Cookie Monster is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. It is not a cheat interface – although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want. The mod helps you to whichever degree you want, if you only need some help shortening long numbers, it does that. If you need to be accompanied by hand to pick the best buildings to buy, it does that, but everything is an option.
The gh-pages
branch hosts the latest version intended for general users. All development and pull requests should target the dev
branch.
At its core, Cookie Monster computes an index for both buildings and upgrades: the Payback Period (PP). This indicates how much a building is worth by using the following formula:
max(cost - cookies in bank, 0)/cps + cost/Δ cps
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take everything in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value. It compares the PP across all possible buy options: if a buy 10 option is better than any of the buy 1 options Cookie Monster will colour them accordingly. Cookie Monster uses the following standard colours:
- Light Blue: (upgrades) This item has a better PP than the best building to buy
- Green: This building has the best PP
- Yellow: This building is within the top 10 of best PP's
- Orange: This building is within the top 20 of best PP's
- Red: This building is within the top 30 of best PP's
- Purple: This building is worse than the top 10 of best PP's
- Gray: This item does not have a PP, often this means that there is no change to CPS
Note: For this index, lower is better, meaning a building with a PP of 1 is more interesting than one with a PP of 3.
Copy this code and save it as a bookmark. Paste it in the URL section. To activate, click the bookmark when the game's open.
javascript: (function () {
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
}());
If (for some reason) the above doesn't work, trying pasting everything after the javascript:
bit into your browser's console.
If you'd rather use the addon as a userscript to automatically load Cookie Monster every time the original game loads, install the CookieMonster.user.js
file. You can do this by clicking on the file in the file-list and clicking "raw".
Note that to avoid conflicts Cookie Monster should ideally be loaded after any other content mods have been loaded
Any bug or suggestion should be opened as an issue in the repository for easier tracking. This allows us to close issues once they're fixed.
Before submitting a bug, make sure to give a shot at the latest version of the addon on the dev
branch. This version can be tested by copying the CookieMonster.js
file of the dev branch into your console. If the bug is still here, you can submit an issue for it. Please do so by using the bug report template.
All suggestions are welcome, even the smallest ones.
To contribute you can fork and clone the repository and run npm install
.
Please also remember to run npm run build
after saving all your changes to build the final CookieMonster.js
file.
- Raving_Kumquat: Original author
- Maxime Fabre: Previous maintainer
- Alderi Tokori: ROI calculations (unused now)
- Alhifar: Missed Golden Cookie Stat
- BlackenedGem: Golden/Wrath Cookie Favicons
- Sandworm: Modified PP calculation
- Aktanusa: Current maintainer
- DanielNoord: Current maintainer
- bitsandbytes1708: Current maintainer