lisa-lionheart / trafficreport Goto Github PK
View Code? Open in Web Editor NEWA Cities:Skylines mod for displaying vehicle paths
License: MIT License
A Cities:Skylines mod for displaying vehicle paths
License: MIT License
TrafficReport can't show it's info anymore, no matter if you click roads, houses or vehicles.
This should be related to changes in 1.3.2-f1.
This should be 100% reproducible.
It seems some mods have been fixed already (so maybe there's a known fix) but it's unclear if CO will fix things on their side later on.
Thanks for the cool tool. I hope you can keep it alive.
Reports of crashes when rush hour mod is enabled
Traffic Report button is half off the screen, but that can be dragged and saving city saves the button location. But still the small instructions panel prevents pressing info view buttons.
Traffic report tool 2.0 button is off screen and the box prevents pressing info view buttons.
Also: Traffic Report Tool says wrong version in content manager.
Verified: Button position conflicts with Lane Changer
Hello, I have installed the mod:
When the game starts, I can not select any object with the mouse. I use Traffic Report Tool 2.0.
To select objects I have to press the round button with the magnifying glass to activate the tool (Traffic Report) and then press it again to disable the tool, then I can already select objects such as buildings, cars or people, etc.
it seems that when you start the mod it blocks the mouse
Regards,
Carlos
System.IndexOutOfRangeException: Array index is out of range.
at TrafficReport.PathMeshBuilder.AddPoints (UnityEngine.Vector3[] points) [0x00000] in <filename unknown>:0
at TrafficReport.QueryToolGUIBase.CreatePathGameobject (TrafficReport.PathPoint[] positions) [0x00000] in <filename unknown>:0
at TrafficReport.QueryToolGUIBase.SetReport (TrafficReport.Report report) [0x00000] in <filename unknown>:0
at TrafficReport.QueryTool.OnGotReport (TrafficReport.Report report) [0x00000] in <filename unknown>:0
at TrafficReport.TrafficAnalyzer+<>c__DisplayClass2+<>c__DisplayClass4.<ReportOnVehicle>b__1 () [0x00000] in <filename unknown>:0
at ColossalFramework.Threading.Dispatcher+<>c__DisplayClass4.<CreateSafeAction>b__3 () [0x00000] in <filename unknown>:0
Hello, I have installed the mod:
Pretty sure you're not checking this, but just in case, CS just updated their Unity version to 5.4, which includes the following change:
"Graphics: Deprecated Material(String) constructor further. This will now always create a material with the error shader and print an error, in both Editor and player. It will be completely removed in a future Unity version."
This is causing the pathway arrows to all look purple.
The fix for this is to compile the shader aot, and load it via assetbundles or something.
After not having used the mod for quite some time, I re-enabled it only to have it not work on my current savegame. Menues load and work but the game area just stays blue and I hear a constant clicking noise.
I don't have any other mod active nor did I during this game afaict. Creating a new game with TrafficReport works too.
Savegame: http://steamcommunity.com/sharedfiles/filedetails/?id=547014319
Let me know if I can provide any more info.
The License under which the code is published is not declared in the repository, putting the code into a grey zone where every contribution is legally an issue.
Expected
LICENSE, LICENSE.md, COPYING or COPYING.md file in main folder with the license text
Actual situation
No License File in GitHub repository
first off, absolutely love this mod. I have often tried to use it to figure out where all the cims at an overcrowded bus/metro stop are coming from/going to, but the best I can do is click through each one, one at a time, to view individual routes. I would like to be able to click on a bus/metro stop and see all origins/destinations of people at that stop, or click on a vehicle and see the same thing. Is this possible?
I have some errors using this mod on CS 1.6.
while zoning or making roads the tool is changing and you can't zone certain areas or make roads to certain places
changing the camera angle seems to solve it for a specific point
hard to describe
made a new game -> zoning was not possible at all
diabled trafficreport and everything worked again, also with oder save file with the problem described above
additional mods:
precision engineerint, traffic++, traffic manager plus, fire spread, extended public transport ui, cargo train selector, automatic bulldoze, buldoze elevation control, network extention project and some custoom trains
Feature req: Paths from railway station and railway public transport lines too. Cargo trains as well as international trains.
It should hide the UI when the UI is disabled with HideUI
In the solution you target Net 4.5, which for me causes a (funky) runtime error. Changing it to 3.5 fixes the problem.
The type ColossalFramework.Steamworks.Achievement
doesn’t exist in 1.6.0-f anymore.
Usage of it was first added in commit fcbd0b0 as debugging code, which shouldn’t have been kept in production code.
System.TypeLoadException: Could not load type 'ColossalFramework.Steamworks.Achievement' from assembly 'ColossalManaged, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null'.
at EntryData.GenerateData () [0x00000] in <filename unknown>:0
ERROR: Getting control 5's position in a group with only 5 controls when doing Repaint
Aborting
ERROR: at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0
at UnityEngine.GUILayoutUtility.DoGetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0
at UnityEngine.GUILayoutUtility.GetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0
at UnityEngine.GUILayout.DoLabel (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0
at UnityEngine.GUILayout.Label (System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0
at TrafficReport.QueryToolGUIBase.HighlightSummary (Int32 id) [0x00000] in <filename unknown>:0
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.