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React Warning: Can't perform a React state update on an unmounted component.
Warning: Can't perform a React state update on an unmounted component. This is a no-op, but it indicates a memory leak in your application. To fix, cancel all subscriptions and asynchronous tasks in a useEffect cleanup function
gameOver problem unknown
Je crois qu'il y a un problème quand on a plusieurs joueurs, je jeu se met en gameOver alors qu'il ne devrait pas le faire.
React Warning: Cannot update a component (`App`) while rendering a different component (`Login`).
Warning: Cannot update a component (`App`) while rendering a different component (`Login`). To locate the bad setState() call inside `Login`, follow the stack trace as described in https://fb.me/setstate-in-render
in Login (created by Context.Consumer)
in Route (created by App)
in Switch (created by App)
in Router (created by HashRouter)
in HashRouter (created by App)
in div (created by App)
in div (created by App)
in App
in Provider
Error côté serveur server on disconnect
error :
/home/user42/Red-Tetris/src/server/index.js:236
games = games.map((game) => {
^
TypeError: Cannot set property 'timeToDelete' of undefined
at /home/user42/Red-Tetris/src/server/index.js:239:11
at Array.map (<anonymous>)
at Socket.<anonymous> (/home/user42/Red-Tetris/src/server/index.js:236:21)
at Socket.emit (events.js:315:20)
at Socket.emit (/home/user42/Red-Tetris/node_modules/socket.io/lib/socket.js:142:10)
at Socket.onclose (/home/user42/Red-Tetris/node_modules/socket.io/lib/socket.js:454:8)
at Client.onclose (/home/user42/Red-Tetris/node_modules/socket.io/lib/client.js:254:24)
at Socket.emit (events.js:327:22)
at Socket.onClose (/home/user42/Red-Tetris/node_modules/engine.io/lib/socket.js:318:10)
at Object.onceWrapper (events.js:421:28)
Problème de render
Les "next pieces" sont traitées plusieurs fois au début.
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