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spoutprocessing's Issues

Function ReceivePixels is missing

Hello i am using a software that uses Spout and in his code he is using ReceivePixels function from Spout, did that function got deleted ? and if yes why ? and is there any alternative to it ? thank you very much

vanilla Java / jogl support?

Hello,
thanks for the awesome library!

Normally, it shouldn't be a stretch, but i can't seem to use it in java.

The following error occurs under windows 10, 64-bit with the latest jdk(1.8.0_144):
Exception in thread "main" java.lang.UnsatisfiedLinkError: helloSpout.JNISpout.init()J at helloSpout.JNISpout.init(Native Method)

The native dll are being loaded but none of the methods are found. Tried a lot of things, a different jdk (1.8.0_51) version, java language levels, etc. but nothing worked.

Of course, i am intent on adapting the function logics to suit JOGL.

Do you have an idea why this could be happening and how it could be resolved?

Many thanks in advance,
cheers!

Not opening processing Sketch

Hello,

I am not sure if I am missing something, I run the processing sketch and no window is opening or nothing is displayed on the console. Here is what I did.
I installed Spout from the website on my machine windows 10 64 bits.
I installed Spout for processing from the libraries manager.
The I run one example and there is windows creating, and cannot see any receiving texture.
I tested on openfremeworks and Spout works perfect, but I am having trouble in processing.

Thank for the help.

Processing on Raspberry

Hello,
i have installed Processing on an Raspberry Pi and try to run SpoutSender.
But i get an issue with Java.
It Shows me "java.lang.UnsatisfiedLinkError" and Processing need to be in 64bit.

Is the SpoutProcessing only with 64bit compatible ?

Thanks

Quality loss

Hello there,

I am using processing to send a texture to Resolume. The resolution in Resolume seems to be the same but there is a lot of quality loss. It is not as sharp as the processing output.
What can be the cause of this?

import spout.*;
Spout spout;

// Screen
int fps = 30;

void setup() {
  size(1080, 1080, P2D);
  frameRate(fps);

  spout = new Spout(this);
  spout.createSender("Spout Processing"); 
}

void draw() {
  noFill();
  stroke(255, 102, 0);
  strokeWeight(5);
  curve(0,0, 55,55,200,400, 600,800);
  spout.sendTexture(); //mySender.SendTexture(mesh.texture, GL_TEXTURE_2D, rwidth, rheight);
}

It's hard to see on a screenshot maybe. But it loses a lot of crisp.
On a big sketch, the difference is really visible.

Processing:
processing

Resolume:
resolume

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