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MattKirk99999 avatar MattKirk99999 commented on August 11, 2024

@cdxrd, disable autosave on the prefab (a checkbox in the top-right of the Scene tab). It seems like the generated prefabs are never allowed to stay "saved" -- that is, I think that they are changed immediately after they are saved (probably by the SpriterDotNet code that runs in the editor, but I haven't found the source yet). With autosave on, this creates a loop that gives you the flickering loading/normal cursor.

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cdxrd avatar cdxrd commented on August 11, 2024

makes it easier in the short term for assigning public variables, etc without the constant flickering / slowdown it causes, but still not a proper fix.

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