![](https://github.com/lepoco/dxnet/raw/main/Resources/dxnet.png?raw=true)
![Nuget](https://camo.githubusercontent.com/a8fb94dc9500eb5c3b32bdb94a4ac011cb3aa8ecdd0b451dca4965e9f58ed21c/68747470733a2f2f696d672e736869656c64732e696f2f6e756765742f64742f44584e45543f6c6162656c3d6e756765742d646f776e6c6f616473)
DX .NET, a fork of SharpDX, is free software allowing the development of high performance game, 2D and 3D graphics rendering as well as realtime sound application.
One of the assumptions of the fork was to cut it off from other libraries and add the generated C++ headers to the code, so that compilation is not dependent on any libraries. DX .NET uses only the capabilities of the .NET platform.
// TODO
Name |
Framework |
Status |
DXNET The core assembly providing infrastructure for all managed DirectX API. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.Animation Assembly providing DirectX - Animation managed API. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.D3DCompiler Managed Direct3D Compiler API. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.Desktop Assembly providing APIs related to Desktop platform. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.Direct2D1 Assembly provides managed API for DXNET.Direct2D1, DXNET.DirectWrite and DXNET.WIC. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.Direct3D9 Assembly providing DirectX - Direct3D9 managed API. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.Direct3D10 Assembly providing DirectX - Direct3D10 and Direct3D10.1 managed API. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.Direct3D11 Assembly providing DirectX - Direct3D11, Direct3D11.1 and Effects11 managed API. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.Direct3D11.Effects Assembly providing DirectX - Effects11 managed API for Direct3D11. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.Direct3D12 Assembly providing DirectX - Direct3D12 managed API. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.DirectComposition Assembly providing DirectX - DirectComposition managed API. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.DirectInput Assembly providing DirectX - DirectInput managed API. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.DirectManipulation Assembly providing DirectX - DirectManipulation managed API. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.DirectSound Assembly providing DirectX - DirectSound managed API. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.DXGI Assembly providing DirectX - DXGI managed API. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.Mathematics Assembly providing DirectX - Mathematics managed API. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.MediaFoundation Assembly providing DirectX - MediaFoundation managed API. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.RawInput Assembly providing DirectX - RawInput managed API. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.XAudio2 Assembly providing DirectX - XAudio2, X3DAudio and XAPO managed API. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
DXNET.XInput Assembly providing DirectX - XInput managed API. |
.NET 6 |
![Build status](https://github.com/lepoco/dxnet/workflows/CI/badge.svg) |
// TODO
In order to compile DX .NET, you need to install Visual Studio 2022 or newer with the following workloads and components:
Use Visual Studio 2022 and invoke the .sln.
Visual Studio
DXNET is an Open Source project. You are entitled to download and use the freely available Visual Studio Community Edition to build, run or develop for DXNET. As per the Visual Studio Community Edition license, this applies regardless of whether you are an individual or a corporate user.
DX .NET is free and open source software licensed under MIT License. You can use it in private and commercial projects. Keep in mind that you must include a copy of the license in your project.