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MY BIO

passionate programmer/designer

Passionate and design-oriented developers with a primary focus on providing quality resources and user experience that are open source and entirely free for all of the FiveM community to enjoy and use. https://discord.gg/projectsloth

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lj-inventory's Issues

Ammunation

When Going to use the shops with the new qbframework update the shops gives the error qb-core no such export hasitem in resources qb-inventory even tho i have the updated version of this inventory
image

[BUG] "Dropped None"

Sometimes the dropped item dissapear if you open the inventory too far away or open it many times, there is drop marker but when you view it there is text Dropped None and the whole inventory is bugged, this happens to original qb inventory too :(
image

Improve item-give with an id list

(Help)
I would like to put in the give function that pass the items through the player id, before passing it shows you a list with the id of the player you would like to pass the item to

Custom brand logo

I'm having issues changing the custom logo. What dimensions is to supposed to be? I have tried 2062x1317, 1024x1024, 2048x2048, 1000x1000. No image just blank.

Mouse laggy

When I drag the item in this area mouse laggy
image

crafting

i have to restart the inventory twice toget the crafting to work

problem

image
someone can help me pls ????

Sixth Item Slot

The sixth item slot is locked, nobody can see it. Not PD, not admins, no one.
How do we unlock this?

res issue possibly?

When I use a item the bottom of the .png is slightly cut off. Perhaps because I play in 2k?

lj-inventory

Soooo Question When Using Your Inventory Hw do We Use Qb-bossmenu And Or qb-management When Both Are Dependent On Qb-inventory

Bug: Weapon DC

It's impossible to double click a weapon to use it. Should be fixed.

Item undefined

I have been looking at this for a while, not sure what i am missing. Its not picking up the amount of items when received, due to RegisterNetEvent('inventory:client:ItemBox', function(itemData, type, amount)
amount = amount or 1
SendNUIMessage({
action = "itemBox",
item = itemData,
type = type,
itemAmount = amount
})
end)

Line 291 in client main
If I remove the "or 1" it just shows undefined, however if i leave it even if i receive more than 1 item it shows received 1.

[FEATURE REQUEST] Default Quantity / Dropping more than one item

First off, awesome job!

These two requests may be ridiculous but I wanted to ask anyways.

I was wondering if it would make sense to default the quantity to a value of 1

Example: If a player is shopping in a store, and they right-click an item they can select one item, however, if they drag from the right side to the left side, they have to set the quantity to 1 before dragging it over.

As for dropping an item, is there a way to eliminate the inventory closing once someone drops the first item, because if you have to drop multiple items, you have to drop one item, then go back into the inventory and drop the rest of the items.

THANK YOU!

[Suggestion] add the choice of qb-target

personally I hate qb-target and everything related to that, I mean it's good and stuff, but I find it too annoying to use most of the time, so I'd rather love the inventory to have no dependency from qb-target.
[plz]

Inventory Metadata

I think that lj-inventory doesn't updates the QBCore.Functions.GetPlayerData().inventory metadata.
Is there something to do about it?

Player items in apartment stashes and trunks going missing?

We have had an influx of player tickets for items going missing when they put it into their stashes or trunks, I know qb framework handles some of this but I noticed someone in qb-core discord also has the same issue recently.

Checking logs, I can see that they put things in, then go back and it's not there?

Give Item Duplicate Fix

If the other player's inventory is full and you try to give them an item, you will keep that item on you and it will create a duplicate of it on the ground.

Showing required items in game on coordinates

So I'm a beginner coder and I'm trying to make a custom resource, but I don't know how to display required items on certain coordinates. I added a picture with code and that is how far I am.
Kuvatõmmis 2022-08-12 225341
.

Suggest: NoPixel Drag-and-Drop.

In NoPixel, it's possible to have a "secondary" inventory within your inventory (like the tradable cards binder).
It's also possible to drag-and-drop from inventory on the item directly to put the item inside of this container.

Here's a quick preview of what I would like to see for more options and improvements :) https://youtu.be/SKIqqcQRH24?t=189

Inventory is randomly assigning things to hotbar slots.

Anything that is in the hotbar, will function properly for a while.. then suddenly, the inventory system will assign random items that are already in your inventory, into one of the hotbar slots. Items will have to be constantly shuffled out into other slots, by opening and moving and closing and doing such over and over again, for the issue to clear up. Sometimes, you can log out and log back in and that will fix it, but there doesnt seem to be any bugs or errors, and no known catalysts.

Suggest: Change the double click

Like NoPixel, I would recommand changing the double click function to middle click wich I think is even quicker than the double click for use.

Also, I would like to suggest to do that on right click on the Amount input, it clear it.

inevtory

inventory dosent open straight away have to keep ensureing everytime theres a restart how to fix??

use item css

im having a small issue when i use an item on 2560x1440 but if set my monitor to 1920x1080 there is no issue, is there an easy way to make sure it fits every resolution?

image

[ESX]

could you make a esx version!

CTRL + Click

CTRL + Click to quickly move items to the stash or from that stash would be nice.

Blur Inventory

Whenever I close the inventory the screen was blur and mouse pointer stucked in the screen any solution???

Help

stuck mouse cursor when inventroy close

Change Keybind

I was wondering where and how I would change the default keybind for everyone on the server from 'tab' to a different key like 'f2'

Huge display

I need to scale the inventory to make it smaller. It's fcking huge. How do i do this?

Item drop/pickup

When u drop multiple items on 1 stop you can only see 1 when u open the drop.

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