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License: GNU General Public License v3.0
Hi, as the title says this mod is crashing Minecraft after the Mojang screen.
Here's the crashlog if it helps: https://pastebin.com/6ETXeZRC
Naming an item (but not taking it out of the anvil),
leaving the inventory and breaking it, causes it to dupe the item
Version 1.16.5-3.0.2b
When placing a sword in an anvil along with some iron to repair it...it won't repair unless I also put some more iron in the reagent slot. This seems to be broken or just not proper behavior. I shouldn't need to put a reagent in at all.
MC Version: 1.16.5
Forge Version: 36.2.9
Mod Version: reagenchant-1.16.5-3.0.2b
My Custom Reagents are working perfectly, except for one detail:
{
"item": "quark:black_ash",
"enchantments": [
{
"minimumEnchantmentLevel": 1,
"enchantment": "enderzoo:witherweapon",
"probability": 1.0,
"maximumEnchantmentLevel": 1,
"reagentCost": 1
}
]
}
Despite working as a valid enchanting reagent, only the default list of reagent items show up in the JEI tab for the mod.
Reagenchant version: 3.0.1
Forge Version: 36.2.8
Minecraft Version: 1.16.5
Crash report: https://gist.github.com/NJL5390/6cf9549815eeead62837ae29af0f8ead
Hi,
After attempting to test this mod on my modded server, I have found that the server just crashes when attempting to load the mod. This doesn't happen in singleplayer and only happens on a server.
Hello! When I've been using OpenLoader for my custom reagent datapack, loading a new world seems to load my datapack, AND the default reagents. For now I'll get around it by renaming my .json files to match the ones I removed. But it may be something to look into?
Edit to include example: If I wanted to make it so I only had 1 Reagent, I'd need a pile of blank files named like the defaults.
Lag caused me to remove the item and put it back in a couple of times, and then I crashed with this crash on a Multiplayer server.
i have updated library ex from 1.0.12 to 1.1.1 after the update to nether ex and the game started crashing on startup with this crash log
https://paste.dimdev.org/gofuweduxe.mccrash
i posted this issue here cause removing reagenchant solves the problem (also tested in a light environment with only nether ex, library ex and reagenchant ).
Does this mod add a new table, or does it change the vanilla one?
Would it be possible to have a config for that?, many mods try to change the Table functionality, and it becomes suboptimal(Quark finally changed that and make the Matrix Enchanting its own table, configurable)
Say I have an item that is a metadata of another. How would I go about using that in the configs?
It would be nice to be able to separate the behavior that's added to unbreaking to a separate enchantment.
Also, thanks for this mod! It's a great idea and I appreciate that it's customizable.
I installed Reagenchant 2.0.0 and LibraryEx 3.0.0, but didn't see any config files being generated, nor the mod was at all working. When I went into the Mods section on Minecraft's main menu and clicked Reagenchant, the game crashed.
I have reproduced this error on a .minecraft with only forge, Reagenchant and LibraryEx installed, so it's probably not a cross-mod incompatibility issue.
Crash log here.
Thanks in advance.
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