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View Code? Open in Web Editor NEWA terminal based pokemon game.
A terminal based pokemon game.
Description --- The player can navigate procedurally generated regions, engage in trainer battles and encounter wild pokemon. Pokedex database files will be searched for and parsed. Game includes all pokemon in Generations I-III. Written in C++. New Features: Implemented type effectiveness. Pokemon can now level up. Pokemon will now learn moves upon levelup, according to thier learnset. Pokemon now gain exp for fainting pokemon. Added poke dollars. Trainers will now payout poke dollars on defeat. Award money scales with distance from starting region. Added the following new items... Great Ball, Ultra Ball, Master Ball, Super Potion, Hyper Potion, Max Potion, Ether, Max Ether, Elixir, Max Elixir, Max Revive, Rare Candy Pokeball catch mechanics are now fully implemented. Pokemarts now buy and sell items. Future Features: Add Pokecenter - Heal - Store Pokemon Save Game mechanic Note: Status effects are not implemented, and by extension status moves are not implement and are programmed to always miss. Key --- TERRAIN % Border % Boulder ^ Tree C Poke Center M Poke Mart # Path : Grass . Clearing % Mountain ^ Forest TRAINERS @ Player Character h Hiker r Rival p Pacer w Wanderer s Stationary n Random Walker Controls --- Up : 'k' or '8' or KEY_UP Up-Right : 'u' or '9' Right : 'l' or '6' or KEY_RIGHT Down-Right : 'n' or '3' Down : 'j' or '2' or KEY_DOWN Down-Left : 'b' or '1' Left : 'h' or '4' or KEY_LEFT Up-Left : 'y' or '7' Pass Turn : ' ' or '5' or '.' Enter Building : '>' Exit Building : '<' Show Trainer List : 't' Hide Trainer List : ESC or 't' Open Bag : 'B' Close Bag : ESC or 'B' View Party : 'p' Close Party : ESC or 'p' Select : ENTER or '>' or '.' Back : ESC or '<' or ',' Quit Game : 'Q' Switches --- --numtrainers [int] - The number of trainers that will spawn in each region. If less than 0, random number of trainers will be spawned. (default) --seed [int] - The seed that will determine all random events. Files --- CHANGELOG character.cpp character.h config.h global_events.cpp global_events.h heap.c heap.h items.h main.cpp Makefile pathfinding.cpp pathfinding.h pokedex.cpp pokedex.h pokemon.cpp pokemon.h README region.cpp region.h trainer_events.cpp trainer_events.h
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