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This project forked from rinnegatamante/dhewm3-libretro

6.0 6.0 8.0 6.78 MB

dhewm3 port to libretro.

License: GNU General Public License v3.0

C 29.34% CMake 0.15% Makefile 0.05% C++ 69.60% Perl 0.01% Objective-C 0.13% Assembly 0.03% Python 0.38% Shell 0.11% Roff 0.01% Objective-C++ 0.03% HTML 0.15% NSIS 0.01%

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bslenul avatar disastermo avatar gouchi avatar inactive123 avatar libretroadmin avatar rinnegatamante avatar zoltanvb avatar

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boom3's Issues

Boom3 it takes a long time to return to the front end

The game Doom 3 and Doom 3 Resurection work correctly, the only problem detected is the following:

When closing the game with select+star boom3 it takes a long time to return to the front end

I use AttractPlus + ArcadeFlow (front-end) and Retroarch v1.14.0 all to their latest versions.

Put an extra line with the following parameter "nb_mode_wait 5" and it improved the closing time a lot but it still takes too long to return to the front-end.

This is my Ports Doom 3.cfg


Generated by Attract-Mode Plus v2.6.2

executable \attract\emulators\MAME - retroarch\retroarch.exe
args -f -L cores\boom3_xp_libretro.dll "[romfilename][name].wad"
rompath \attract\roms\Ports Doom 3 - Resurrection of Evil
romext .wad;


system Ports Doom 3 - Resurrection of Evil
import_extras \attract\roms\Ports Doom 3 - Resurrection of Evil\Ports Doom 3 - Resurrection of Evil.xml
exit_hotkey
nb_mode_wait 5
artwork boxart \attract\boxart\Ports Doom 3 - Resurrection of Evil
artwork cartart \attract\cartart\Ports Doom 3 - Resurrection of Evil
artwork fanart \attract\fanart\Ports Doom 3 - Resurrection of Evil
artwork flyer \attract\flyer\Ports Doom 3 - Resurrection of Evil
artwork marquee \attract\marquee\Ports Doom 3 - Resurrection of Evil
artwork snap \attract\imagenes\Ports Doom 3 - Resurrection of Evil;\attract\videos\Ports Doom 3 - Resurrection of Evil
artwork wheel \attract\wheel\Ports Doom 3 - Resurrection of Evil

Any suggestion will be appreciated, regards!

Request - ANGLE implementation for UWP support (Xbox)

Correct me if I'm wrong but the OpenGL requirement for this core and boom 3 xp core are low enough at 2.0 and undemanding enough that they should work smooth enough with ANGLE implemented into the core and would allow these 2 cores to be enjoyed on UWP (Xbox)

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