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game-time's Introduction

Game Time

Synopsis

This project is a new take on the classic Frogger game, and is called Soot Sprint. It takes thematic content from Studio Ghibli's animated film Spirited Away. The application was developed in order to practice using canvas and developing unit testing. This project was developed for a class at the Turing School of Software and Design.

Usage

On page load, the user sees the start page, and can click the play button to start the game. The soot is set to the bottom of the canvas and the user must maneuver the soot sprite up to the fires at the top of the canvas, using the up, left, right, and down keys, whilst trying to avoid the cat bus (cars) and also staying on the trains that run through the water. Once the soot sprite reaches the fire five times, the game levels up and the speed of the obstacles on the canvas increases. Scores are also collected and appended to the DOM, and a high score is saved in localStorage. The game has three levels, after which the final win page appears.

Contributors

Margo Schaedel Laura Caroselli

game-time's People

Contributors

lcaroselli avatar mschae16 avatar robbiejaeger avatar nfosterky avatar

Watchers

James Cloos avatar

game-time's Issues

Testing

*Functions - produce consistent results
*Collision detection
*Soot movements
*Game over and win conditions

Update collision detection to reset round

Update collision detection to reset round:
*Soot resets to start point
*Deadly objects reset to starting point
*1 life goes down
*If all 3 lives used, trigger game over state

Extensions

*After "win", add another level of difficulty (more rows of obstacles)
*Add a second Soot AI for the player to compete against
*Add sounds for when the Soot is squished and when it makes it to the fire

Refactor

*Single-responsibility functions
*Inheritance where applicable
*Make sure ES6 fully utilized
*Array prototype methods where applicable
*No nesting
*Binding & using this

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