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gocs's Issues

Can it be used with Bolt?

Hi

Friend of mine is using only Bolt for his games, so I was thinking about ways he can add some logic to the game using it, while I will do lower level stuff
Is it possible to create components/systems using Bolt? I'm not familiar with it, but I don't see a way to inherit classes there

What workflow would you suggest?

Why Event<> in the interface?

Hi,

a question regarding design of component interfaces: why do interfaces expose Event(s) instead of explicitly declaring a method?

say why:

public interface IInteractable : IComponent
{
  Event<int> onHoverEnter {get;}
}

instead of:

public interface IInteractable : IComponent
{
  void OnHoverEnter(int arg);
}

Typo in the docs regarding SystemEvents usage

As I was quickly glancing over the main documentation, I noticed something odd where it is demoing SystemEvents. This is the line in question:

collisionEvents[collidable.onEnter] = OnCollision(destructible, collision);

I was wondering what kind of syntax this was and if there was something I didn't know about delegates in C#, but after looking at samples later on I realized this is most likely a typo, and this should be creating a separate delegate which forwards to OnCollision instead.

Note: the same typo can be found in 2-3 separate instances.

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