Coder Social home page Coder Social logo

leftowlright / restoration-mod Goto Github PK

View Code? Open in Web Editor NEW

This project forked from payday-restoration/restoration-mod

0.0 0.0 0.0 3.77 GB

This repository is the home of Restoration Mod for Payday 2

Home Page: https://discord.gg/YmQkDyY

License: GNU Affero General Public License v3.0

Lua 100.00%

restoration-mod's Introduction

Restoration Mod

Restoration Mod is a multi-functional mod that restores an older version of Payday 2's HUD, as well as offers a Total Game Overhaul aimed at restoring the good parts of old Payday 2 while implementing the good parts of new Payday 2 seamlessly along with some new, fully custom content, and a few other small cosmetic features.

All of the functions of the HUD are toggleable, but the Overhaul is all or nothing. The way it is designed makes it virtually impossible to disable any part of it without severe balance issues.

Mods required for Restoration to function

SuperBLT: https://superblt.znix.xyz

Beardlib: https://modworkshop.net/mod/14924

Other Restoration Links

Mod Workshop download (links to Gold branch): https://modworkshop.net/mod/428

Restoration Mod discord: https://discord.gg/YmQkDyY

Restoration Mod soundtrack: https://soundcloud.com/vxwolf/sets/restoration-mod-soundtrack

Restoration Steam Group (For changelog): https://steamcommunity.com/groups/restorationmod

This github is open to the public, and you are free to submit issue reports or pull requests, where they may find their way into the dev branch.

Credits

Rhynne: Helped in development of the Restoration HUD and was the original project lead. Creating Major Heist Edits.

DoktorAkcel: Majority of the HUD and UI setup, asset work, incredibly useful research to help with mod development.

SC: Providing the vast majority of the codebase, the balancing and general design of the overhaul.

DMC: Assisting with creation of the weapons, skill trees and helping with overall balance in the overhaul.

Rino: Major asset and sound contributions. minor code contributions. Voicing Murkywater Special Forces.

Jarey_: Major asset contributions and voicing the Titan Sniper.

Zdann: Major asset contributions.

Splish: Asset and sound contributions.

Rex: Asset contributions and level design.

Fuglore: Doing all the crazy AI and tactic changes.

Ravicale: Major contributions to player side code and balance.

Teacyn: Writing the overhaul steam guide and providing valuable feedback to overhaul development. Creation of multiple alternate heist environments.

Nelson01023: Setting up many enemy accessories and adding support for many custom weapons. Fixing various issues with vanilla assets. Creating various Minor Heist Edits.

Sgt. Joe: Providing the basis for the Federales Beatcops. Blue SWAT Goggles resource.

Iamgoofball: Creating the Voiceline Framework and contributing to the development of Captain Summers and his team.

Finale: Providing feedback during development.

Offyerrocker: Helping redesign Sentries. Making Autumn's special abilities work, and other assorted code things.

Scruffy: Voicing the Grenadier.

VxWolf: Creating the custom Restoration Mod soundtrack and voicing the OMNIA LPF.

Skwuruhl: fixing stance modifiers and making spread work better.

Major Pyatosin: voicing the Nation Guard, Murky Medic, Vet Cop and Jackal.

Whurr: Major heist edits.

Ellie: Major heist edits and code contributions.

test-1: adding the package loading system, updating the network code, expanding the options menu and fixing all the bugs we couldn't.

Porky da Corgi: creating the base textures for the grenadier and OMNIA Light

Wekk: Telling us what LPF should mean and allowing us to implement "Less Clones, More Face Variations" mod and "Zeal Shield Illumination Fix" into the mod.

Hoppip: Created the Mind Blown graze rework.

Baddy: Major asset contributions.

Hoxi: for ungodly numbers of fixes and general code improvements. Amazing work!

Luffy: For improving the HUD/UI code and adding more HUD/UI options

KLEITON and Tom Blaine: taking on the huge task of translating the steam guide into Russian.

DryBittenCuticles: voicing the Policía Federal Grenadier

MarioInATopHat: voicing Big Dave

Nikolas Pascal: creating the art that inspired the Sunny-Side Robber custom outfit

easterunit100: creating the code for enemies commenting on certain deployables

Marcel Kamisso: For the multicam used on Murky units

RedFlame: Fixed some iffy scripting for Framing Frame D3

Dorpenka: Updated Combat Harness viewmodel, chromatic aberration and civilian kill line fixes

Marshie: Russian localisation

LR_Daring: Chinese localisation

Additional Testers: Derma, ShortonComedyGamer, K4_Kydure, Finale

restoration-mod's People

Contributors

evilbobarino avatar esscee avatar ravicale avatar neslon-poggers avatar somnusnovus avatar hoxiwoopboop avatar steam-test1 avatar jarey-au avatar iamgoofball avatar fuglore avatar lolnoobwut1 avatar offyerrocker avatar badatnames85 avatar whurrhurr avatar ellieeeee avatar msmarshie avatar teacyn avatar skwuruhl avatar therant-man avatar andrewjacksonthe2nd avatar sonicsoapyboi avatar lt71 avatar luffytesting avatar doktorakcel avatar dermagator avatar pawcio1337 avatar sydch avatar gullwing-door avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.