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autosaveonpause's Issues

Autosave to cloud option

Presently the autosaves are not backed up to Steam Cloud, offering that as an option would help with backups - especially once #3 is implemented.

Autosave per city?

From KaybsGaming:

Could we please have a save per city? Could be fixed by #2 but if this gets more requests before that one is done there might be a slightly quicker solution.

Cooldown timer on saves?

From Cazgem:

So immediate feedback @GarethHubball, I often pause/start the game frequently to analyze traffic flow and movement patterns. The freezing gets bad. Maybe have a release in there to ensure it doesn't get triggered but once every so many minutes?

Formatting autosave names

From JerseyGryphon

Could you get it to autosave in the format {CityName} {CityYear}-{CityMonth}? That way it's saving a new file each time and if it crashes halfway through the save, you've got at least one in reserve.

Backup Strategies

Could we have a rolling buffer of saves? (Grandfather, Father, Son or just simple Green/Blue?)

Additional Tag for Save Game Names: Incremental Counter

Add an additional Tag to be used in the naming of save files: an auto-incrementing counter.

Example:
thisCityName 0001 2023-06-13
thisCityName 0002 2023-06-13

This would prevent overwriting when spending long amounts of time in pause and unpausing/repausing to trigger an autosave. Several progress saves may be desirable when doing extensive building/rebuilding despite no in-game days passing.

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