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Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler

License: MIT License

C# 98.18% ShaderLab 1.82%

marching-cubes-terrain's Introduction

Marching-Cubes-Terrain

This is my implementation of the Marching Cubes algorithm using Unity.

Features

  • Unity Job System with the Burst Compiler
  • Realtime terrain editing
  • Procedurally-generated infinite world

System Requirements

  • Unity3D (I'm developing this project with version 2019.2.2f1, but any newer version should also work)

Setup

  1. Clone the repository with git clone https://github.com/Eldemarkki/Marching-Cubes-Terrain.git
  2. Open the project with Unity

Credits:

marching-cubes-terrain's People

Contributors

eldemarkki avatar mike-caputo avatar

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