azure-mystery-mansion's Introduction
azure-mystery-mansion's People
azure-mystery-mansion's Issues
General writing punch-up pass
Add "ending" when the player completes phase 1 puzzles
Add an ending!
Accessibility review
- H1 heading is not defined on the web page.
- Language of page is not defined
- Alt is not defined for the multiple images present on the page
- Visual contrast ratio is 4.3:1 which is less than 4.5:1 for the multiple controls present on the page
- Screen reader role is not defined for “envelope” control present on the page.
- Keyboard navigation focus order is not logical after activating “rusty old car.” button present on the page.
references to 8 keys remain
The attic has an eight keyhole door, and the badge has 8 keys. I think we might add the child's bedroom back in?
Add privacy footer
Brainstorm alternate modules for puzzle 1
Might be good to find some numbers that are less likely to change over time, thus breaking the game/puzzle.
Accessibility pass
Some sort of overall chrome wrapping the game?
Replace "1 2 3" stickies in door puzzle with symbols that correspond to the door
In the Office, an error is thrown on the first typewriter entry
when entering the correct, word, a 'harlowe game engine' error is thrown, although the item seems to be entered correctly and you can proceed.
Typewriter1 Typo
Looks like there is a typo in the check for the lowercase answer to the first blank:
(unless: $emeraldKey is true)[(event: when ($typewriter1 is "D..." or $typewriter2 is "d...") and ($typewriter2 is ...
The check for the lowercase answer should be looking at $typewriter1 instead of $typewriter2
This is an issue tracking playtesting feedback
Reinstate all other puzzles
Add in keys
Responsively scales down
Fix toybox puzzle
Branding pass
I don't actually know what this means?
There's no way out, once you're in!
If you forget the copper key in the envelope, you can't go back outside to collect it. Maybe the envelope should always be in your hand until you collect its key, then it should self-destruct or some such
Make it so you can't pick up the same key multiple times
It's possible to get the game into an unplayable state
Once you enter the mansion, you can't go back outside. However, the first key is in the envelope that's only accessible from the first screen.
Possible solutions:
-
Display the "you're holding an envelope" text in any room you're in until you open it and take the key (
unless: $silverKey is true
) -
Make it so the end-state doesn't actually care if you have the silver key or not.
Leaning #1, since without the letter, there's no real framing around "what am I doing? why am I collecting keys?".
Fix wrong numbers in door puzzle?!
"10" is difficult. Find a new question.
Automate "go back" links
In the footer: (link-goto: "Return", (history:)'s last)
Gotcha: how do we make sure this doesn't exist on the first screen the user has ever seen?
Can save/restore based on localstorage
Fix dining room puzzle
Fix highlighting on door lock puzzle
Extract JS into its own code bundle
Small typo to fix
In the typewriter: “Somebody has typed part a sentence”
Swap out the door puzzle somewhere else
The hardest and most likely to fail question shouldn't be first?
Make sure MS Learn links track
Style to have an image on the side
Confirm automated deploys actually work
Add Playfab automatic link tracking
Do we need a landing screen?
Fix styling of MS Learn links
Integrate Playfab analytics
Reference images locally instead of a remote server
Fix broken office puzzle
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