Coder Social home page Coder Social logo

trafficreport's People

Contributors

capse avatar fadster avatar lisa-lionheart avatar slyecho avatar tyde avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

trafficreport's Issues

1.3.2-f1 breaks TrafficReport

TrafficReport can't show it's info anymore, no matter if you click roads, houses or vehicles.
This should be related to changes in 1.3.2-f1.
This should be 100% reproducible.

It seems some mods have been fixed already (so maybe there's a known fix) but it's unclear if CO will fix things on their side later on.

Thanks for the cool tool. I hope you can keep it alive.

Problems with Traffic report button and panels

Traffic Report button is half off the screen, but that can be dragged and saving city saves the button location. But still the small instructions panel prevents pressing info view buttons.

Traffic report tool 2.0 button is off screen and the box prevents pressing info view buttons.
Also: Traffic Report Tool says wrong version in content manager.

I can not select any object

Hello, I have installed the mod:

  • Time Warp by Lisa Lionheart
  • First Person Camera by Nlight
  • Trafic Manager by seigggy
  • City Vitals Watch

When the game starts, I can not select any object with the mouse. I use Traffic Report Tool 2.0.

To select objects I have to press the round button with the magnifying glass to activate the tool (Traffic Report) and then press it again to disable the tool, then I can already select objects such as buildings, cars or people, etc.

it seems that when you start the mod it blocks the mouse

Regards,
Carlos

Exception sometimes clicking on vehicles

System.IndexOutOfRangeException: Array index is out of range.

  at TrafficReport.PathMeshBuilder.AddPoints (UnityEngine.Vector3[] points) [0x00000] in <filename unknown>:0 

  at TrafficReport.QueryToolGUIBase.CreatePathGameobject (TrafficReport.PathPoint[] positions) [0x00000] in <filename unknown>:0 

  at TrafficReport.QueryToolGUIBase.SetReport (TrafficReport.Report report) [0x00000] in <filename unknown>:0 

  at TrafficReport.QueryTool.OnGotReport (TrafficReport.Report report) [0x00000] in <filename unknown>:0 

  at TrafficReport.TrafficAnalyzer+<>c__DisplayClass2+<>c__DisplayClass4.<ReportOnVehicle>b__1 () [0x00000] in <filename unknown>:0 

  at ColossalFramework.Threading.Dispatcher+<>c__DisplayClass4.<CreateSafeAction>b__3 () [0x00000] in <filename unknown>:0 

Runtime error of Cities Skyline

Hello, I have installed the mod:

  • Time Warp by Lisa Lionheart
  • First Person Camera by Nlight
  • Trafic Manager by seigggy
  • City Vitals Watch by
    When installing Traffic Report 2.0, Cities Skyline falls when save the game generates runtime error losing game data.

runtime compilation of shaders is no longer supported

Pretty sure you're not checking this, but just in case, CS just updated their Unity version to 5.4, which includes the following change:

"Graphics: Deprecated Material(String) constructor further. This will now always create a material with the error shader and print an error, in both Editor and player. It will be completely removed in a future Unity version."

This is causing the pathway arrows to all look purple.

The fix for this is to compile the shader aot, and load it via assetbundles or something.

Declare the License

The License under which the code is published is not declared in the repository, putting the code into a grey zone where every contribution is legally an issue.

Expected
LICENSE, LICENSE.md, COPYING or COPYING.md file in main folder with the license text

Actual situation
No License File in GitHub repository

Public Transport Assist

first off, absolutely love this mod. I have often tried to use it to figure out where all the cims at an overcrowded bus/metro stop are coming from/going to, but the best I can do is click through each one, one at a time, to view individual routes. I would like to be able to click on a bus/metro stop and see all origins/destinations of people at that stop, or click on a vehicle and see the same thing. Is this possible?

Problem with Zoning and making roads

while zoning or making roads the tool is changing and you can't zone certain areas or make roads to certain places
changing the camera angle seems to solve it for a specific point
hard to describe

made a new game -> zoning was not possible at all
diabled trafficreport and everything worked again, also with oder save file with the problem described above

additional mods:
precision engineerint, traffic++, traffic manager plus, fire spread, extended public transport ui, cargo train selector, automatic bulldoze, buldoze elevation control, network extention project and some custoom trains

Reggression caused by commit bd02506: Crash in 1.6.0-f

The type ColossalFramework.Steamworks.Achievement doesn’t exist in 1.6.0-f anymore.

Usage of it was first added in commit fcbd0b0 as debugging code, which shouldn’t have been kept in production code.

Details:

System.TypeLoadException: Could not load type 'ColossalFramework.Steamworks.Achievement' from assembly 'ColossalManaged, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null'.
  at EntryData.GenerateData () [0x00000] in <filename unknown>:0

ERROR: Getting control 5's position in a group with only 5 controls when doing Repaint

ERROR: Getting control 5's position in a group with only 5 controls when doing Repaint
Aborting
ERROR:   at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayoutUtility.DoGetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayoutUtility.GetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayout.DoLabel (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayout.Label (System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at TrafficReport.QueryToolGUIBase.HighlightSummary (Int32 id) [0x00000] in <filename unknown>:0 

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.