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License: MIT License
GameObject Component System for Unity
License: MIT License
Hi
Friend of mine is using only Bolt for his games, so I was thinking about ways he can add some logic to the game using it, while I will do lower level stuff
Is it possible to create components/systems using Bolt? I'm not familiar with it, but I don't see a way to inherit classes there
What workflow would you suggest?
Hi,
a question regarding design of component interfaces: why do interfaces expose Event(s) instead of explicitly declaring a method?
say why:
public interface IInteractable : IComponent
{
Event<int> onHoverEnter {get;}
}
instead of:
public interface IInteractable : IComponent
{
void OnHoverEnter(int arg);
}
On the World.Query overloads with 4 and 5 parameters the QueryFilter's passes is set to 3.
Should those not be 4 and 5 respectively?
As I was quickly glancing over the main documentation, I noticed something odd where it is demoing SystemEvents
. This is the line in question:
collisionEvents[collidable.onEnter] = OnCollision(destructible, collision);
I was wondering what kind of syntax this was and if there was something I didn't know about delegates in C#, but after looking at samples later on I realized this is most likely a typo, and this should be creating a separate delegate which forwards to OnCollision instead.
Note: the same typo can be found in 2-3 separate instances.
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