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idle's Introduction

Idle

基于 Godot 引擎使用 C# 开发的放置游戏

项目结构

  • Godot - Godot 引擎生成的解决方案
    • Scenes - 用于存放 Godot 场景
    • SceneScripts - 用于存放 Godot 场景脚本,用于建立逻辑连接关系
  • Program - Godot 运行逻辑
    • Program.cs - IOC 容器
    • Services - 服务类
    • ScenModels - 场景脚本实际运行类,IOC 装配生成
  • Extension 扩展类
    • Assets - 资源文件夹
    • Interfaces - 接口类
    • Utils - 工具类

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