Comments (9)
Do you get any errors (in the console) during importing?
Do the SpriterDotNet unity examples (all of them) work on your machine?
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No errors in console, and Yes, all examples work fine.
I don't know what do with that. Do you has a solution?
Have a file which I can configure before to import in Unity?
My Unity version is 5.4.0f3.
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Can you upload the animation in question somewhere so I can take a look?
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I can send in your email. What is your email?
If you don't send here, please send me to [email protected]
Thanks.
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Send it to: [email protected]
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sent!
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Just to make it clear - the issue is the displaced sword trail? (At least that's the only one I see)
from spriterdotnet.
Yes, in this animation yes!
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Closing this as I haven't been able to replicate this with any other instances. The next major version will be a big rewrite of most of the functionality anyway.
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Related Issues (20)
- random access to character maps HOT 1
- Adding SpriterDotNet to an Android project HOT 5
- Total bounding area HOT 2
- cannot read scml file HOT 1
- Find name of sprite that sprite transform applies to HOT 4
- Sprite Object pixel coordinate snapping in pixel mode HOT 1
- SpriterDotNet NuGet packages broken in latest release of MonoGame. HOT 1
- Animator always null in Start method(Unity) HOT 2
- More of a question than an issue about the project HOT 4
- Regarding the creation of bounding boxes, and collision boxes. HOT 4
- Stack overflow when using cyclic character map
- Changing sprites of prefab e.g. when switching armor or weapons
- Bone manipulation at runtime.
- General codestyle issues. HOT 6
- Remove Linq. HOT 3
- Simplify public interface. HOT 3
- unity 2019.2.1 constant hourglass when clicking generated prefabs HOT 2
- Enter Safe Mode at open
- Example please HOT 1
- 'SpriterImporterUtil' is missing many things, compile error.
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