64k Demo by Team210 at Revision 2k19
- The Project is licensed under GPLv3; see LICENSE.
- The contained font glyph data (found in font/) is licensed under SIL OFL; see OFL11.
64k Demo by Team210 at Revision 2k19
License: GNU General Public License v3.0
examples
http://download.gamezone.com/uploads/image/data/1138783/Crysis3_2013-02-23_08-46-57-43.jpg
https://www.mobygames.com/images/shots/l/629586-crysis-3-windows-screenshot-visor-you-will-use-it-more-often.jpg
Build crater scene with the Opportunity rover
QM - Masterful Mathematical Music
NR4 - Cybernetic Coding & Genetic Graphics
MIC - Diabolical Direction & Suburban Support
some glyphs do not render correctly; 5 for example
Blue bugs in rendering on gtx1080ti
possibly something with the graph traversal
Add a human face or skull
load the file size by opening executable
display it in the demo
One scene at least should have the triangular mesh effect
example: https://i.ytimg.com/vi/kYe-VC6NIUM/hqdefault.jpg
Add a fft effect
We could reduce code size further by packing all objects into textures like font
to save on executable size and look more professional, remove the terminal
Add a small logo after the endeavor scroller that shows "endeavor" and a logo with hexagons above
so everyone has 3 seconds to read it without motion
This demo needs volumetric clouds!
pictures for example
http://cdn2.spiegel.de/images/image-1364799-860_poster_16x9-sxis-1364799.jpg
The demo needs a revision logo somewhere.
add different surrounding illuminations and sky and star effects
-recursive function calls like f(g(x), c(x)) slow compilation time
-change functions to f(result, args) and call sequentially
-do this also in ma2 and amasyn
2d
Colors
3d
Distort
Background
Glitter
Show bars that scale with distortion
Text description what happens
It is slow
remove the const part
hab grad die revision invite gesehen, können wir bei dem "endeavour"-schriftzug auch machen, dass da nicht schon "endeavour" steht, sondern erst ein "a" gesetzt wird, das dann zu "b", "c", "d", "e" switcht, dann dahinter ein "a", was bis "n" geht, etc.?
dont want separate rfloat_font and rfloat_sequence
this issue is a collectors thread for music/synth inspiration
Minimize the amount of shader code radically.
Could also add SVG converter code (can design with inkscape!)
we need a robust and correct minimal distance to circle arcs for the font from #11 .
current distance is bugged
Last scene is a slime scene.
After the city has evolved, a different view could show the fully built crater from above and a space station buildup scene
When "Mute" is selected last before startup, then the demo will not play
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