Comments (3)
Thanks for the feedback!
from lgl-tracer-renderer.github.io.
Hi
In the current version, it is recommended that the texture maps used in the scene have the same size. The underlying reason is that the Texture2DArray used to support multiple materials requires all texture sizes to be the same. If there are too small and too large texture sizes At the same time, the accuracy of the edge will be lost due to the scaling factor during uv sampling. At present, I have no good solution to this problem :(
Here is the result after I replaced with a size of 2048 (original was 128):
Thanks again for the feedback.
from lgl-tracer-renderer.github.io.
Thanks, I think I can work with that.
from lgl-tracer-renderer.github.io.
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