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A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.

License: MIT License

Python 0.38% Lua 99.62%
pico-8 pico8 scumm point-and-click

scumm-8's People

Contributors

benwiley4000 avatar liquidream avatar sparr avatar

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scumm-8's Issues

Build step

Would it be possible to include an automated build step as part of the repo so any changes to the engine can be built and reflected in the minified version included in the template?

Click to skip dialogue

CODE-8 adds a feature where dialogue can be skipped by clicking the mouse button.

This should be natively supported in SCUMM-8.

Compress Room/Object/Actor content to save space?

As the core engine takes up so much space, it would be nice if there was a way to compress the Room, Object and Actor content so that it all took up less space (# of tokens mostly).

Current thought is to use "packed" strings for all data except for functions (similar to the method described here).

One restricting factor is that whatever compression method is used, needs to "play nice" with the lua minifier, which drastically reduces the compressed size/character count.

Store additional sprite gfx in cart?

It would be nice if people had the option to swap-in additional sprite tiles for use in their rooms.

Ideally, this would not be stored in additional carts (as this makes the game incompatible with the Lexaloffle BBS).

Current thoughts are:

  1. Storing extra "pages" of sprite data in the cart's own data portion (though this may be needed for game saves)
  2. Storing extra sprite tiles as a single string, then swapping out at run-time (as detailed here)

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