrookhollowhome.esp
tona_simple_dress-armor_ver3.esp
TOTF.esp
treasure maps captus demus.esp
TWMP_BlackMarsh.esp
TWMP_SkyrimImproved.esp
TWMP_Locations.esp
Unholy Cathedral.esp
Valley_View_Estate.esp
Villages1.1.esp
Village of Lily 2.0.esp
WaterlilyCottage1.esp
WeynonRetreat.esp
WhiteRoseLodgev2.0.esp
Wine Overhaul.esp
Wine Overhaul Better Cities Patch.esp
Zedar.esp
Zork.esp
Z's Skeleton Horse.esp
Sort before:
Better Cities ANVIL.esp
Better Cities BRAVIL.esp
Better Cities BRUMA.esp
Better Cities CHEYDINHAL.esp
Better Cities CHORROL.esp
Better Cities LEYAWIIN.esp
Better Cities SKINGRAD.esp
Better Cities Full.esp
bgIntegrationEV.esp
bgIntegrationIntegratedEV.esp
Castle_Seaview.esp
Colourwheels Sexy Tavern HGEC.esp
Duke Patricks - Fortress of Fear.esp
Hero's Retreat v1.2.esp
ImpeREAL Empire - Unique Forts.esp
Millstone_Farm.esp
Millstone_Farm_COBL.esp
Open Cities Classic.esp
Open Cities Outer Districts.esp
Open Cities Reborn.esp
Sutch Village.esp
xulAncientRedwoods.esp
Sort after:
DarkBrotherhoodChronicles.esp
FF_WaldnirsWoods.esp
Haunted_House_v1.5.esp
HESU WolfsBorough.esp
Minotaur Encampments.esp
MTCExpandedVillages.esp
Oranstad.esp
Pine Lodge.esp
Pine Lodge ver2.esp
Roads of Cyrodiil.esp
Sort before:
Millstone_Farm.esp
Millstone_Farm_COBL.esp
xulAncientYews.esp
Sort after:
Amen'thalas Well House.esp
Better daedric shrines full.esp
Better daedric shrines Vaermina.esp
Dwarven Mines.esp
FB_Dark_Crusader_2_FHQ.esp
HentaiLovelyHouse.esp
Minotaur Encampments.esp
Oblivion Collectible Cards.esp
Oblivion Uncut.esp
RedcourtCastle v1_25.esp
RedcourtCastleFREE v1_25.esp
SentientWeapon.esp
Village of Lily 2.0.esp
WaterlilyCottage1.esp
Zedar.esp
Zork.esp
Z's Skeleton Horse.esp
Sort before:
Millstone_Farm.esp
Millstone_Farm_COBL.esp
xulArriusCreek.esp
Sort after:
xulAncientYews.esp
01_Helms_Deep.esp
02_Helms_Deep.esp
03_Helms_Deep.esp
Amen'thalas Well House.esp
CountryHome.esp
Dschinni.esp
FB_Dark_Crusader_2_FHQ.esp
HeartOftheDead.esp
HESU SmokeTown.esp
Jobs Patch.esp
LostSwordOfTheAylied.esp
OWC-NewDimension.esp
Village of Lily 2.0.esp
xulAspenWood.esp
Sort after:
Alnwick.esp
Blackscar Citadel.esp
Cardac.esp
DibellaTempleWillowLakeVillagev1.esp
EiAmod.esp
ShezriesTownsMaster.esp
xulBeachesOfCyrodiilLostCoast.esp
Sort after:
300_Akaviri_Stronghold.esp
AR.esp
Cybiades.esp
(DC) County Sutch - Owls Cove.esp
(DC) Sutch Reborn.esp
Dwarven Mines.esp
EaglesRest.esp
FishermansCottage.esp
Forgotten Tomb.esp
HammerfellBorders.esp
HentaiMania2.esp
House On The Bluff .V2.esp
Kragenir's Death Quest.esp
My Island Palace.esp
Seawatch Abode.esp
Shipwreck Home.esp
Skingrad Market 1.0.esp
Skingrad Market - MoC 1.0.esp
Sort before:
Castle_Seaview.esp
Sutch Village.esp
xulBlackwoodForest.esp
Sort after:
HESU PoisonSwamp.esp
HTBSpookyHouse.esp
LegionOutposts.esp
Unholy Cathedral.esp
Sort before:
Open Cities Reborn.esp
xulBravilBarrowfields.esp
Sort after:
Blood&Mud.esp
BravilBridgeCottage.esp
Bravil Docks.esp
Castle_Veyond.esp
EiAmod.esp
GoldenCrest.esp
MTCRiverShackv1.2.esp
NBB.esp
Quelldorf 1.5.esp
Quelldorf ohne Schiff1.5.esp
Reaper's The Dark Tower.esp
SSS_1.0.esp
Tales from Elsweyr Anequina.esp
tona_simple_dress-armor_ver3.esp
Sort before:
Better Cities BRAVIL.esp
Better Cities Full.esp
xulBrenaRiverRavine.esp
Sort after:
BeyondCyrodiil-Camps.esp
Daedric Shrine Ruins.esp
Gaelendryl.esp
Gilgaliad.esp
xulCheydinhalFalls.esp
Sort after:
Blood&Mud.esp
Castle Ravenpride.esp
Comp_Cecilia.esp
DBC.esp
EiAmod.esp
Gift of Kynareth.esp
Ivellon.esp
Kvatch Rebuilt.esp
Oblivion Collectible Cards.esp
ReclaimSancreTor.esp
TOTF.esp
Villages1.1.esp
Sort before:
Better Cities CHEYDINHAL.esp
Better Cities Full.esp
Open Cities Classic.esp
Open Cities Reborn.esp
xulChorrolHinterland.esp
Sort after:
0WeynonPrioryAlive.esp
AltVillageStart.esp
AncientSource.esp
Blood Raven.esp
ChorrolPlateau.esp
LE_GrowPlants.esp
Oblivion Uncut.esp
SoT_TheOrderofNibenay.esp
WeynonRetreat.esp
Sort before:
Open Cities Classic.esp
Open Cities Reborn.esp
Incompatible with:
xulChorrolHinterland-BC6.esp
Better Cities CHORROL.esp
Use xulChorrolHinterland-BC6.esp
instead.
Better Cities Full.esp
Use xulChorrolHinterland-BC6.esp
instead.
xulChorrolHinterland-BC6.esp
Incompatible with:
xulChorrolHinterland.esp
xulCliffsOfAnvil.esp
Sort after:
Artifacts.esp
Kragenir's Death Quest.esp
MannimarcoComplete.esp
Mart's Monster Mod - Dungeons of MMM.esp
MTCThievesGrottoV4.1.esp
Oscuro's_Oblivion_Overhaul.esp
Reaper's The Necromancer's Tower.esp
ReclaimSancreTor.esp
Side's Sailing Ships.esp
xulCloudtopMountains.esp
Sort after:
English Billsburg_Rens_Hair.esp
GoblinwatchKeep.esp
GoldenCrest.esp
HESU HellLands.esp
Kragenir's Death Quest.esp
Kriegerburg.esp
MadMagesTower.esp
MadMagesTowerBASIC.esp
Mimics!.esp
PinePeakLodge.esp
ReclaimSancreTor.esp
ShezriesTownsMaster.esp
xulColovianHighlands_EV.esp
Sort after:
Dwarven Mines.esp
EiAmod.esp
English Billsburg_Rens_Hair.esp
HammerfellBorders.esp
MTCThievesGrottoV4.1.esp
OWC-NewDimension.esp
TheWellOfMinlorada.esp
xuldarkforest.esp
Sort after:
The Lost Spires.esp
xulEntiusGorge.esp
Sort after:
Arren.esp
DibellaTempleWillowLakeVillagev1.esp
Oblivion Uncut.esp
TheNecromancer.esp
xulFallenleafEverglade.esp
Sort after:
ElsweyrAnequina.esp
TheElderCouncil.esp
The Lost Spires.esp
xulImperialIsle.esp
Sort after:
LevelerCheat.esp
PlayerHomeNaheema.esp
FuseSnailRacing.esp
Imperial City Suburbs.esp
ImperialManor.esp
Reaper's Waterfront.esp
Region Revive - Lake Rumare.esp
Roads of Cyrodiil.esp
TalosBridgeGateHouse.esp
TinyHouse.esp
Sort before:
Colourwheels Sexy Tavern HGEC.esp
Open Cities Outer Districts.esp
xulJerallGlacier.esp
Sort after:
00SnowyRoadToBruma.esp
Ancient Dwemer Ruin.esp
Artifacts.esp
Blackrock Mountain-4489.esp
CurseOfHircine.esp
Fighters Guild Quests.esp
Fort Ferrion.esp
GTAesgaard.esp
HESU DiveRock.esp
HESU SkyrimTemple.esp
HESU SmokeTown.esp
JolardHome.esp
NNWAREAyleidDungeons_Series1EV.esp
Orden des Drachen.esp
Oscuro's_Oblivion_Overhaul.esp
TWMP_SkyrimImproved.esp
TWMP_Locations.esp
Sort before:
xulLushWoodlands.esp
Sort after:
xulChorrolHinterland.esp
AltVillageStart.esp
Blood Raven.esp
ClearwaterFarms.esp
DarkBrotherhoodChronicles.esp
DoTheUnderdark.esp
Hero's Retreat v1.2.esp
HESU GnollMountain.esp
HESU GreatForestGorge.esp
HESU KoyoTown.esp
HoarfrostCastle.esp
OrangeInn.esp
OrangeInnCOBL.esp
Rustle House.esp
TheWellOfMinlorada.esp
Sort before:
Better Cities CHORROL.esp
Better Cities Full.esp
xulPantherRiver.esp
Sort after:
Blood&Mud.esp
Sort before:
Better Cities BRAVIL.esp
Better Cities Full.esp
xulRiverEthe.esp
Sort after:
Better daedric shrines full.esp
Better daedric shrines Meridia.esp
Black Marsh Hall.esp
ChorrolPlateau.esp
Minotaur Encampments.esp
Valley_View_Estate.esp
Wine Overhaul.esp
Wine Overhaul Better Cities Patch.esp
xulRollingHills_EV.esp
Sort after:
BeldaElysium.esp
CDM-Necromancy.esp
goldenarrowarcheryshop.esp
goldenarrowarcheryshopfixedprices.esp
Kragenir's Death Quest.esp
RedcourtCastle v1_25.esp
RedcourtCastleFREE v1_25.esp
treasure maps captus demus.esp
xulSilverfishRiverValley.esp
Sort after:
Bandit Hideouts.esp
EastbrinkBasic.esp
GuardsofCyrodiilRedux.esp
Legion-occupied Forts.esp
SilverfishFalls.esp
The Lost Spires.esp
tollingbrookhollowhome.esp
Sort before:
bgIntegrationEV.esp
bgIntegrationIntegratedEV.esp
ImpeREAL Empire - Unique Forts.esp
xulSkingradOutskirts.esp
Sort after:
Oranstad.esp
ReclaimSancreTor.esp
Roads of Cyrodiil.esp
The Black Cat Jewelry Store - Daedric Statues.esp
Sort before:
Better Cities SKINGRAD.esp
Better Cities Full.esp
Open Cities Classic.esp
Open Cities Reborn.esp
Incompatible with:
xulSnowdale.esp
Sort after:
00SnowyRoadToBruma.esp
Apachii_Heroes_Store.esp
CV - Castle Dracula.esp
Feldscar.esp
Fighters Guild Quests.esp
GoldenCrest.esp
GTAesgaard_2.esp
HESU GnollMountain.esp
HESU SkyrimTemple.esp
Improved Imperial Infrastructure.esp
Minotaur Encampments.esp
MTCExpandedVillages.esp
MTCThievesGrottoV4.1.esp
Oblivion Collectible Cards.esp
Orden des Drachen.esp
OREChristmasMod.esp
Oscuro's_Oblivion_Overhaul.esp
RealSwords - Nord LO.esp
RealSwords - Nord LO-SI.esp
RealSwords - Nord LO-NPC.esp
RealSwords - Nord LO-NPC SI.esp
RealSwords - Nord HI.esp
RealSwords - Nord HI-SI.esp
RealSwords - Nord HI-NPC.esp
RealSwords - Nord HI-NPC SI.esp
Rise Of A Samurai.esp
Snow Line Lodge.esp
WhiteRoseLodgev2.0.esp
Sort before:
Better Cities BRUMA.esp
Better Cities Full.esp
Duke Patricks - Fortress of Fear.esp
xulStendarrValley.esp
Sort after:
aaaWindSpear.esp
GoblinwatchKeep.esp
LanternMonastery.esp
xulTheEasternPeaks.esp
Sort after:
AncientTowers.esp
Atah wizard home - eng.esp
Castle Eltz.esp
Daedric Shrine Ruins.esp
Dwemer Ruins.esp
Griffon Fortress 0.3.esp
Griffon Fortress 7.2.esp
Kragenir's Death Quest.esp
MannimarcoComplete.esp
Minotaur Encampments.esp
MTCThievesGrottoV4.1.esp
mythsandlegends.esp
TWMP_BlackMarsh.esp
Sort before:
bgIntegrationEV.esp
bgIntegrationIntegratedEV.esp
xulTheHeath.esp
Sort after:
DarkBrotherhoodChronicles.esp
(DC) County Sutch - New Haven.esp
(DC) Sutch Reborn.esp
Francesco's More Wilderness Life.esp
Originally posted by @CptMcSplody in #149 (comment)
Metadata for Storms & Sound.esp
doesn't take esp renaming into account.
Storms and Sound v3 lightning for all weathers
Important: to use the patches you need to rename your esp to
Storms & Sound.esp
It doesn't matter which version you're using, rename the esp, make a clean save and activate the esp with the new name.
Issue reported here by Dom Rafael.
Hi!
I'm having a bit of trouble about a mod: Storms & Sounds.
BOSS has always used it, and there was nothing wrong about it. But since I've been using LOOT, it says this (image below):
I don't understand it: I'm using the Shivering Isles and OBSE Versions: OBSE-Storms & Sound SI.esp.
What am I doing wrong???
Storms & Sound.esp
Storms & Sound SI.esp
OBSE-Storms & Sound.esp
OBSE-Storms & Sound SI.esp
ANW-Storms & Sound.esp
ANW-Storms & Sound SI.esp
AWS-Storms & Sound.esp
AWS-Storms & Sound SI.esp
EW-Storms & Sound.esp
EW-Storms & Sound SI.esp
NW-Storms & Sound.esp
NW-Storms & Sound SI.esp
Sources: Included documents and Better Cities Wiki.
Anvil Bay Expansion by jlf2n
Blood & Mud Dirt Deluxe Anglais by Ryan O.Hershey.
Bravil Docks by jlf2n. Nernie has replaced a number of the interiors.
Cyrodiil Rebuild II: Imperial Isle by Acros and ANDORAN team. (English version)
Cyrodiil Rebuild by Acros and ANDORAN team. (English version)
Delivery Job (a.k.a. Gold Horse Courier Service) by Manargo & Zaldiir.
ImpeREAL City - Unique Districts by SilentResident.
ImpeREAL Empire - Unique Castles by SilentResident.
Imperial City Waterfront Tunnel Entrance by Jadraxs & Sjors Boomschors.
Let the People Drink! by Qazaaq & Khornate.
Leyawiin Port by TheXanadu & TheLastVoice. Vorians has filled all the empty interiors.
Nernie’s Bravil River Shack & Village.
Nernie’s Waterfront Market.
Reaper’s Arcane University by Reaper911. (v3 exterior part only)
Reaper’s Waterfront by Reaper9111.
The Bank of Cyrodiil by Zarkis.
Lynges Thieves Highway
Scribe Supplies (the shop only, the decorations all over Cyrodiil are left inside the fixed ESPs)
Imperial City Library
Imperial City Moth Priests
Jadrax Imperial City Apartments temple District - 01, 02 & 03
TESFU Book Collection
Elder Scrolls Book Club Oblivion
The Old Crow Inn
Working Gates
The Reluctant Ranger
Underlife (sewers added beneath Skingrad)
Fellan Cities of Cyrodiil
Do not combine files from options, choose only one.
Better Cities ANVIL.esp
Better Cities BRAVIL.esp
Better Cities BRUMA.esp
Better Cities CHEYDINHAL.esp
Better Cities CHORROL.esp
Better Cities LEYAWIIN.esp
Better Cities SKINGRAD.esp
or
Better Cities Full.esp
or
Better Cities - Open Cities Reborn.esp
Install Better Imperial City with all districts merged into a single ESP. Do not choose this if using Open Cities Outer Districts.
Better Imperial City.esp
Skip steps E and G as these are not compatible with Open Cities Reborn.
Better Cities – Leyawiin Flooded.esp
& Better Cities - Open Better Cities.esp
If you are using Open Cities Reborn and Blood & Mud, install
Better Cities - Open Cities Reborn B&M Compatibility.esp
.
If you are using Arthmoor's Open Cities Outer Districts then you cannot use
Better Cities IC Arcane University.esp
andBetter Cities IC Prison.esp
Better Cities - IC Imperial Isle.esp
loaded beforeBetter Imperial City.esp
orBetter Cities IC Elven Gardens.esp
.
All Replacer ESPs should be BEFORE the Better Cities ESPs.
All Better Cities Patches should be AFTER the Better Cities ESPs, starting with the FPS patches, then the compatibility patches.
You MUST have the Better Imperial City ESPs loaded in the far end of your load order to ensure no mod will add something in the IC by error and change the worldspace back to the regular Tamriel and thus cause landscape issues.
Source: What Does Each File Do.rtf also included in install file.
Better Cities ANVIL.esp
Better Cities BRAVIL.esp
Better Cities BRUMA.esp
Better Cities CHEYDINHAL.esp
Better Cities CHORROL.esp
Better Cities LEYAWIIN.esp
Better Cities SKINGRAD.esp
If you use any one or more of the following files, do NOT use
Better Cities Full.esp
.
Do not use any of these with Open Cities Reborn.
Better Cities Full.esp
This ESP contains every one of the non-IC individual cities merged together.
Do not use with Open Cities Reborn.
Better Cities - Open Cities Reborn.esp
This ESP is especially designed to work with Open Cities Reborn, adding our buildings and NPCs into the redesigned cities from Open Cities Reborn. This is a replacer ESP for the rest of the Better Cities ESPs.
This does not include our integrated Blood & Mud content – you will still need to install Blood & Mud separately along with Arthmoor’s compatibility patch.
This does not include our integrated Cyrodiil Rebuild content.
Better Cities - Open Cities Reborn B&M Compatibility.esp
Requires
Open Cities Reborn.esp
,Blood&Mud.esp
andBetter Cities - Open Cities Reborn.esp
.
This ESP should only be used ifBetter Cities – Open Cities Reborn.esp
is installed, and if Blood&Mud.esp is installed.
Better Imperial City.esp
This ESP contains every one of the individual IC District ESPs
Better Cities IC Arboretum.esp
Better Cities IC Arcane University.esp
Better Cities IC Arena.esp
Better Cities IC Elven Gardens.esp
Better Cities IC Green Emperor Way.esp
Better Cities IC Market.esp
Better Cities IC Prison.esp
Better Cities IC Talos Plaza.esp
Better Cities IC Temple.esp
Better Cities IC Waterfront.esp
If you use any one or more of these files, do NOT use
Better Imperial City.esp
Optional - Better Cities – Leyawiin Flooded.esp
ONLY use this if you are using one of the following files:
Better Cities Full.esp
,Better Cities Leyawiin.esp
.
With this ESP, the water in the eastern district of Leyawiin will be raised as originally designed by Bananasplit, and boardwalk pathways will be enabled.
If you have toggled Leyawiin to be Open, then this file is not needed at all, the Open version of Leyawiin cannot be flooded due to game engine limitations.
Optional - Better Cities - VWD of the IC.esp
ONLY use this if you are certain that your computer can handle a severe hit to FPS. Disable if the game becomes sluggish when near or when looking at the Imperial City from afar. Intended for use with
Better Imperial City.esp
With this ESP, every new building and tree which BC adds to the IC Districts will be visible from outside the city walls (whether you can see them over the walls depends upon where you are). If you use a mod like Really Almost Everything Visible When Distant or similar, then these buildings will also all be visible when viewed from afar. You will need to run TES4LODGen to actually make the buildings visible when distant, the ESP merely places the buildings for TES4LODGen to detect them.
NOT recommended for heavily modded games, but should be great for taking screenshots.
Optional - Better Cities - Open Better Cities.esp
ONLY use this if you intend to toggle one or more cities to be Open.
Do NOT use this with Open Cities Reborn.
Optional - Better Imperial City FPS Patch.esp
Optional - Better Cities IC Waterfront FPS Patch.esp
ONLY use one of these, and only if you are using either
Better Imperial City.esp
orBetter Cities IC Waterfront.esp
.
These ESPs remove clutter and plants from the IC Waterfront District, in an attempt to improve FPS.
Do not install these unless you need them, as they detract from the intended appearance of the Waterfront.
Optional - Better Cities - IC Imperial Isle.esp
This ESP adds the outer walls for the Aristocratic District to the Tamriel worldspace, raising the land height to match that found when within the district. The Arena District walls are extended to match the changes within the district. The aqueduct is added linking the Imperial Isle to the mainland, and the quest to restore the city’s water supply is enabled.
These edits are kept in a separate optional ESP so that if other mods conflict you can simply disable these changes without losing the actual city content.
You will need to run TES4LODGen to make the aqueduct Visible When Distant, otherwise it will just be cut off at the border of the furthest-loaded cell in your game.
Optional - Better Cities - COBL.esp
Requires
Cobl Main.esm
from Cobl.
This is an integration file, not a patch, and is NOT required if you use Cobl. Some items added by BC are also found in Cobl, this ESP will tell the game to treat identical objects from each mod as the same, so they will stack together, and if a quest makes use of the item, then it won't matter which mod the items come from.
Also with this ESP, the wells added by BC to each city can be used as a source of drinking water if you use the survival parts of Cobl.
Optional - Better Cities - House Price Patch.esp
Requires
Enhanced Economy.esp
from Enhanced Economy – the game will not even start otherwise.
This is an integration file, not a patch, and is NOT required if you use Enhanced Economy. With this ESP, the cost of purchasing the Bravil Riverside Shack will increase to match the pricing scale of the five different “Enhanced Economy - House prices.esp`” which come with Enhanced Economy. If you are not using any of the House prices ESPs from Enhanced Economy, this integration file will not change anything in your game.
Optional - Better Cities - MOBS.esp
This is an integration file, not a patch, and is NOT required if you use MOBS. With this ESP, BC weapons will have their stats adjusted to fit with the changes made by MOBS to weapons from the original game.
Optional - Better Cities - Storms & Sound.esp
Requires
Storms & Sounds.esp
from Storms & Sounds – the game will not even start otherwise.
This is an integration file, not a patch, and is NOT required if you use Storms & Sound. With this ESP, all BC interiors will reflect the sounds of storms outside.
Optional - Better Cities - TIE Restricted Area.esp
Requires
TIE.esp
from Tamriel Immersion Experience.
This is an integration file, not a patch, and is NOT required if you use TIE. TIE marks various locations to interiors from the original game where if the player enters them, an NPC nearby will complain and ask you to move away (the same as when you trespass, but instead of affecting the entire interior, it might affect just the area behind the counter in a shop). This ESP marks similar locations to interiors from BC.
Optional - JolardHome.esp
Requires the resources from the mod Against the Zealots of the Nine.
ONLY use with:Better Cities Full.esp
,Better Cities Cheydinhal.esp
,Better Cities - Open Cities Reborn.esp
This is a replacer file, not a patch, and should only be installed if you are already using, or wish to install the mod Against the Zealots of the Nine, which makes edits in Cheydinhal which conflict with BC. This replacer file relocates the house which was added inside Cheydinhal to a location just outside Cheydinhal, south of the city west gate.
This replacer works with Open Cities Reborn.
Optional - ClocksOfCyrodiil.esp
Requires the resources from the mod Clocks of Cyrodiil.
This is a replacer file, not a patch, and should only be installed if you are already using, or wish to install the mod Clocks of Cyrodiil, which makes edits to every city and every IC District, most of which conflict with BC. This replacer file moves clocks in each city and IC District so that they no longer conflict with BC. The newly located clocks are also positioned so that they still look right even when BC is not used, and also works with Open Cities: Outer Districts.
Optional - Slof's Oblivion Goth Shop.esp
Requires the resources from the mod Slof’s Oblivion Goth Shop 1 and Slof’s Oblivion Goth Shop 3
ONLY use with:Better Cities Full.esp
,Better Cities Chorrol.esp
,Better Cities - Open Cities Reborn.esp
This is a replacer file, not a patch, and should only be installed if you are already using, or wish to install the mods Slof’s Oblivion Goth Shop 1 and 3, which make edits to Chorrol which conflict with BC. This replacer file relocates the shop entrance to the BC-added Old Prison area of Chorrol.
This replacer works with Open Cities Reborn.
Optional - VaultsofCyrodiil.esp
ONLY use with:
Better Cities Full.esp
,Better Cities Leyawiin.esp
,Better Cities - Open Cities Reborn.esp
This is a replacer file, not a patch, and should only be installed if you are already using, or wish to install the mod Vaults Of Cyrodiil, which makes edits to Leyawiin which conflict with BC. This replacer file repositions an entry to the Leyawiin vault slightly so that it doesn't conflict with the BC-added south harbour.
This replacer works with Open Cities Reborn.
Optional - ICEXPAND.esp
Requires the resources from the mod ICExpand.
ONLY use with: any part of `Better Imperial City.
This is a replacer file, not a patch, and should only be installed if you are already using, or wish to install the mod IC Expand, which adds a vast network of underground districts and rooms beneath the Imperial City, linked from each Imperial City District and conflicting with almost every BC District. This replacer file adjusts the entrances so they no longer conflict.
Optional - The Mystery of the Dulan cult.esp
Requires the resources from the mod The Mysteries of the Dulan Cult.
This is a replacer file, not a patch, and should only be installed if you are already using, or wish to install the mod The Mysteries of the Dulan Cult, which makes edits to the IC Market District which conflict with BC. This replacer file moves conflicting objects so that they no longer conflict. As the original mod contains some game-breaking bugs and our version fixes these bugs, it is recommended to use our replacer even if you are not using any part of BC which conflicts.
Optional - OldCrowInn.esp
ONLY use with:
Better Cities IC Market.esp
,Better Imperial City.esp
This is a replacer file, not a patch, and should only be installed if you are already using, or wish to install the mod The Old Crow Inn, which makes edits to the IC Market District which conflict with BC. This replacer file removes the conflicting objects. The shop “Corthio’s Curiosities” from The Old Crown Inn is integrated into BC already, so this replacer files adds the quests and the wilderness locations.
Optional - 00RBScribeSupplies Intensive.esp
Optional - 00RBScribeSupplies02, read summary.esp
ONLY use with:
Better Cities IC Market.esp
,Better Imperial City.esp
Never use both of these together, only ever pick one if you want either.
These are replacer files, not patches, and should only be installed if you are already using, or wish to install the mod Scribe Supplies, which makes edits to the IC Market District which conflict with BC. The actual shop from Scribe Supplies is integrated into BC, so if you just want the new shop you don't need either of these files. In addition, Scribe Supplies adds scribing implements to merchants throughout the game. These replacer files include the edits to other merchants from the original game.
If you install BC using our OMOD install script, these files will be renamed to Scribe Supplies.esp`
Optional - Better Cities - All Natural.esp
plus the Meshes and Textures folders
Requires
All Natural Base.esm
andAll Natural.esp
from All Natural.
ONLY use with:Better Cities Full.esp
,Better Cities Bruma.esp
,Better Cities Chorrol.esp
,Better Cities Skingrad.esp
Optional - Better Cities - Alternative Start Arrive by Ship.esp
Requires
Alternative Start by Robert Evrae.esp
from Alternative Start Arrive by Ship.
ONLY use with:Better Cities Full.esp
,Better Cities Leyawiin.esp
Optional - Better Cities - CUO Bravil Patch.esp
Requires
CUO_Bravil.esp
from CUO Bravil.
ONLY use with:Better Cities Full.esp
,Better Cities Bravil.esp
Optional - Better Cities - CUO Bruma Patch.esp
Requires
CUO_Bruma.esp
from CUO Bruma.
ONLY use with:Better Cities Full.esp
,Better Cities Bruma.esp
Optional - Better Cities - CUO Chorrol Patch.esp
Requires
CUO_Chorrol.esp
from CUO Chorrol.
ONLY use with:Better Cities Full.esp
,Better Cities Chorrol.esp
Optional - Better Cities - CUO Leyawiin Patch.esp
Requires
CUO_Leyawiin.esp
from CUO Leyawiin.
ONLY use with:Better Cities Full.esp
,Better Cities Leyawiin.esp
This is a compatibility patch, resolving the conflicts in Leyawiin between BC and the mod CUO Leyawiin.
Optional - Better Cities - Dark Brotherhood Chronicles.esp
Requires
DarkBrotherhoodChronicles.esp
from Dark Brotherhood Chronicles: Awakening.
ONLY use with:Better Cities Full.esp
,Better Cities Anvil.esp
,Better Cities Chorrol.esp
This is a compatibility patch, resolving the conflicts in Anvil Bay and Chorrol, between BC and the mod Dark Brotherhood Chronicles: Awakening. The patch will check which parts of BC you have active, and will only patch the locations it needs to.
Optional - FCOM_BetterCities-Bravil.esp
Requires
FCOM_Convergence.esm
from FCOM.
ONLY use with:Better Cities Full.esp
,Better Cities Bravil.esp
This is a compatibility patch, resolving the conflicts in Bravil between BC and the mod FCOM – specifically it ensures that vanilla NPCs which `Better Cities edits in Bravil have their statistics match those from FCOM to reduce the chance of them being killed by the tougher bandits and creatures added by FCOM outside the city walls.
Optional - Better Cities - Halcyon Island.esp
Requires
Halcyon Island.esp
from Halcyon Island.
ONLY use with:Better Cities Full.esp
,Better Cities Anvil.esp
This is a compatibility patch, resolving the conflicts in Anvil Bay between BC and the mod Halcyon Island.
Do not use withHalcyon Island_lowconflict.esp
which has a greater conflict than Halcyon Island.esp`.
Optional - Better Cities Chorrol - Heart of the Dead.esp
Requires
HeartOftheDead.esp
from Heart of the Dead.
ONLY use with:Better Cities Full.esp
,Better Cities Chorrol.esp
This is a compatibility patch, resolving the conflicts in Chorrol between BC and the mod Heart of the Dead.
Optional - Better Cities Chorrol – Immersive Interiors.esp
Requires
Immersive Interiors.esp
from Immersive Interiors.
ONLY use with:Better Cities Full.esp
,Better Cities Chorrol.esp
This is a compatibility patch, resolving the conflicts in Chorrol chapel between BC and the mod Immersive Interiors.
Optional - Better Cities - Knightly Armory.esp
Requires
KnightlyArmory.esp
from Knightly Armory.
ONLY use with:Better Cities Full.esp
,Better Cities Chorrol.esp
This is a compatibility patch, resolving the conflicts in Chorrol between BC and the mod Knightly Armory.
Optional - Better Cities Anvil Open - Knights of the Nine.esp
Requires
Knights.esp
from the official DLC named Knights of the Nine.
ONLY use with:Better Cities - Open Better Cities.esp
AND one of the following files:Better Cities Full.esp
,Better Cities Anvil.esp
This is a compatibility patch, resolving the conflicts in Anvil between BC and the official DLC Knights of the Nine when Anvil is toggled Open. Not needed if Anvil is not toggled Open.
Optional - Better Cities Chorrol - Knights of the Nine.esp
Requires
Knights.esp
from the official DLC named Knights of the Nine.
ONLY use with:Better Cities Full.esp
,Better Cities Chorrol.esp
Optional - Better Cities - Nic-V's
Better Beggars.esp`
Requires
NBB.esp
from Nic-V’sBetter Beggars. ONLY use with:
Better Cities Full.esp,
Better Cities Bravil.esp`
Optional - Better Cities Chorrol - Oblivifall Losing My Religion.esp
Optional - Better Cities Skingrad - Oblivifall Losing My Religion.esp
Optional - Oblivifall - Losing My Religion BC Bruma.esp
Optional - Oblivifall - Losing My Religion BC Bravil.esp
Requires
Oblivifall - Losing My Religion.esp
from Oblivifall: Losing My Religion.
ONLY use with: Better Cities ESPs which match the filenames, orBetter Cities Full.esp
These replace the patches provided with Losing My Religion which were made for an older version of `Better Cities.
Optional - Better Cities - Oblivion Collectible Cards.esp
Requires
Oblivion Collectible Cards.esp
from Oblivion Collectible Cards.
ONLY use with:Better Cities Full.esp
,Better Cities Cheydinhal.esp
,Better Cities Chorrol.esp
Optional - Better Cities Anvil - OOO.esp
Optional - Better Cities Bravil - OOO.esp
Optional - Better Cities Bruma - OOO.esp
Optional - Better Cities Cheydinhal - OOO.esp
Optional - Better Cities Leyawiin - OOO.esp
Optional - Better Cities Skingrad - OOO.esp
Requires
Oscuro's_Oblivion_Overhaul.esm
from Oscuro's Oblivion Overhaul.
ONLY use with: Better Cities ESPs which match the filenames
NOT needed if usingBetter Cities Full - OOO.esp
Optional - Better Cities Full - OOO.esp
Requires
Oscuro's_Oblivion_Overhaul.esm
from Oscuro's Oblivion Overhaul.
ONLY use with:Better Cities Full.esp
This is a merged compatibility patch containing the six separate OOO patches.
Optional - Better Cities Chorrol - ODD patch.esp
Requires
Orden des Drachen.esp
from Order of the Dragon.
ONLY use with:Better Cities Full.esp
,Better Cities Chorrol.esp
Optional - Better Cities Chorrol - Reclaiming Sancre Tor.esp
Requires
ReclaimSancreTor.esp
from Reclaiming Sancre Tor.
ONLY use with:Better Cities Full.esp
,Better Cities Chorrol.esp
Optional - Better Cities Skingrad - Reclaiming Sancre Tor.esp
Requires
ReclaimSancreTor.esp
from Reclaiming Sancre Tor.
ONLY use with:Better Cities Full.esp
,Better Cities Skingrad.esp
Optional - Better Cities Skingrad - Roads of Cyrodiil.esp
Requires
Roads of Cyrodiil.esp
from Roads of Cyrodiil.
ONLY use with:Better Cities Full.esp
,Better Cities Skingrad.esp
Optional - Better Cities - Ruined Tail's Tale.esp
Requires
RTT.esp
from Ruined Tail's Tale v3+.
ONLY use with:Better Cities Full.esp
,Better Cities Anvil.esp
,Better Cities Cheydinhal.esp
,Better Cities IC Market.esp
,Better Imperial City.esp
Optional - Better Cities - Skingrad Outer District.esp
Requires
Skingrad outer district.esp
from Skingrad Outer District.
ONLY use with:Better Cities Full.esp
,Better Cities Skingrad.esp
Optional - Better Cities - Tears of the Fiend.esp
Requires
TOTF.esp
from Tears of the Fiend.
ONLY use with:Better Cities Full.esp
,Better Cities Cheydinhal.esp
Optional - Better Cities Bruma - The Elder Council.esp
Requires
TheElderCouncil.esp
from The Elder Council.
ONLY use with:Better Cities Full.esp
,Better Cities Bruma.esp
This patch will only work with v2.2+ of The Elder Council, if using an earler version then install v2.5 to use this patch
Optional - Better Cities - The Lost Spires.esp
Requires
The Lost Spires.esp
from The Lost Spires.
ONLY use with:Better Cities Full.esp
,Better Cities Cheydinhal,
Better Cities Leyawiin.esp`
This patch also makes content in Bravil, Cheydinhal and Leyawiin from The Lost Spires available if you toggle the cities to be Open.
Optional - Better Cities - Valley View Estate.esp
Requires
Valley_View_Estate.esp
from Valley View Estate.
ONLY use with:Better Cities Full.esp
,Better Cities Cheydinhal.esp
Optional - Better Cities - VHBloodlines.esp
Requires
VHBloodlines 1.2.esp
from Verona House: Bloodlines.
ONLY use with:Better Cities Full.esp
,Better Cities Chorrol.esp
,Better Cities IC Waterfront.esp
,Better Imperial City.esp
Optional - Better Cities - Vvardenfell Imports.esp
Requires
Vvardenfell_Imports.esp
from Vvardenfell Imports.
ONLY use with:Better Cities Full.esp
,Better Cities Cheydinhal.esp
Optional - Better Cities - Werewolf-Legends.esp
Requires
Werewolf-Legends.esp
from Werewolf - Legends of the North.
ONLY use with:Better Cities Full.esp
,Better Cities Chorrol.esp
Optional - Better Imperial City - Blood & Mud patch.esp
Requires
Blood&Mud.esp
from Blood & Mud.
ONLY use with:Better Imperial City.esp
,Better Cities IC Waterfront.esp
Not needed if you are usingBetter Cities Full.esp
orBetter Cities Bravil.esp
– in which case you also should not be usingBlood&Mud.esp
as this is included in Better Cities.
Optional - Better Cities IC Arboretum - Kragenir's Death Quest.esp
Requires
Kragenir's Death Quest.esp
from Kragenir's Death Quest.
ONLY use with:Better Cities IC Arboretum.esp
,Better Imperial City.esp
Optional - Better Cities Market District - Oblivion Uncut.esp
Requires
Oblivion Uncut.esp
from Oblivion Uncut.
ONLY use with:Better Cities IC Market.esp
,Better Imperial City.esp
Optional - Better Cities IC Arboretum - OOO.esp
Optional - Better Cities IC Market - OOO.esp
Requires
Oscuro's_Oblivion_Overhaul.esm
from Oscuro's Oblivion Overhaul.
ONLY use with: Better Cities Imperial City District ESPs which match the filenames
NOT needed if usingBetter Imperial City - OOO.esp
Optional - Better Imperial City - OOO.esp
Requires
Oscuro's_Oblivion_Overhaul.esm
from Oscuro's Oblivion Overhaul.
ONLY use with:Better Imperial City.esp
This is a merged compatibility patch containingBetter Cities IC Arboretum - OOO.esp
andBetter Cities IC Market - OOO.esp
.
Optional - Better Cities – Origin of the Mages Guild.esp
Requires
Origin of the Mages Guild.esp
from Origin of the Mages Guild.
ONLY use with:Better Cities IC Arcane University.esp
,Better Imperial City.esp
Optional - Better Cities IC Arena - Reclaiming Sancre Tor.esp
Requires
ReclaimSancreTor.esp
from Reclaiming Sancre Tor.
ONLY use with:Better Cities IC Arena.esp
,Better Imperial City.esp
Optional - Better Cities IC Imperial Isle - Roads of Cyrodiil.esp
Requires
Roads of Cyrodiil.esp
from Roads of Cyrodiil.
ONLY use with:Better Cities - IC Imperial Isle.esp
Optional - Better Cities - Sexlivion.esp
Requires
Sexlivion.esp
from Sexlivion.
Optional - Better Cities - Sexlivion_0.4a_Full_English_v1.esp
Requires
Sexlivion_0.4a_Full_English_v1.esp
from Sexlivion 0.4a Full English v1.
ONLY use with:
Better Cities IC Market.esp
,Better Imperial City.esp
Never use both of these together, only ever pick one if you want either.
Optional - Better Cities - Skyrim Nords.esp
Requires
Dalls_SkyrimNords.esp
from Dalls_Skyrim_Nords.
ONLY use with:Better Cities IC Waterfront.esp
,Better Imperial City.esp
Optional - Better Cities - Thievery.esp
Requires
thievery.esp
from Thievery in the Imperial City.
ONLY use with:Better Cities IC Waterfront.esp
,Better Imperial City.esp
Optional - Better Cities IC Arena - WAC Gladiator.esp
Requires
WAC - Gladiator.esp
from Waalx Animals & Creatures.
ONLY use with:Better Cities IC Arena.esp
,Better Imperial City.esp
Use only one option (Better Cities Full, Better Cities Modular or Better Cities - Open Cities Reborn).
Add required afters to Better Cities ESPs for Replacer ESPs.
Add requirements to Leyawiin Flooded.
Add includes Blood & Mud message to Full and Bravil
Sort Better Cities ESPs after Replacer ESPs.
Sort FPS patches after Better Cities ESPs.
Sort compatibility patches after FPS patches.
Sort Better Imperial City.esp
after Better Cities - IC Imperial Isle.esp
.
Sort Better Cities IC Elven Gardens.esp
after Better Cities - IC Imperial Isle.esp
.
Add inc to Better Cities Full.esp
for Open Cities Reborn.esp
.
Add inc to Better Cities modular plugins for Open Cities Reborn.esp
.
Add inc to Better Imperial City.esp
for Open Cities Outer Districts.esp
.
Add inc to Better Cities IC Arcane University.esp
for Open Cities Outer Districts.esp
.
Add inc to Better Cities IC Prison.esp
for Open Cities Outer Districts.esp
.
Add inc to Better Cities – Leyawiin Flooded.esp
for Open Cities Reborn.esp
.
Add inc to Better Cities - Open Better Cities.esp
for Open Cities Reborn.esp
.
Add patch message for Better Cities - Open Cities Reborn B&M Compatibility.esp
.
-- WIP --
This ticket is for the sharlikran branch to organize and discuss the global priority Metadata.
-400999000 = -999000 Oblivion.esm
-400980000 = -980000 DLCShiveringIsles.esp
-400970000 = -970000 DLCHorseArmor.esp
-400960000 = -960000 DLCOrrery.esp
-400950000 = -950000 DLCVileLair.esp
-400940000 = -940000 DLCMehrunesRazor.esp
-400930000 = -930000 DLCSpellTomes.esp
-400920000 = -920000 DLCThievesDen.esp
-400910000 = -910000 DLCBattlehornCastle.esp
-400900000 = -900000 DLCFrostcrag.esp
-400890000 = -890000 Knights.esp
0
0
0
400910000 = 991000 Bash Patch
400920000 = 992000
400930000 = 993000
400940000 = 994000
400950000 = 995000
400960000 = 996000
400970000 = 997000
400980000 = 998000
400990000 = 999000
Oblivion has overhauls, patches, and other groups of mods that I have not used that probably have to be managed in a specific way.
I would like to relicense the LOOT masterlists/repositories to be under the Creative Commons Zero license (effectively submit them to the public domain). See loot/loot.github.io#61 for more thoughts on this.
@WrinklyNinja, @Sharlikran, @egocarib, @William-Imm, @SilentSpike, @garthand, @shadowslasher410, @Felerius, @Sctumsempra (these are all the contributors listed on GitHub) if you agree with moving to this much more free license, please write a comment here confirming this.
<riddlinglynx at gmail.com>
a.k.a. @ValtarienRemaining LOOT contributors:
Remaining BOSS contributors:
<ziggyx200 at gmail.com>
<gabrielmonn at gmail.com>
Once/if everyone accepts, I'll change the license.
Considering adding a global messages to recommend installing plugins that are essential for stability and performance.
An OBSE plugin containing bug fixes for the Oblivion game engine.
This plugin fixes the Oblivion mod limit bug. It allows a maximum of 255 plugins to be loaded.
The game has a hard coded limit of 512 maximum file handles that could be opened at once. This fix simply bumps that up to 2048 to allow for more room for file handles. I picked 2048 because it is the maximum number that Windows usually allows and the more the merrier.
An OBSE DLL that forces Oblivion to handle BSAs and loose files the same way that Skyrim does. No more mucking around with file timestamps!
You can find the main issue on masterlist conversion here.
The metadata syntax document can be viewed here.
Remember to claim a section before starting work on it.
These groups need to be converted (checked means claimed, scored out means completed):
They should load as close before the Bashed Patch as possible.
Latest version tags:
https://user-images.githubusercontent.com/1944639/66650433-84a89b00-ec28-11e9-83fe-952b3f34d9ec.png
Listed as Actors.Animations
in bash tag section.
Actors.Anims
Modifies the type of creatures.
The following (CREA) Creature subrecords:
(DATA) Stats: Type
Obsolete. This tag is ignored.
Deprecated. Use Invent in conjunction with IIM instead.
Should not be used. Can cause serious issues.
Modifies long-form text (e.g. the text in a book, or descriptions of armor, spells, weapons, etc.) of things. Note: RACE records are not patched by this tag, use R.Description for that.
Hello everyone.
Actors.AIPackagesForceAdd
, but it missing from both LOOT and BOSS. Source. Specifically, check: "Quick Bash Check Guide for Wrye Bash 287" Import Actors: AIPackages - All FCOM mods and UOP checked. Tag FCOM_Convergence.esp with Actors.AIPackagesForceAdd.Actors.AIPackagesForceAdd
to FCOM_Convergence.esp
.TNR - Shivering isles.esp
CRC: E04586F3. Note: when used with FCOM, it should be imported in the patch and then deactivated.NoMerge
from TNR - Shivering isles.esp
when using FCOM.Mart's Monster Mod - Additional Enemy NPC Vars.esp
The .esp is already there, but inside the extended load order for FCOM it is recommended not to use it. I wonder: is it due to the cpu load, or because you simply shouldn't use it with FCOM? Not all Mart's monster mod plugins can be used.Mart's Monster Mod - Additional Enemy NPC Vars.esp
inc list.FCOM_safer roads.esp
The .esp is already there, but I would add a note: it can't be used with nor the spawn plugins from MMM nor the one from FCOM. How can I say so? There is a image I saved from Gamesas: https://ibb.co/BfwBRn8 I think the same note should be added for spawns .esps (currently: FCOM_Spawnratesreduced.esp, FCOM_spawnratesslightlyreduced.esp, FCOM_spawnratesstronger.esp)Fcom_lessreaversingate.esp
On the fcom webpage it is written: This option reduces the Reaver spawn counts in Gate realms only. Can be used with MMM - Less Reavers.esp to get a greater overall reduction in their spawn rate. Should this claim be investigated?
Fran_Lv30Item_Maltz.esp
According to the extended guide, you don't need any patch. And actually it is confirmed even by the FCOM_optionaladdons, where the LV30_item maltz is mentioned having no need for a FCOM patch. But this plugin was released, It's not clear if it is actually needed.
Did anyone check the difference between more wilderness life.esp
and more wilderness life no gates.esp
? Because for More wilderness life.esp
it is suggested cleaning, while it is not for more wilderness life no gates.esp
. Note: is it sure that these plugins have to be cleaned? BOSS says ITM are intentional. Who checked they were not? Same can be said for: Mart's monster mod.esm
, Mart's city defences.esp
, Martigen shivering isles.esp
.
Francesco's Creatures and Items Resources.esp
is not needed. Note to be added: Remove it, and Francesco's Bsa should be renamed.
Francesco's Creatures and Items Resources.bsa
to FCOM_Convergence_FraNewItems.bsa
SigilStonesAlwaysTranscendent.esp
Delev
, Relev
.unleveled-rewards.esp
Unleveled RewardsDelev
, Relev
.pStyl3 reported a few broken links, a couple of which I haven't yet fixed:
http://tesrenewal.com/forums/morroblivion/mods/753
http://tesrenewal.com/forums/oblivion/morroblivion-mod-releases/3294
http://www.nexusmods.com/oblivion/mods/43299
EnhancedWeatherSIOnly.esm
Not hosted on original modpage Enhanced Weatherxeoex.esm
Silgrad_Tower.esm
Not hosted on original modpage Silgrad Tower v4 beta, mirror for v1.5.7 is just a corrupt archive. Possibly workingx117race.esp
Chocolate Elves.esm
by XiNAVRO. .esp
version is hereIndependent High Elf Body (Replace)(v1.1).esm
p2p'sAshDraconian.esm
xeosp++.esp
Not sure if this LL link can be used as it just links to mega. (nsfw)xeoexpeople.esp
Qarls_Harvest addon_OOO.esp
bgScriptEffectSilencer.esp
MWakeMap.esp
FCOM_Archery_Armamentarium.esp
FCOM_Archery_Artifacts.esp
FCOM_Archery_RealSwords.esp
FCOM_Archery_MMM_H&C.esp
FCOM_Archery_Deadly.esp
FCOM_Archery_Deadly_Armamentarium.esp
FCOM_Archery_Deadly_RealSwords.esp
FCOM_Archery_Deadly_Artifacts.esp
FCOM_Archery_4_Arma_Complete_patch.esp
FCOM_Hentai Mania.esp
https://www.nexusmods.com/oblivion/mods/33339FCOM_SlofsHorses.esp
https://www.nexusmods.com/oblivion/mods/36679Universitum Arcanorum.esp
John's Leveled List Overhaul.esm
Mein Elfengarten-Bezirk Haus V. 2.0 mit Dachgarten.esp
Mein Elfengarten-Bezirk Haus V. 2.0 OHNE Dachgarten.esp
FalkreathGS_RM.esp
Gweden Brothelwow.esp
Queen's Sword.esp
R18PN - Bikini Re-Textured.esp
icearmor.esp
Happyhannah''s Wines.esp
Intelligent Learning.esp
AL_MonsterRevisited v1.0.esp
HrmnsOblivionScriptOptimizationv1.0.esp
HrmnsOblivionScriptOptimizationv SI 1.0.esp
TRoN.esp
The Underdark - The Realm Of NorthdarkTamriel NPCs Revamped.esp
It might not exist, all other TNR modules use the TNR
prefix.Traduccion Mejorada Oblivion Clan DLAN.esp
fixterms1C_03.esp
fixtext1C_04.esp
JJR''sWhiskers and Eyebrow.esp
Deleted from Nexus, no other source http://www.gamesas.com/jazzjr-mods-t82424.htmlEyelashesVanillaRaces.esp
possibly a duplicate of EyelashesVannilaRaces.espEyelashesForVanillaRaces1.0.esp
Seems to be an old version of Eyelashes For Vanilla RacesBigger_Dremora.esp
Possibly a duplicate of Bigger_Dremora-2369.esp with an incorrect name.Khajiit Fix.esp
PlayAurMaz.esp
AMD.esp
AMB.esp
CMAll.esp
, CMAll2.esp
& CMAllXenius.esp
tes4-CHS-main.esp
!Oblivion_PL.esp
Icon Overhaul.esp
DeletedEURN.esp
Oblivion_SI Vwalk Full TNR.esp
Cobl - NPCDiversity - TNR Merge.esp
Better-Horse-Eyes.esp
No espYounger Hotter NPC''s 0.99.esp
Old, latestRen''s hair on Young Hot NPCs.esp
Younger Women''s_1C Gold.esp
Beautiful Women Vwalk Full.esp
ChangeSomeCyrodiilLadies.esp
Obsolete, newer version Change Some Cyrodill People.Arcana Restored.esp
Hidden fileBeautiful Amazon.esp
Better Faces.esp
BPFace_Oblivion.esp
LD_Patrick_Stewart_Sean_Bean.esp
TolkieneElderElf.esp
OblivionMsg.esp
AtiAAFix.esp
, AtiAAFix_1C.esp
995-Specular Fix 1.1-TESSource.esp
object_placement.esp
Specular_Fix_1.1.esp
Umbacana_quest_fix-9117.esp
Bow_Reach_Fix.esp
Unofficial Oblivion Patch-mobs.esp
UOPS Additional Changes.esp
USIPS Additional Changes.esp
Unofficial Oblivion Patch-mobs.esp
Obl-IM.esp
Oblivion_Deutsch_v3_2_1.esp
Oblivion_Deutsch_v5_0.esp
Traduccion Mejorada S.I.esp
tes4SI-CHS-alpha.esp
tes4-CHS-book.esp
USIPCutterFix.esp
Unofficial Shivering Isles Patch - Cutter FixFIX_Unofficial Shivering Isles Patch_1.4_MOBS_FCOM.esp
Unofficial_Shivering_Isles_Patch_10MOBS.esp
Unofficial Shivering Isles Patch 10MOBS.esp
Unofficial Shivering Isles Patch MOBS.esp
Unofficial_Shivering_Isles_Patch_MOBS.esp
Unofficial Shivering Isles Patch-MOBS.esp
Unofficial Shivering Isles Patch-MOBS-FCOM.esp
S.I.C.A.F.U.I.S.v1.2.esp
SI Public Music.esp
Oblivion Vwalk UOS.esp
CoblDeathFix.esp
Francesco's Dark Seducer Weapons Patch.esp
Francescos Dark Seducer Weapons Patch.esp
FranDarkSeducerWeapFix.esp
Patches for Frans 4_5bFran Armor Add-on.esp
Unofficial Francescos Mod Armor AddOn7roads_screens.esp
Retros Fletching and Imbueing 1.71.esp
Retros Fletching and Imbueing 1.7.1_rus.esp
Loading Screens.esp
LoadingScreensDV.esp
LoadingScreensSI-DV.esp
LoadingScreens_OOO.esp
Floydian1 Loading Screens Compilation.esp
OLS_SE_Skyrim.esp
OLS_SE_SkyrimNT.esp
OLS_SE_Vanilla.esp
OLS_SE_DB.esp
OLS_SE_Framed.esp
BlackLoadNoTip.esp
_darker dungeons.esp
Darker Dungeons.esp
DMP - Darker Dungeons Rus.esp
DMP - Darker Dungeons Rus GoldEdition.esp
Immersive Caves.esp
Immersive Caves Auto.esp
_darker_nights_2_with_burning_kvatch.esp
darker nights for shivering isles.esp
PW_MorrowindFog.esp
Arthur_ Natural weather with HDR.esp
Enhanced Weather - Elsweyr Anequina Patch.esp
EnhancedWeather - Enhanced Seasons.esp
EnhancedWeather - SI.esp
EnhancedWeatherSIOnly.esp
EnhancedWeatherSIOnly.esm
EW-GTA2 Patch.esp
All Natural - Enhanced Weather.esp
All Natural - Natural Weather.esp
All Natural - EW + NW.esp
All Natural - Atmospheric Weather System.esp
All Natural - EW + AWS.esp
All Natural - NW + AWS.esp
All Natural - EW + NW + AWS.esp
All Natural - Enhanced Seasons.esp
All Natural - Debug Ring.esp
All Natural - Weather Inside.esp
All Natural - Optional Features.esp
Gates To Aesgaard Weather Patch.esp
GTAesgaard 1and2 Delayer.esp
GTAesgaard I-II Delayer.esp
Immersive Interiors - Lights Addon.esp
Natural Interiors.esp
no_wind-2578.esp
NoWind.esp
No wind.esp
AdvancedWater.esp
Advanced_Water.esp
More Immersive Sound.esp
al-smm7.esp
al-smm7-ru.esp
Real_Lights.esp
RealLightsDV.esp
OCC-IWR-Patch.esp
aKALAmbientDungeonsBeta2.esp
300_lore dialogue v1.15.esp
AkaviriBattleCat.esp
DeletedAnvil Dock Map Marker.esp
Incorrect plugin name? Anvil Docks Map Marker DocksMapMarker.esp
Automagic Bags 1.1.esp
OBG - Buechermod - Bilder - BP.esp
Bitches of the Duke.esp
Brandy.esp
BPMerchantStorage.esp
BTMoreEnemies.esp
Camera Redone.esp
CATSDeerPeltsAndAntlers.esp
tw1_fov_adjustor.esp
ClocksOfCyrodiilBC.esp
ClocksOfCyrodiilOBC.esp
ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
OCC-CoC-Patch.esp
Cryptic Festive Ayleid Dining Set.esp
Cryptic Frosted Ayleid Dining Set.esp
Cryptic Blue Blood Ayleid Dining Set.esp
Cryptic Lake View Ayleid Dining Set.esp
Cryptic Snowy Oak Ayleid Dining Set.esp
Cryptic White Rose Ayleid Dining Set.esp
Cryptic Festive Ayleid Dining Set.esp
Cryptic's Buyable Ayleid Dining Sets.esp
CrypticsBuyableAyleidDiningSets_1C.esp
Buyable Ayldeid Dishes.esp
Oblivion_Deutsch_v3_1.esp
Diverse Dungeons - Subtle Color v.1.04.esp
DeletedEnergy - Bandits.esp
Inebriation Rus.esp
Extended Death Camera.esp
Fatality Cam.esp
archrobe.esp
https://www.nexusmods.com/oblivion/mods/16941I have the retail version, fresh install, and I'm using Oblivion with Mod Organizer. I tried the included LOOT sort option with Mod Organizer and that didn't work and the external LOOT application.
I don't want to start cluttering things up with individual reports so I'll stack them up here now:
Item Interchange v88 readme.txt
, included in install archive.
Wrye Bash v210 or later.
Common Oblivion (Cobl) v171 or later.
Item interchange - Extraction.esp
This plugin populates the meta-library with materials from the mods you have installed. There is currently only one version of this plugin. Required.
Item interchange - Placement.esp
This plugin places references into the base game and into the mods you have installed that makes them use the II meta-library. There are two versions of this plugin available. This plugin is not required however as there are currently no other mods using the II meta-library if you do not use this you will gain no benefits from installing II.
Item interchange - Placement for FCOM.esp
If you are using FCOM then you should use the alternate placement plugin provided for this mod package.
Item interchange - Placement for Frostcrag.esp
A mod-specific plugin that makes changes to the original Frostcrag only. You should still install the regular or FCOM placement plugin described above. Do not install this plugin if you use any Frostcrag overhaul.
Item interchange - Placement for Frostcrag Reborn.esp
A mod-specific plugin that makes changes to Frostcrag Reborn only. You should still install the regular or FCOM placement plugin described above. Do not install this plugin if you do not use Frostcrag Reborn.
Item interchange - Placement for Frostcrag Spire Revisited.esp
A mod-specific plugin that makes changes to Frostcrag Spire Revisited only. You should still install the regular or FCOM placement plugin described above. Do not install this plugin if you do not use Frostcrag Spire Revisited.
Item interchange - Option, Ingredients in Bulk.esp
Item interchange - Option, Ingredients in Bulk, reduced.esp
These options do NOT require the mod Ingredients in Bulk.
In theory, this is a semi-replacer/patch for the mod Ingredients in Bulk.
Ingredients in Bulk is partially incompatible with II (i.e. certain vendor items won't be in bulk) because of how the two mods work, therefore I have made an option in II to "partially" patch the incompatibilities.
Both the extraction and placement plugins are completely reliant on features of Wrye Bash to get their important changes through everything else.
The extraction plugin can load anywhere before the bashed patch, I suggest putting it with other library mods. All placement and option plugins should load immediately before the bashed patch. Option plugins should load after placement plugins.
- Merge Patches: all II esps should be merged.
- Import Inventory: all installed II placement plugins should be selected.
- Leveled Lists: automatic for all II placement plugins.
Item Interchange plugins come pre-tagged with Wrye Bash tags.
Should you accidentally (or deliberately) change these II will most likely no longer function correctly.
Should this occur, please reset the Bashed tags as follows.
Extraction plugin {{BASH:Merge,Filter}},
placement plugins {{BASH:Merge,Filter,IIM,Invent,Delev}},
the Ingredients in Bulk option file needs {{BASH:Merge,Filter,IIM,Relev}}.
You should NOT use the optional COBL plugin for Tamriel Travellers as this will "double up" items in some lists.
OOO - Oscuro's Oblivion Overhaul - Updated
Players should use the Cobl tweak file distributed in Cobl along with II for the best overall experience.
Francescos Creatures and Items
Due to the way Frans implements it's changes in the game world I have declined to attempt modifications of Frans loot tables. II only supports versions of Frans with un-merged files. If you want to get it to work with merged versions of Frans then feel free to make your own placement plugin.
Item interchange.esm
.Item interchange - Placement.esp
and Item interchange - Placement for FCOM.esp
.Item interchange - Placement for Frostcrag
plugins.TamrielTravellersItemsCobl.esp
xulBlackwoodForest.esp needs to have C.Regions added to its tag list.
Francescos Creatures and Items - V5
As part of #2
Source notes
No up to date readme.
Wizard installer
Requirements
Compatibility
Francesco's Optional New Creatures Add-On.esm
Francesco's More Wilderness Life.esp
Francesco's Optional Leveled Guards.esp
Francesco's Optional New Adventurers.esp
Francesco''s Optional Chance of More Enemies.esp
Francesco's Optional New Creatures Add-On.esm
Francesco's More Wilderness Life.esp
Francesco's Optional Dungeon Chest Loot.esp
Francesco's Optional Dungeon Chest Locks.esp
Francesco's Optional House Chest Loot.esp
Francesco's Optional Leveled Arena.esp
Francesco's Optional Leveled Quests.esp
Francesco's Optional New Adventurers.esp
Francesco's Optional Vendor Tweaks.esp
Includes
Changes to make based on notes.
https://www.nexusmods.com/oblivion/mods/17784
http://tesalliance.org/forums/index.php?/files/file/1965-martigens-monster-mod-38/
As part of #2
MMM ReadMe and Version History, available in optional files on nexus modpage.
Changes
Unofficial patches
Unofficial Patches and DLC Mod Patches first
Frans and OOO, WarCry, Bob's Armory, Armamentarium, and Artifacts
MMM
Cobl / Cobl Races
Body Replacers
FCOM
Textures
Use only one option:
Mart's Monster Mod.esp
Mart's Monster Mod for Frans.esp
Mart's Monster Mod for OOO.esp
FCOM_Convergence.esm
Manually rename MMM.bsa
or Mart's Monster Mod.bsa
to:
Failure to rename the BSA properly for your installation will result in missing resources ingame, as the BSA will not be loaded on game startup!!
Mart's Monster Mod.bsa
for Mart's Monster Mod.esp
.Mart's Monster Mod for Frans.bsa
for Mart's Monster Mod for Frans.esp
.Mart's Monster Mod for OOO.bsa
for Mart's Monster Mod for OOO.esp
.FCOM_Convergence_Mart's Monster Mod.bsa
for FCOM_Convergence.esp
.Already included in MMM
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
Already in MMM for Fran's
Francesco's Optional New Creatures Add-On.esm
Francesco's More Wilderness Life.esp
Francesco's Optional New Adventurers.esp
Compatible - Optional
Francesco's Optional New Items Add-On.esm
Francesco's Optional Leveled Arena.esp
Francesco's Optional Leveled Quests.esp
Francesco's Optional Chance of Stronger Bosses.esp
, Requires Bash patchFrancesco's Optional Chance of Stronger Enemies.esp
, Requires Bash patchFrancesco's Optional Vendor Tweaks.esp
Francesco's Optional Dungeon Chest Locks.esp
Francesco's Optional Dungeon Chest Loot.esp
Francesco's Optional House Chest Loot.esp
Plugins from MMM:
Francesco's Optional Leveled Quests.esp
or Francescos optional files.esp
for Fran's v4.5 users.Whatever else you want to use from MMM plugins.
Spawn Rate Reduced or Reduced Reduced is recommended for first-time users of MMM, or if your system is mid-range.
Fran's Leveled Quests Update:
Ensure you load the 'Mart Monster Mod - Frans leveled quests.esp' plugin after both Frans and MMM files.
OOO.esm
before MMM.esm
and MMMforOOO.esm
.OOO.esp
before MMMforOOO.esp
.Mart's Monster Mod.esm
Mart's Monster Mod.esp
Francesco's Leveled Creatures-Items Mod.esm
, Oscuro's_Oblivion_Overhaul.esm
or FCOM_Convergence.esm
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - City Defences.esp
Mart's Monster Mod - Curse of Hircine.esp
Mart's Monster Mod - Diverse Creatures Expansion.esp
Mart's Monster Mod - Diverse Imperial Armor.esp
Mart's Monster Mod - Diverse Runeskulls Loot.esp
Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp
Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
Mart's Monster Mod - Diverse WaterLife.esp
Mart's Monster Mod - Divserse Wisp and VASE Addon.esp
Mart's Monster Mod - DLCHorseArmor+Slofs .esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Durability & Damage.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Fran's leveled quests.esp
Mart's Monster Mod - Friendlier Factions MMM+Fran.esp
Mart's Monster Mod - Friendlier Factions OOO.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hemingwey Capes Addon.esp
Mart's Monster Mod - Hemingweys NPC Capes Improved.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Knights.esp
Mart's Monster Mod - Less Bone Loot.esp
Mart's Monster Mod - Less Rats.esp
Mart's Monster Mod - Less Reavers.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - More Passive Wildlife.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - More Wilderness Life No Gates.esp
Mart's Monster Mod - No Adventurers.esp
Mart's Monster Mod - No Balrogs.esp
Mart's Monster Mod - No Beholdens.esp
Mart's Monster Mod - No Blood.esp
Mart's Monster Mod - No Bone Loot.esp
Mart's Monster Mod - No Carrion Rats.esp
Mart's Monster Mod - No Fiends.esp
Mart's Monster Mod - No Ghostly Appariation.esp
Mart's Monster Mod - No Giants.esp
Mart's Monster Mod - No Lanterns.esp
Mart's Monster Mod - No Pests.esp
Mart's Monster Mod - No Reavers.esp
Mart's Monster Mod - No Skeep.esp
Mart's Monster Mod - No Slimes.esp
Mart's Monster Mod - No Spiders.esp
Mart's Monster Mod - No Swarms.esp
Mart's Monster Mod - No Uberhulks.esp
Mart's Monster Mod - No Undead Rise.esp
Mart's Monster Mod - No Werewolves.esp
Mart's Monster Mod - No Wyvern.esp
Mart's Monster Mod - RadiantAITweaks.esp
Mart's Monster Mod - Resized Races.esp
Mart's Monster Mod - Safer Quest Locations.esp
Mart's Monster Mod - Safer Roads.esp
Mart's Monster Mod - Shivering Isles.esp
Mart's Monster Mod - Slof Horses Complete.esp
Mart's Monster Mod - Spawn Rates - Increased.esp
Mart's Monster Mod - Spawn Rates - Moderate Increased.esp
Mart's Monster Mod - Spawn Rates - Reduced.esp
Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp
Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp
Mart's Monster Mod - Undead Rise Fix.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod for Fran.esp
Mart's Monster Mod for OOO.esm
Mart's Monster Mod for OOO.esp
Mart's Monster Mod for OOO - Knights .esp
Mart's Monster Mod for OOO - LessReaversInGates.esp
Mart's Monster Mod for OOO - NoReaversInGates.esp
Francesco's Creatures and Items Resources.esp
or Oscuro's Oblivion Overhaul.esm
Francesco's Optional New Items Add-On.esm
(if using Frans)
Mart's Monster Mod.esm
<=Must always be loaded
...
...
Francesco's Optional .esps
or Oscuro's_Oblivion_Overhaul.esp
Mart's Monster Mod.esp
or Mart's Monster Mod for Fran.esp
or Mart's Monster Mod for OOO.esp
Mart's Monster Mod - .esps
Optional files
- Any MMM plugins which add things, such as Creature Addon, Waterlife, etc., need to load before any spawn rate plugin so the leveled list used by the spawn rate plugin gets updated correctly with these new changes.
- Plugins Like Looting, Hunting and Crafting, Gems and Gems Dust, Diverse Imperial Armor, etc., need to load after any creature addons so that these changes take effect.
- Any MMM plugin that removes things like creatures (no rats, less rats, no spider, etc.), should be loaded before spawn rate plugins so those plugins take effect and change the spawn rate leveled list appropriately.
Mart's Monster Mod.esp
or Mart's Monster Mod for Fran.esp
or Mart's Monster Mod for OOO.esp
.
(MMM plugins that fix or add new things...)
Mart's Monster Mod - Slof Horses Complete.esp
Mart's Monster Mod - Farm Animals.esp
(MMM plugins that change creatures, add new things, or scripts)
Mart's Monster Mod - Diverse Imperial Armor.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Resized Races.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Durability & Damage.esp
Mart's Monster Mod - Fran's leveled quests.esp
(Any MMM plugins that remove creatures or change leveled list for things such as rats, bone loot or make special changes. If it says "No" or "Less," it should load before the spawn rate plugins, so that whatever is being lessened or removed is properly changed or removed from the leveled lists.)
Mart's Monster Mod - Less Bone Loot.esp
Mart's Monster Mod - Less Rats.esp
Mart's Monster Mod - Safer Roads.esp
Mart's Monster Mod - No Carrion Rats.esp
Mart's Monster Mod - No Blood.esp
Mart's Monster Mod - No Giants.esp
Mart's Monster Mod - No Undead Rise.esp
Mart's Monster Mod - No Spiders.esp
Mart's Monster Mod - No Slimes.esp
Mart's Monster Mod - No Werewolves.esp
Mart's Monster Mod - No Lanterns.esp
Mart's Monster Mod - No Adventurers.esp
Mart's Monster Mod - No Wyvern.esp
(Spawn Rate Plugins:)
Mart's Monster Mod - Spawn Rates - Increased.esp
or Mart's Monster Mod - Spawn Rates - Moderate Increased.esp
or Mart's Monster Mod - Spawn Rates - Reduced.esp
or Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp
or Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp
(Miscellaneous: I always load these last)
Mart's Monster Mod - Safer Quest Locations.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - More Wilderness Life No Gates.esp
Mart's Monster Mod - City Defences.esp
Mart's Monster Mod - Extra Wounding.esp
(These two make factions more friendly; they can really be anywhere in the load order.)
Mart's Monster Mod - Friendlier Factions MMM+Fran.esp
Mart's Monster Mod - Friendlier Factions OOO.esp
Generally, MMM should always be loaded last in your chain. The main exception is Mighty Magick - this should be loaded after MMM.
- If you use Hunters 2.0 or Hunters 2.5, de-select it (included in MMM)
- If you use Creature Continuum, Tag Natural Wildlife, or Creature Alive, de-select it (features of those mods are incorporated into MMM)
- If you use OOO, you do not need Diverse Imperial Armor / Diverse Creature Skins, it is already included.
- If you use Beautiful People, or any other mod based on Elaborate Eyes, do not use the 'Races Resized' optional plugin. Update to either Race Balancing Project or COBL Races for better compatibility.
- If you use onboard sound, the footsteps of nearby creatures may cause stuttering. Use the newest 'Quiet Feet Max' mod, which is compatible with MMM, OOO and others.
To Avoid Issues with Other Mods, Wyre Bash is highly recommended.
MMM is an overhaul, so it makes many changes to factions, some vanilla npcs, enemy npc’s, creatures, and leveled lists. In order to successfully use other mods that affect the same areas, Wrye bash is recommended.
Some creature mods work better than others with MMM. Creature mods that you should avoid in particular are Natural Wildlife, and Creatures Alive, as many of their features have been integrated. In general, it is best to avoid using other creature mods, unless an MMM patch is available for them.
Race mods - If you are going to use Resized Races with other mods that modify races (i.e., Race Balancing Project or Cobl Races), then you must load it before these race plugins and use Wrye Bash. Beautiful People is also compatible (follow the same rule), but RBP or Cobl Races is recommended.
MMM does touch some specific loot lists, but not weapons or armor. If you don't like seeing low-level Bandits dressed in Daedric, you need a loot mod to manage your loot lists. Highly recommended are GS Oblivion Loot Mod, Francescos, and/or OOO; and for more variety in weapons and armor, try Armamentarium Complete or Artifacts.
MMM Gems and Gems Dust, Hunting and Crafting, and Diverse Runeskulls Loot all modify vanilla loot leveled lists, and will interfere with other mods that do the same. Stats and Prices are affected by these plugins as well. Use Wryebash to solve these incompatibilities (Import Stats).
According to the mod description they're there to undo any changes made by overhauls, so the dirty entries for the plugin should probably replaced by a doNotClean
message.
Replace with common Aliases
Obsolete
Use Only One
RequiresX
useInsteadX?
Add to common
Add to Files:
OBSE/Plugins/Elys_USV.dll
Elys- Universal Silent VoiceOBSE/Plugins/OBSE_Elys_Pluggy.dll
PluggyOBSE/Plugins/MenuQue.dll
MenuQueOBSE/Plugins/OBME.dll
Oblivion Magic ExtenderReplace Duplicate Entries with Regex
Extract from Universitas Arcanorum readme.
Compatibility
This mod is an interior mod only (with a few exceptions). Any mod that alters the interior of any of the arcane university will most likely conflict. The degree of conflict may vary greatly.
If its a mod that adds small item to one of the interiors, then it will most likely be visible (albeit floating). JPM's necormancy mod is an example. The Corpse Preparation book is in plain view, it just floats.
Anything larger than that may cause serious problems or issues. The exceptions to this would be the old council chambers (Which is now a common room accessible by all who are in the guild. Some stuff has just been moved around the rooms is all.). The Arch-Mage's quarters also just has a few things moved around or added. A certain quest item that was located in the arch-mages quarters has been moved to the vault. The overall structure has not been altered.
The original mystic archives cell has simply been renamed as the "Public library" and has been given a new librarian and nothing else. (This was done since many mods add stuff to the mystic archives. Tar-Meena has been relocated to the "new" mystic archives).
The exterior of the university has two new buildings added at the entrance wall. Also there are four new doors added around the base of the tower.
The two new buildings and the doors do not conflict with mods such as bananasplits better cities, ImpeREAL city, and midas magic. (In fact they are meant to go together and even though they are not necessary for my mod, I highly recommend you use them in tandem with mine. Midas Magic adds new buildings next to my own and better cities does a fantastic job of renovating the exterior. This is why I have not altered hardly anything in the exterior.)
For this mod to work properly with Better Cities, make sure that my mod loads after the Better Imperial City Esp.
xEdit testing shows only these two Better Cities IC plugins need to be before Universitas Arcanorum.esp
Better Imperial City.esp
Better Cities IC Arcane University.esp
No conflicts with the other City modules and patches.
Greenview Manor
Version 1.1
- name: 'Greenview Manor.esp'
dirty:
- <<: *quickClean
crc: 0x205D6880
util: '[TES4Edit v4.0.3](https://www.nexusmods.com/oblivion/mods/11536)'
itm: 30
udr: 56
As it turns out, the big combination overhaul that was responsible for BOSS's existence in the first place would pose a challenge for the new version of BOSS. The main reason is, Mart's Monster Mod and Frans have a very different load order with FCOM and without FCOM - with the flexible load order system BOSSv3 uses, this can be a problem to implement. There's also a ton of conditional messages relating to that overhaul.
I have converted all messages that rely on FCOM Convergence.esm to use FCOMCond instead, so if any new messages need to be added, please use that condition. However, there does need to be a way to handle the varying load order FCOM uses.
This should be handled while in the process of converting the Oblivion masterlist, and would be a prerequisite for issue #1.
Kvatch Rebuilt.esp as of version 3.0RC2 needs the "Relations" tag added to its list in LOOT. Without it, people using TIE.esp (which loads before KR) will override the changes KR is making between the player and the city guards.
Placeholder.
- name: 'BHC_Expanded.esp'
dirty:
- crc: 0xc73a3567
<<: *dirtyPlugin
itm: 2
udr: 12
- crc: 0xdf5b8901
<<: *dirtyPlugin
itm: 2
udr: 12
Added in cedf384
- name: 'BlackHorseCourierExpanded.esp'
dirty:
# Version: 1.2
- <<: *quickClean
crc: 0xC73A3567
util: '[TES4Edit v4.0.2](https://www.nexusmods.com/oblivion/mods/11536)'
itm: 2
udr: 12
clean:
# Version: 1.2
- crc: 0x47CE6324
util: 'TES4Edit v4.0.2'
The following info was recorded from the v2 masterlist silent comments, and non-FCOM-related conditional placements. It needs to get added to the masterlist. Where possible, exact plugin names have been given.
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Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.