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arc_bloom's Introduction

Arc Bloom

The main point behind this game was a fluid-feeling simple game like 2048. The main functionality of the game is in place but the surrounding infrustructure is missing.

This game was supposed to be a short and fun side-project, but I started my Masters shortly after this project and lost track of what I was doing. I may pick this side-project back up at some point.

Here are some pictures of the game:

arc_bloom's People

Watchers

James Cloos avatar Lloyd Montgomery avatar Jessica Blue avatar

arc_bloom's Issues

Code Clean-Up

Investigate ArcBloom Information function, there could be a lack of updating segArcColours in certain places.

Variable Advantage

Change game to be variable size and structure depending in global variables set. This will allow later "difficulties" to be easy to implement with simple user inputs.

Main Page Structure

The main (only) page needs some structure, still deciding how soon to begin this.
Elements of the main page:

  • Game Board (outline, backdrop, etc)
  • Controls Legend (Can wait till the end)
  • . . . ?

Inside Ring Problem

When spawning new pieces on the inside track, sometimes pieces get stuck because they are spawned over another piece; this needs to be stopped.

Game Performance Break

The game slows down considerably after a few Winning blooms because the scope.playLayer has hundreds (and eventually thousands) of arcs on it. The invisible (destroyed) arcs need to be cleared from the playLayer (every winning bloom..?)

Branching Behaviour

Clean up Master and begin branching for tasks. Initially I always start on master until I have a working prototype, and now I can branch for reasonable (logical) reasons.

Code Re-factor

Currently checking arcBloom per segment, and activating tweens per segment, this needs to change to:

  • Grab all info about the board (seg by seg, saving into a board array)
  • Check for a complete outer leaf of max dark arcs
    • Bloom outer arc if necessary (change arcBloomSegInfo's to do this)
  • Activate all tweens at once, which will Bloom the outer edge, and move all the others into the proper position.

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